lol it has no weight it only sucks power its not an issue.Yes it is. And if you've somehow damaged one AFMU to 0%, chances are the other one will be at 0% too...
lol it has no weight it only sucks power its not an issue.Yes it is. And if you've somehow damaged one AFMU to 0%, chances are the other one will be at 0% too...
can you explain why I would want 3 AFMU on my Anaconda?then it will be 72 - 78 depend on that unused slot
Any way, my IMHO Anaconda is the best ship for "never dock" journey. I made 1000 000 ly on Any, at least 350 000 was never dock round trip.
Well 2 is enough. However I had 3 during round trip. 1 was "main" to repair FSD only after NS boosted jumps and 2 others for the whole repairs in case of need. That what initial plan. Couple months later I just used it 1 by 1: this repair is done by 1st, then by 2nd, then by 3rd - to equally load balance. I felt like I spend less materials to reload AMFUcan you explain why I would want 3 AFMU on my Anaconda?
2 AMFUs make life simple. I love to have 100% everywhere. So you do all 100% except PP. Then reboot/repair to fix power plant, then do all to 100% again, repeat until PP is 100% too (well, I think 95% it will stop, repairs work for less then 95%). And here you must have 2 AMFUs.You never need to repair an AFMU. It functions exactly the same at 1% integrity as it does at 100%. If it reaches 0% you can use reboot/repair to restore it to working order.
There is no need for 2 AMFUs. You can always reboot and repair the one into working order. Just watch your O2 levels.
If it reaches 0% you can use reboot/repair to restore it to working order.
2 AMFUs make life simple. I love to have 100% everywhere. So you do all 100% except PP. Then reboot/repair to fix power plant, then do all to 100% again, repeat until PP is 100% too (well, I think 95% it will stop, repairs work for less then 95%). And here you must have 2 AMFUs.
1% you say is just unacceptable for me I will go crazy looking on it.
95%Reboot/repair takes integrity from other modules, often including the only one that cannot be repaired (power plant). Since power plant integrity is the ultimate limiting factor when it comes to a ship's endurance, cannibalizing it should be a last resort if one doesn't know when one will be able to dock next.
A second AFMU is very rarely needed and it's also possible to destroy all one's AFMUs, but there isn't much reason not to take another, if there is room on the ship.
Unless they changed this recently reboot repair doesn't repair modules that aren't broken and can only bring those up to 5%.
95%above 95 is not possible, reboot just deactivated. It was always so since 2019 I play the game.
It is my understanding that damage is shared across internal modules. An AFMU will take damage that other modules would otherwise take. So an AFMU is prefereable to an empty slot.can you explain why I would want 3 AFMU on my Anaconda?
I thought I read something ages ago about them working like passive heatsinks, so people were filling up empty slots with them. Not sure if there's any truth to it.can you explain why I would want 3 AFMU on my Anaconda?
I thought it was more to do with the Power Plant integrity.I thought I read something ages ago about them working like passive heatsinks, so people were filling up empty slots with them. Not sure if there's any truth to it.
That makes a lot more sense.I thought it was more to do with the Power Plant integrity.
Sorry... won't do that againThat makes a lot more sense.