Newcomer / Intro What are you up to?

Put some new paint and ship kit on my exploration T6:

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Random shot of some exobiology:

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My Vista Genomics shopkeeper is rather terse. I arrive at the counter and I'm greeted with a rather perfunctory "Yes?".
I say that I have data and would she like it?
She says "Computer says no" *

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Unperturbed, I hand over the data for a tidy sum:

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* Apologies to my American cousins who may not get the reference. It's a "character" from "Little Britain".
I am not one of your relatives from the americas and I didn’t get the reference either, however I am somewhat aware of Little Britain as one of those BBC comedies? that despite/because of the number of adverts for it never got me to watch.
 
Continuing with the bio scanning. Yesterday's moon was one of three. The other two were a little less cooperative, only offering 4 of their 5 in a reasonable time, so frankly I just left the last one. For every planet that is reluctant to reveal a particular plant, there's another that will do so the moment you get below 400m altitude. No sense messing around with the awkward ones.

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From deserts to a rather swampy looking world, but at least everything advertised was all near the drop point.

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Hard to believe this is an ammonia atmosphere... it actually seems friendly! Aside from the millions of tons of toxic atmosphere that's arguably a worse death than vacuum exposure because it'll take longer to pass out.

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Eerie sense that the plants were watching me. Would not want to be here after sunset.

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Despite looking friendly, this planet was actually a PITA. For some reason the autopilot really struggled to land the ship at a place where there wasn't a massive rock underneath it that prevented access. I had to move the SRV four times before it picked a spot that let me onboard. Jerk.

Anyway... came home with all of about 7 systems worth, gathered over 2 days. The payout was... rather generous at 227 million, plus a bunch of bonuses. What I did notice is that the amount that goes into my bank doesn't relate to anything. Here is the pre-sale, with 2 billion in my bank (sorry, I forgot to screenshot the overall total value, but it was 227 mil).

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Importantly, post-sale, having been told the discovery bonuses added up to a grand total of over 1bn... I'm "only" 450 mil richer.

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I mean, I'm fine with this it jumped me all the way from Geneticist to Elite I without stopping at Elite along the way.

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What actually bugs me is that it says 1bn and pays less than half. The only issue is the discrepancy between what's on screen and what lands in the player's bank.

Honestly though, what actually gets paid is inline with the rest of the thargoid event and I hope they don't nerf it after all. This was about 8 hours of planetary scouting. If I run refugee missions at 20m per shot, with about 20 minutes turnaround, that's 480 million in the same timeframe. This is therefore balanced. The difference is that you can do exobiology in a small, cheap ship, whereas refugee running at that scale needs an engineered Cutter or something of similar size that can boost 420m/s minimum.

I could argue that both things are paying out too much right now... but then, they are inline with trade CGs where it was easy to earn 10-15 mil per 15 minute run in a T9. Which is of course how I made Trade Elite in the past. ED has always had absurd ways to make money, if you are willing to swap to whatever's lucrative this week. This week it is exobiology and it's about damn time 😸

These things were pretty interesting, some kind of bucky balls.
Ooo, fancy! Where are you at where you found these? 😸
 
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Here we are again then, back on the exobiology trail seeing as it's flavour of the month right now. (If the current ginormous rewards last for a month of course. Who knows apart from those in Frontier Mission Control?)

Anyway here I am, still in the same Asp X with no weapons, which because of her jump range has been my preferred runabout since before I embarked on that last lengthy exploration trip I did. I'm skimming the surface of a planet with seven bio signals - already managed to find a few here but now looking for Frutexa, Cactoids and Fungoidia.

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I'm still in the Inner Orion Spur, where much of the bio stuff is not new for me, but I'm getting quite close to the Sanguineous Rim now and although I briefly went there quite a while ago exploring, I don't think I looked for any exo stuff so should all be new for me with a bit of luck. :)
 
About the bonuses for exobiology payouts, it’s a known bug you can vote on here.


