No Single Player offline Mode then?

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Nope, offline was always intended as a separate mode, that wouldn't share the online universe (although periodic updates were discussed).

There are a lot of quotes about this around the thread.

Maybe I have missed it but I still have not seen a point blank straight up quote saying "elite "WILL" have a offline mode were you will not have to be connected to the net" In the way that it is worded in the quotes I have seen it can easily be misinterpreted. You know though on threads like this that run this long with this many people trying to confuse the hell out of everyone else with opinions and conclusions and interpretations etc. At least one of the DEVs should pop in or create a new thread with the answer or the meaning of their original thoughts on the matter. But NOOOOO They leave it to everyone to keep arguing back and forth. This is what all the secrecy leads to when you have a crowd sourced game. Backers financed the game and we should get better information than what they choose to give us. But I digress, It is too late for that now as it is almost release time. Although I am sure that will continue on into the future developments of the game. I for one hope they improve that.

And I stand corrected on a dev LOL Micheal just popped in yay!.
 
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Michael Brookes

Game Director
The seed data is procedurally generated from the main seed, though, on demand.

Oversimplifying: You give the galactic seed and your coordinates to the galaxy generation algorithm; it gives you a galactic skybox, and the seed for the system you're in; you give that seed and your coordinates to the system generation algorithm; it gives you a list of coordinates and seeds for the objects in the system (stars, planets, belts, stations, outposts); you give those seeds and coordinates to the respective algorithms, and they give you the relevant models at the relevant level of detail (once you get close enough to any of them you'll have to regenerate it at a higher level of detail); and so on, up to whatever level of detail you want to have in your game (if planetary landing is ever implemented you'll give the planet's seed and your coordinates to a surface generation algorithm and you'll get geography, plants, critters - each with its own procedurally generated seed - and whatnot).

The generation of the galaxy isn't the main issue (although it is part of it). The issue arises from the processes and data that changes as players interact with the world. The previous games were essentially static universes with some specific changes. For Elite: Dangerous aspects of the entire galaxy can be changes and there isn't an easy way to abstract that out. We were faced with a tough choice and it's not something we wanted to do, but to release a game that matched what we set out to do we had to go online online. I'd love to be able to make everyone happy but sometimes we have to make a hard choice as we have here.

Michael
 
I don't see why people feel they have the need to justify why they want to play offline mode.

Its quite simple.

1. Dev advertises game with offline option.
2. This triggers gamer to pre-order or financially support game based on offline option.
3. Dev changes mind a week before release and pulls the offline option.
4. This triggers gamer to seek and receive refund on pre-order or financial support.
5. Life goes on for dev and gamer.

Once emotion is removed, its all quite logical.

spock.png
 

Lugalbandak

Banned
still this whine about singleplayer offline? 87 pages because you guys wont get to play offline , whats this time , you cant blame the "griefers"
 
I have created a poll about Offline Mode, to find out how many people really want/need it, and what features they need from it:
https://forums.frontier.co.uk/showthread.php?t=59074&p=1001694

If would be great if the OP would link to it in the first post.

Your so called "poll" is nowhere near valid as you've only added questions you think we'd want to ask.

(A) I can't ever play without Offline Mode (internet is unavailable or very intermittent)
(A) I can't play sometimes without Offline Mode (internet only available sometimes)
(A) I can play most of the time without Offline Mode (occasional lack of reliable internet)
(A) I don't need Offline Mode now, but want it for when the servers are switched-off
(A) I'd like Offline Mode, but can live without it
(A) I don't care about Offline Mode.
(B) Offline Mode can be a completely unchanging galaxy (static markets, missions, stations, etc)
(B) Offline Mode NEEDS to have randomly changing markets, but otherwise can be unchanging
(B) Offline Mode NEEDS to allow updates (once a month) to stay in sync with the multiplayer galaxy
(B) Offline Mode NEEDS to have almost all features of multiplayer galaxy (likely impossible!)
 
The generation of the galaxy isn't the main issue (although it is part of it). The issue arises from the processes and data that changes as players interact with the world. The previous games were essentially static universes with some specific changes. For Elite: Dangerous aspects of the entire galaxy can be changes and there isn't an easy way to abstract that out. We were faced with a tough choice and it's not something we wanted to do, but to release a game that matched what we set out to do we had to go online online. I'd love to be able to make everyone happy but sometimes we have to make a hard choice as we have here.

Michael

I might be coming across angry, I'm not, as I've said I am simply upset that I won't be able to enjoy ED how I had formed the image that I would be.

I also fully understand your reasons, even agree with them. However, is there any possibility of something in the future, or will ED always be online, basically until you guys drop support (which I am not trying to be doom and gloom about, I expect a few years away)...?
 
Anyone who ordered a DRM free boxed copy could quite reasonably expect not to have to be always online and logged in. There are locations with internet. There are locations without. And people have legs.

ED required an ALWAYS ONLINE connection. If you think everyone has that, you are wrong.

And yes, they should be able to get a refund. Thank you for your agreement.

My argument was only access to the forums which they can access from any number of places to keep abreast of what is happening.
I realize everyone does not have an internet connection capable of running the game online and never argued against it. But I still believe this will turn out to be a very small percentage.
Like I said before I truly hope FD can work something out for these customers at some point. If not then they should get refunds.

At this point in time I don't believe FD conspired to take peoples money for a product they did not intend to deliver. It is only my opinion based on available information and is subject to change if new information is presented.
 
