Anyone have a thargoid rescue build?

Obviously not rescuing thargoids, but something other than the usual T-7 build. I've had a quick look and it seems a python build seems like a good idea. Bit of background I've killed a total of 4 thargoids (the iddy biddy ones) and died 3 times while doing it so I'm not exactly experienced. Running cold and running away is probably my best bet
 
Friend of mine did it with a dolphin. She could boost >300 which is about all you need to be able to do when (not if) you get interdicted by thargoids. After you leave the war front its the normal difficulties you have to deal with.
 
I do evac missions in this Python. I dared to drop a Class 5 HRP for another cabin to hold 112 passengers, with a G5 heavy duty deep plating HRP the armor goes up to 2700 and you can ferry 96 people. So far I've done pretty well with it, survived all hyperdictions, interdictions and station approaches.
 
I just died on my 2nd rescue run and unfortunately took 80+ innocent sould with me.
Why?
Because I thought I don't need Decontamination Limpets and can again get away with cold-only. Nope. After take-off they hit me and to make things worse, I jumped into wrong system for repairs (Njemayeka)... where the station is 15.000 ls away. So, double fault.

Edit:
I'm wrong. Forgot that you can burn it off with SIlent Running. Thanks @Ned Flandalorian
 
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Because I thought I don't need Decontamination Limpets and can again get away with cold-only. Nope. After take-off they hit me and to make things worse, I jumped into wrong system for repairs (Njemayeka)... where the station is 15.000 ls away. So, double fault.
You can burn off caustic damage, usually by turning on silent running and either firing weapons or charging the FSD to raise the ship's heat. Around 150% is enough get rid of caustic from scouts, needs to be a bit higher if the missile was from an interceptor.
 
You can burn off caustic damage, usually by turning on silent running and either firing weapons or charging the FSD to raise the ship's heat. Around 150% is enough get rid of caustic from scouts, needs to be a bit higher if the missile was from an interceptor.
doublefacepalm
Completely forgot about silent running.
Guess I just blocked-out when barely escaped plus realized I'm in the wrong system and died and immediately come here to give wrong info.

Haven't felt so ashamed in quite some time.
 
I refitted my cargo cutter with economy cabins to basically catapult refugees out of the system.
It has g5 dirty drag drives, so far I didn't have an interdiction where the goids got close enough to do any damage.
 
I do evac missions in this Python. I dared to drop a Class 5 HRP for another cabin to hold 112 passengers, with a G5 heavy duty deep plating HRP the armor goes up to 2700 and you can ferry 96 people. So far I've done pretty well with it, survived all hyperdictions, interdictions and station approaches.
does the SFN come in handy at all? i kinda just winged a build that doesn't have one, but if you've found it helpful i'll probably equip one to be on the cautious side
 
In I-don't-know-how-many-cannot-remember-anymore mission runs I have used it once. Usually I have boosted out of the shutdown wave's range (5km) long before they might fire it, so during the hyperdictions I never need it. When running through the combat zone I sometimes get the warning, but I am usually out of range, too. I had a second pre-engineered heatsink launcher in that slot before, but five heatsinks are plenty, so I swapped it for the SFN just in case. Better have it and not need it, that sort of thing.
 
In I-don't-know-how-many-cannot-remember-anymore mission runs I have used it once. Usually I have boosted out of the shutdown wave's range (5km) long before they might fire it, so during the hyperdictions I never need it. When running through the combat zone I sometimes get the warning, but I am usually out of range, too. I had a second pre-engineered heatsink launcher in that slot before, but five heatsinks are plenty, so I swapped it for the SFN just in case. Better have it and not need it, that sort of thing.
are the pre-engineered heatsinks avaliable to buy or did you need to do the CG? Because at the moment Im running two standard heatsinks so if I could get away with 1 and a SFN then I might as well
 
they are available to buy for materials at the Sirius tech brokers, i.e. other than the guardian stuff, it is not a one-time unlock and then you can buy as many as you want from outfitting, you need a batch of materials for each unit you want. Each unit costs 5 mechanical components, 8 mechanical scrap, 6 vandium and 6 niobium, if the information found here is correct.
 
they are available to buy for materials at the Sirius tech brokers, i.e. other than the guardian stuff, it is not a one-time unlock and then you can buy as many as you want from outfitting, you need a batch of materials for each unit you want. Each unit costs 5 mechanical components, 8 mechanical scrap, 6 vandium and 6 niobium, if the information found here is correct.
wow that is cheap. might have to make a stop to get myself one of those after a bit of material trading that is
 
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