Ah, cool. Added my screenshots and info to that.

I'm actually perfectly happy with the final payout, as above I think it's genuinely balanced. For myself, I think I'm happy with Elite I in exobiology for now and will do something else for a bit. This was not what I meant to be doing the last 2 days, but it seemed too good to pass up. I hope it gets a numbers+balance review and the only thing that is adjusted is making the display match the real payouts, rather than the other way around 😸

Or, well, no; what I hope is that FDev review our exploration tools and start giving us options for a ship+SRV bio scanner to help highlight things from 10s-100s of km, or an engineering upgrade to the handheld scanner so that it can hold more than 1 sample at a time. Obviously, without requiring us to do 10x CZs as a pre-requisite, because that fails to recognise the target audience for these features. But I have a feeling we won't get those 😾

In totally unconnected news, I noticed a while back that leaving Elite idle on the station or game menu screen pumps GPU usage really hard for no good reason... but today spotted that going to Galnet News drops it down to idle clocks. Now I know how to alt tab this game for a cuppa without heating up the room! 😸
 
Fleet carriers are a little bugged again. On first attempt to select a jump point, the galmap says the destination is not valid.

Exiting carrier services and retrying works.

I'll have a look later to see if it's been reported already.
There's a bug that prevents you from jumping to a body in the system, rather than the main star. That's the only report I've seen lately. I have not tried it.
 
Fleet carriers are a little bugged again. On first attempt to select a jump point, the galmap says the destination is not valid.

Exiting carrier services and retrying works.

I'll have a look later to see if it's been reported already.

Yep, something’s up with jump plotting - found it to be more of an issue via remote management, but also since then with jumps plotted on the carrier itself…

https://forums.frontier.co.uk/threads/fleet-carrier-problem.611216/
 
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After my little excursion into Thargoid battle the other day, it became quite clear to me that if I want to participate in fighting the flower children I will need to build me a ship designed for the purpose.

I checked out the various Guardian weapons unlocks, and I have most of the ingredients. I could get the rest with a trip out to the Guardian ruins fairly quickly.

But I'm hesitating because I don't want to put a bunch of time into it, only to have FDEV relax the requirements or introduce new weapons soon. Plus most of the better weapons are only available in Fixed, which are more difficult to use (and I fly with a joystick, so even more so).

I have access to the special weapons from Mbooni, but I don't have much info on what they are, or how useful they'd be. Looks like they have AX multicannons and missiles, turreted or fixed. That's probably ok for Scouts, but doesn't sound like what you'd want for the bigger Thargs.

So, I dunno. More research required.
 
Fleet carriers are a little bugged again. On first attempt to select a jump point, the galmap says the destination is not valid.

Exiting carrier services and retrying works.

I'll have a look later to see if it's been reported already.
Yes, I had some trouble plotting a FC jump remotely. Even clicking an adjacent system it said the distance was too far - it seemed to be using my own ship's distance, rather than the FC, even though I was in the FC navigation screen.
 


In totally unconnected news, I noticed a while back that leaving Elite idle on the station or game menu screen pumps GPU usage really hard for no good reason... but today spotted that going to Galnet News drops it down to idle clocks. Now I know how to alt tab this game for a cuppa without heating up the room! 😸
But around here it is winter so heating up the room is considered a good thing by many, personally I prefer spending a fraction of the price for warm clothing rather than heating the whole house with the added benefit that next winter I can use the same clothing.

Doing a bit of AX combat in Imeut in open - you know, defending humanity, and a ganker in a Mamba interdicts me.
I escaped with 35% hull left since a shieldless Chieftain with shard cannons just isn't ready for that type of fight. But what's wrong with people. I'm trying to save their home from the Thargoid threat and they are out to destroy me!
Being charitable they might be Thargoid sympathisers or really militant anti war types.

In reality they are of course the sort of people you found at Mos Eisley.
 
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