On a tangent, i suggested easy back when that, if the economy of a faction dropped and was in a bad state, assets it controls could become depopulated, with a rising economy repopulating them, and similar with repair state stations. It feels like a straightforward pivot to apply these mechanics in that way.
Similarly, this looks like it would be a much better way to resolve wars/ conflicts
What i'm interested in now though... what happens to some CGs? Trivialising some of these down to "collect ax bonds" or similar would be working against these new and interesting mechanics.