No Single Player offline Mode then?

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Lugalbandak

Banned
I don't see why people feel they have the need to justify why they want to play offline mode.

Its quite simple.

indeed it is , its 2014 first of all and not 84 , sorry oldies. second of all , brookes explainded it already a dozen times by now.

there is freaking internet , so thats not the problems , you solo guys have all the option to play solo(kinda offline) you can play solo , in a group with 1 friend(pretty solo) or just ignoring everybody in open , hey again solo.

now there is deman of a completly offline mode while the universe is envolving , if you dont get that , well im sorry then
 
And your not accounting for satellite, cable, DSL and regular land lines. You have to download the game somewhere so you are at least able to access it. And uhmm your online right now reading this.

I am aware I am online, I am with BT Infinity. I was pointing out that the link to the mobile-coverage of Milton Keynes wasn't conclusive and not a graphic you want to show to say there are connectivity problems in the UK. Sure, there are remote areas where BT haven't gone yet, but they're the exception rather than the rule. Fly safe, commander!
 
You do know the requirements always specified an internet connection, don't you?

Well, yeah... but that'd be interpreted by most sane people to mean in order to download the game. Especially when they were informed - often and in many different places documented above - that there would be an offline version.
 
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There could or should be a 'cut down' version for single player.

A lawyer would advise this as a wise workaround. It might work too (-:

Question arises tho.. if internet connection is indeed required to play this game - does it have to be on all the time to play or can players log in say, once a month for updates?
 

Lugalbandak

Banned
And you realized this 30 days from release and decided to disclose it in a newsletter (and in a forum thread that most affected people won't read), passing it off as a feature, and basically let people find out when they try to play offline and can't?

That's EA- or even Ubisoft-level public relations you've got there, then, and excuse my french.

Definitely not what I expected from Frontier, I'm very sorry to say. :(

frontierz needz money as any company , so the rose tinted glasses are finnely off?
 
Neither of those links are to the requirements. I read my email offline but need to connect to pick it up.

The thingbthat has changedvis the static component.
 
Honestly, I do not understand this toxicity towards the development team. I knew when I put my money in that I was funding a project. One that would be in development throughout the first few years after funding it. From time to time, as the project begins to take place, things change. Why we, as a community, must attack the people who make these decisions, for whatever reason, and refuse to attempt to understand, even when major players in the decision making process come in and respectfully attempt to explain to us the reason behind their decisions I will never understand.

To those being outright rude, or clamoring for a refund for funding an incomplete and in development game, for shame. This team put their hearts, souls, and time into giving us what I feel has become a fantastic game. Did I think Offline would be a thing? Yeah. Am I disappointed it won't be? A little. The difference is I have the mental wherewithal to understand that when funding a project, things change. As the project moves along, that wide scope begins to narrow, and hone in on the final product. And sometimes that means large pieces of the original picture must be re-evaluated.

Michael, David, and the rest of the team knew full well that this decision would not necessarily be a popular one. And when they try to treat us like adults and explain in a calm, logical manner exactly why they have had to make the decision they made, what are they met with? Toxicity, jeers, and overall childishness. I paid into a project to resurrect a game I loved from my childhood, and to be frank, I am astounded with what they've been able to deliver. I can't wait to see what this game grows to become.

And for anyone still complaining about the release date/newsletter's content, remember when Eve, that game this community always likes to compare Elite: Dangerous to, first came out? Remember the screwed up ball of bugs and lack of content? I do. I also remember being part of the community and watching it grow into the behemoth it is today. Took time. All good things take time. I mean, hell, it's 10 years later and we are only just getting the ability to manually pilot our craft! I, for one, will be playing Elite for years to come. This is a dream come true for me, the resurrection of one hell of a series, and I can wait to see what it will grow to become. Great work, Michael, and to the rest of the team. Thank you for your hard work and dedication.

I've only seen a couple say anything about Frontier that I would class as personal in any way. It's the decision, the decision this close to release, the releasing of the information (newsletter, sort of snuck in) that I see people, and that I, have issue with.
 
The generation of the galaxy isn't the main issue (although it is part of it). The issue arises from the processes and data that changes as players interact with the world. The previous games were essentially static universes with some specific changes. For Elite: Dangerous aspects of the entire galaxy can be changes and there isn't an easy way to abstract that out. We were faced with a tough choice and it's not something we wanted to do, but to release a game that matched what we set out to do we had to go online online. I'd love to be able to make everyone happy but sometimes we have to make a hard choice as we have here.

