Continuing with the bio scanning. Yesterday's moon was one of three. The other two were a little less cooperative, only offering 4 of their 5 in a reasonable time, so frankly I just left the last one. For every planet that is reluctant to reveal a particular plant, there's another that will do so the moment you get below 400m altitude. No sense messing around with the awkward ones.
From deserts to a rather swampy looking world, but at least everything advertised was all near the drop point.
Hard to believe this is an ammonia atmosphere... it actually seems friendly! Aside from the millions of tons of toxic atmosphere that's arguably a worse death than vacuum exposure because it'll take longer to pass out.
Eerie sense that the plants were watching me. Would not want to be here after sunset.
Despite looking friendly, this planet was actually a PITA. For some reason the autopilot really struggled to land the ship at a place where there wasn't a massive rock underneath it that prevented access. I had to move the SRV four times before it picked a spot that let me onboard. Jerk.
Anyway... came home with all of about 7 systems worth, gathered over 2 days. The payout was... rather generous at 227 million, plus a bunch of bonuses. What I did notice is that the amount that goes into my bank doesn't relate to anything. Here is the pre-sale, with 2 billion in my bank (sorry, I forgot to screenshot the overall total value, but it was 227 mil).
Importantly, post-sale, having been told the discovery bonuses added up to a grand total of over 1bn... I'm "only" 450 mil richer.
I mean, I'm fine with this it jumped me all the way from Geneticist to Elite I without stopping at Elite along the way.
What actually bugs me is that it says 1bn and pays less than half. The only issue is the discrepancy between what's on screen and what lands in the player's bank.
Honestly though, what actually
gets paid is inline with the rest of the thargoid event and I hope they don't nerf it after all. This was about 8 hours of planetary scouting. If I run refugee missions at 20m per shot, with about 20 minutes turnaround, that's 480 million in the same timeframe. This is therefore balanced. The difference is that you can do exobiology in a small, cheap ship, whereas refugee running at that scale needs an engineered Cutter or something of similar size that can boost 420m/s minimum.
I could argue that both things are paying out too much right now... but then, they are inline with trade CGs where it was easy to earn 10-15 mil per 15 minute run in a T9. Which is of course how I made Trade Elite in the past. ED has always had absurd ways to make money, if you are willing to swap to whatever's lucrative this week. This week it is exobiology and it's about damn time
These things were pretty interesting, some kind of bucky balls.
Ooo, fancy! Where are you at where you found these?