I am seeing a lot of posts moaning about how you can't play ED offline. Of course you can't! There isn't a disk big enough to market it and most PCs would crash if you tried to download it in its entirety. It is an online game. The dev's are trying to create an online universe here and that can't be easy. DB wanted the game to be more than a game 30 years ago and he has done it, his dream is about to become alive. I say well done to the dev's and DB, a truly phenomenal effort and a beautiful experience.

um .. no.

you should read the thread from the beginning, I know its a lot of pages, but at least get the 'gist' (or is it 'jist'?) of things first ..

also, the universe may be big, but that doesnt mean the code is as big. since most systems contain the same things (pretty backdrop, lots of nice effects, etc). If you look closely you will see most systems are much the same, with the main star being slightly differently textured (often not) and the only real difference is the planets and orbits. I'm tipping most of the code relates to the bases, market, ships, outfitting etc.

anyways, thats all off topic really, since the issue at hand is the removal of the playing ability for those who purchase, and wanted to play it, offline.
 
Um, that's mobile-phone networks and doesn't take in to account British Telecoms' infrastructure...

And your not accounting for satellite, cable, DSL and regular land lines. You have to download the game somewhere so you are at least able to access it. And uhmm your online right now reading this.
 

Lugalbandak

Banned
you can still play offline
I believe that Frontier Development now must offer refunds to those of us who bought into Elite on the prospect of off-line play. We can make a serious case of being lured into a venture on false pretence. If we can make an unification-thread where everybody who bought in with that prospect as the deciding factor makes themselves known, then we can make a unified case. Going at it alone will lead nowhere.


facepalm , your not a investor or anything , say bey bey to your moneyz
 
Based on what I have seen, I doubt that would work.

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Offline was planned.
Planetary landings are planned.
Servers after 2014 are planned.

How confident do you feel?

Pre-orders made before yesterday all were made with public information saying about offline mode, that is a retail sale.

You do know the requirements always specified an internet connection, don't you?
 
The generation of the galaxy isn't the main issue (although it is part of it). The issue arises from the processes and data that changes as players interact with the world. The previous games were essentially static universes with some specific changes. For Elite: Dangerous aspects of the entire galaxy can be changes and there isn't an easy way to abstract that out. We were faced with a tough choice and it's not something we wanted to do, but to release a game that matched what we set out to do we had to go online online. I'd love to be able to make everyone happy but sometimes we have to make a hard choice as we have here.

Michael

And you realized this 30 days from release and decided to disclose it in a newsletter (and in a forum thread that most affected people won't read), passing it off as a feature, and basically let people find out when they try to play offline and can't?

That's EA- or even Ubisoft-level public relations you've got there, then, and excuse my french.

Definitely not what I expected from Frontier, I'm very sorry to say. :(
 
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To make it short, GreyShadow has (originally, not taking repeats into account) what is the most important thing for me to buy the game.
Online Playing for me always was only nice to have. I play nearly only Solo Online so far in Beta (mainly due to server limits), only sometimes for testing performance (and unfortunately always with bad results so far).

And I still expect Offline Playing somewhen in the hopefully not so far future. That's why I joined Kickstarter from the beginning. That's what I want to have. I know the Universe is restricted on Offline. But gaming time is precious and often enough I'm not online for several weeks. So Offline is the most important feature for me.

Don't expect me to buy any content that is bound to Online-Playing in the future if the promise won't be held.
 
Hello everyone,

Just a quick one to remind everyone to be good to each other on these forums. I'm all for intelligent debate, but I'm not happy with people insulting each other.

Please understand that the moderators don't have access to this information before it is released, so they can't be held accountable for any decisions that have or haven't been made by Frontier. Any abusive messages aimed their way will be dealt with accordingly.

Cheers,

Ed

Honestly, I do not understand this toxicity towards the development team. I knew when I put my money in that I was funding a project. One that would be in development throughout the first few years after funding it. From time to time, as the project begins to take place, things change. Why we, as a community, must attack the people who make these decisions, for whatever reason, and refuse to attempt to understand, even when major players in the decision making process come in and respectfully attempt to explain to us the reason behind their decisions I will never understand.

To those being outright rude, or clamoring for a refund for funding an incomplete and in development game, for shame. This team put their hearts, souls, and time into giving us what I feel has become a fantastic game. Did I think Offline would be a thing? Yeah. Am I disappointed it won't be? A little. The difference is I have the mental wherewithal to understand that when funding a project, things change. As the project moves along, that wide scope begins to narrow, and hone in on the final product. And sometimes that means large pieces of the original picture must be re-evaluated.

Michael, David, and the rest of the team knew full well that this decision would not necessarily be a popular one. And when they try to treat us like adults and explain in a calm, logical manner exactly why they have had to make the decision they made, what are they met with? Toxicity, jeers, and overall childishness. I paid into a project to resurrect a game I loved from my childhood, and to be frank, I am astounded with what they've been able to deliver. I can't wait to see what this game grows to become.

And for anyone still complaining about the release date/newsletter's content, remember when Eve, that game this community always likes to compare Elite: Dangerous to, first came out? Remember the screwed up ball of bugs and lack of content? I do. I also remember being part of the community and watching it grow into the behemoth it is today. Took time. All good things take time. I mean, hell, it's 10 years later and we are only just getting the ability to manually pilot our craft! I, for one, will be playing Elite for years to come. This is a dream come true for me, the resurrection of one hell of a series, and I can wait to see what it will grow to become. Great work, Michael, and to the rest of the team. Thank you for your hard work and dedication.
 
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