Michael

Good Morning Mr Brookes, I hope you have enough coffee/tea at hand for what is liable to be a tough day, :)

I understand that an evolving offline system would be impractical, but the expectations for it were it to be mainly static, with possibly updates to download.

If the evolving universe and associated systems to produce that, made an offline impossible, this has had to been a known design conflict for a bit longer than this week surely, could you have not softened the blow rather than sneeak it into an almost footnote?

I do applaud your online vision but the offline version even if static was a key selling point to me, not just because of internet access, but the ability to enjoy Elite and your hard work without being tied to a balance sheet analysis of the frontier hardware and bandwidth budgets.

Is the potentaill static offline universe truely impossible, can the calls to make changes not follow a null object pattern? I guess I'm pleading for a possibility that offline may reappear down the line or as a just before the plug is pulled on the servers option :)
 
The generation of the galaxy isn't the main issue (although it is part of it). The issue arises from the processes and data that changes as players interact with the world. The previous games were essentially static universes with some specific changes. For Elite: Dangerous aspects of the entire galaxy can be changes and there isn't an easy way to abstract that out. We were faced with a tough choice and it's not something we wanted to do, but to release a game that matched what we set out to do we had to go online online. I'd love to be able to make everyone happy but sometimes we have to make a hard choice as we have here.

Michael

Can't you at least release a more barebone/static offline mode and let modders turn it into something interesting? I think that would be an acceptable compromise.
 
We can toss and turn this any way we want, and i think we all have done that several times over now.
The facts are on the table and they won't change.

This certainly is not what i consider the perfect buildup to a successful launch, and there will be consequences from it.

Have a nice weekend everyone.
 
A lawyer would advise this as a wise workaround. It might work too (-:

Question arises tho.. if internet connection is indeed required to play this game - does it have to be on all the time to play or can players log in say, once a month for updates?

The "Computer Requirements" have always specified an internet connection.
 
I'm surprised that the mob hasn't come up with a catchy name for this. Might I suggest "OfflineGate" or something? ;)
 
Michael, David, and the rest of the team knew full well that this decision would not necessarily be a popular one. And when they try to treat us like adults and explain in a calm, logical manner exactly why they have had to make the decision they made, what are they met with? Toxicity, jeers, and overall childishness. I paid into a project to resurrect a game I loved from my childhood, and to be frank, I am astounded with what they've been able to deliver. I can't wait to see what this game grows to become.
(emboldenment mine)

Have you read the whole thread? There isn't a whole heap of toxicity or childishness. There's a lot of extremely disappointed people who have a wide range of valid reasons for needing a feature they were led to believe would exist. And they have - for the most part - presented these views in a mature way. They didn't just send out a marketing-speak newsletter with their main point obfuscated with little trinkets to make people ignore the big news.

That's why this thread is so long. I said it before and I'll repeat myself - OH LOOK SHINY NEW SHIPS! GREAT HUH! um, less features. AND INSURANCE FOR YOU! LOOK AT THESE DISCOUNTS!also, um no offline modeBUT EVERYONE GETS INSURANCE AND THE SHIPS! ONE FOR YOU FOR FREE!

Seriously, treating us like adults? I have a bridge I could sell you if you're interested.
 
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From the other thread, in case people here missed this:

I'm afraid highlighting this kind of quote won't work, commander. Once a mob have lit their torches and got their pitchforks are are baying for blood, someone has to die that night. You can't just go home empty-handed! :D
 
I'm an older gamer, who like you guys, played the game way back when. Unlike you, however, I now never play offline games. I really enjoy the excitement that comes with knowing that there are other humans out there playing in my universe. It adds a sense of community, makes it feel less solitary and ultimately makes for a more dangerous and exciting play area - for me.That being said, you still have solo mode. Can you help me understand why that's not good enough? Is it because you don't like the idea of anyone else effecting your game world - even where they are totally invisible? Is it because you sometimes game on a pc not connected to the Internet? I'm genuinely curious - pls bear with me.
I still play Elite: Frontier occasionally. I don't believe their central user autherntication & galaxy server will still be running in 30 years. That's why I'm very disappointed in the lack of offline mode.
 
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