The UI provides time in weeks: this is how long the system will remain in a given state. If the state isn't pushed back it will progress (Alert to Invasion or Invasion to Controlled).
- If the progress bar is filled at the end of a week, the state will be pushed back and Thargoids will be defeated in that system. If not, the bar is reset for the next week. Players have as long as the time stated in the above to defeat the Thargoids.
really, this is ill conceived ...
fdev spent months planning U14, getting the community interested in ED... and it WORKED.
more players than ever, they felt a cause, they were pretty well co-ordinated, and process was being made nearly 50% in HIP 23716.
now we are told, that all that focused effort, with more CMDRs than ever, needs to be doubled, and weekly...
thats just not going to happen, and Fdev know that... even without the reset, we'd probably of had a drop in number this week.
yes, it has to be hard, but even if HIP23716 had been taken back, it would have been ONE system...and the goids are threatening others... and with new maelstrom arriving, we would still be loosing ground (fast)
so it makes no sense at all....
also I do not buy, "we are new to this, and looking at numbers", Fdev had ALL week to see what the progress the community was doing, they can see better than anyone player numbers, and what the result of HIP 23716 was... and how other systems were fairing.
.. it has been obvious, player numbers, even focused were making very slow progress , even for a prolonged multi week effort.
(even the community was able to track this, with the limited data we have, and no idea of the hidden numbers (like target to 100%))
really, as a developer, if your bgs is so inflexible, that you cannot make some more timely adjustments you really need a rethink.
as of now, you have pretty much wasted the BUZZ you created around U14, even if you correct it now...
many of the players than came back will have move on again...
and you wonder why ED numbers dwindle?
also as a play mechanic in makes little sense... you need players to see progress, that parts of gaming, its why we have scores/credits etc...
this is not a rogue like ! (or is it?)
sure, the goids could be given weekly 'reinforcements'.. this would create a sense of urgency , to focus in one system.
but not a reset, as this means only focused efforts can do anything... and thats just not going to work, when a good percentage of players are 'lone rangers'.
very disappointing, this is not something Fdev could not predict, the numbers were there for them to see... and they chose not to do anything about it.