Um… I lost a fully engineered AX Cutter twice tonight. Total engagement time between first salvo and detonation was less than five seconds. First death happened while I was in the mail slot, second inside the station. Not sure How the attacker was surviving the station-fire, but I ended up logging when I realized his packhounds were detonating on the landing pad above me.
Might have been a hacker, but I doubt it. I recognized the packhounds, reverb torps, and FSD reset dumb-fire. Possibly chaff kept the station-fire off him? The thing that doesn’t add up was that it wasn’t a large ship, but it had at least 3 hardpoints devoted to missiles/torps (and more likely 5), and still had enough additional hardpoints to ghost me in seconds.
But sure, an unengineered Type-6 would have been fine…
It isn't a Type-6, but I occasionally take out a Type-9 into at CG's. It isn't engineered, except for its FSD, and I've encountered the exact same situation you describe above. Except in my case, my Type-9 was able to absorb the alpha-strike and survive, and docked fast enough that the PK exploiting the rather well known safe spot in the docking bay couldn't get in a second volley. Of course, it wasn't one of those aluminum foil transport ships that the "how to play the game" guides recommend. It had military grade armor, 7A shields, two shield boosters, point defense, and chaff. I also sacrificed six tons of cargo for some hull reinforcement.
I was able to survive because I assumed that at least one of the players inside would be using this exploit, so I made sure I "Buckyballed" my landing, popping my chaff has I went through the docking slot. I'd do that anyway, I respect my time too much to waste it by "playing it safe," but the point is a
Type-9, which is a slow and clumsy space ship, was able to do this. A Type-6 is much faster and more nimble, and given the skill level of the typical PK, would've passed through the docking slot fast enough that they PK wouldn't be able land a
solid hit on the ship before I'd docked in it.
Yes, I might've hit another ship on the way in, but a fine is cheaper than a rebuy, with all cargo lost. I consider that a fair deal even under normal circumstances. In a probable
combat landing scenario? It's a no brainer in
my book.
Player killers are able to succeed because they rely on their targets to
cooperate with them. Many players follow these "how to play the game" guides, and naturally PKs have access to them. These guides create a script for players who want to follow the path of least resistance to "win" this game, even if it takes longer to do so and is a "boring grind," and that makes them predictable, and thus easy to kill. They're frequently pretty bad at the game in my experience, otherwise they wouldn't targeting transport ships.