No Single Player offline Mode then?

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And if it were that simple there wouldn't be a problem. The core vision for Elite: Dangerous was multiplayer, we've said that all along. The galaxy exists as an online entity, extracting that into an offline version that still works as game isn't simple. Missions are a good example, they are created based on the state of the galaxy and they feed back into the state of the galaxy there's a big level of difference between what we're doing now and what was in the previous games..

Michael

While understanding the reasons, I still dont understand why this wasnt made public way earlier. And thats where it starts to smell. I hope - and I am still confident - that this is the only point that has been scrubbed for the release. If not, have fun with being ripped off by metacritic, game-magazines, and the community, especially the betatesters that sent a lot of tickets and spent a couple of hundred hours playing the beta.
 
And if it were that simple there wouldn't be a problem. The core vision for Elite: Dangerous was multiplayer, we've said that all along. The galaxy exists as an online entity, extracting that into an offline version that still works as game isn't simple. Missions are a good example, they are created based on the state of the galaxy and they feed back into the state of the galaxy there's a big level of difference between what we're doing now and what was in the previous games..

Michael

Just so I have this clear in my head, are you saying it's impossible to achieve an offline mode, or that currently it is unfeasible due to resource/time/finance restrictions?

If it is the former, then I think you guys need to take a step back, (which you have already initiated), give it a few months, a year or whatever and rethink it once the resources/time/finances allow. Because we both know that nothing is impossible with software.

If on the other hand it is the latter, then follow the exact same advice ;P

With both eventualities release a public statement, (sooner rather than later), saying that offline was cut because of delays it would have caused to the release, (but do it properly this time), and that you will revisit the offline mode at future date.

Not only will this restore good faith, (for some or maybe even most), but it will placate the fence sitters; lets face it, the majority of us have been waiting 30 years already, another 12 months isn't going to kill most people.

P.S. This post may seem arrogant or condescending, but it is not intended that way; I know you are professionals, but when transparency starts to become opaque and bomb shells start fragmenting it's usually best to do something quickly.
 
So your friend spent £700 to upgrade his computer but cannot afford to buy a dongle to play online?...

thats stupid
i have dongles orange/vodphone/3 and there are many places in the uk were none of them will connect especialy the furter north you get
and even if they do connect you cant play online with them
and if you can they just eat up the credit
i sweden a couple of weeks ago a local lad lent me his comvic dongle, i bought 3gb topup (15£) it lasted 2hours,, no credit left
 
Where are you getting this from? Online connectivity requirements for patching and some game functions is not DRM... It's online connectivity requirement. Because, you know, WoW doesn't come in box form does i-oh wait, yes it does...

Always online is a part of DRM. I'll ignore your strawman.
 
So far, the promise of a fully-offline mode has meant I've been less critical of the shaky networking - if all else fails, I could enjoy ED offline. The removal of offline mode is disappointing, because now there's a risk of a 'Sim City'-style backlash where few people can play on the launch day because the servers melt. I'm certainly not about to decry the game and flounce off, but it's somewhat depressing.

As other people have no doubt said, the reliance on an online component means it's pretty unlikely people will be playing Elite Dangerous in another thirty years' time.

In pretty much every other way, though, ED has surpassed my expectations, and I do thank the Frontier team for all the work they've done and are continuing to do.
 
In short, my 2 cents. Thanks Titus for typing it up.

[*] I completely understand Frontier's position and what Michael has said in relation to why it's no longer in there. I almost expected it to a point
[*] I still believe in this game
[*] I feel sorry for people who backed this game at Kickstarter level on the basis of solo play
[*] I however also invite them to remember when they did back on KS they took on every risk that solo play might not have come
[*] I don't believe you are entitled to a refund
[*] I think people doing chargebacks are terrible people, you should have gone through official channels.
[/list]
 
I'm sure there's a very good reason they can's, but it will likely be deflected back or ignored, because reasons... People think this is easy.



Where are you getting this from? Online connectivity requirements for patching and some game functions is not DRM... It's online connectivity requirement. Because, you know, WoW doesn't come in box form does i-oh wait, yes it does...

I don't like how you like to make any one with genuine grievances feel small, stupid and insignificant. Theres been helluva lot of "deflecting or ignorance" of this.

Always online, is DRM. If no internet, no way to authenticate legitimacy of game files then no way to play.
 
As i understand it and from a very old and tired memory ......

There are to be 3 Commander slots that will be available. These were not to be interchangeable and were to be used for the 3 different forms of the game.

1.Online (PvP)
2.Online (Solo)
3. Offline

Well thats how i understood the slots and i am sure that somewhere there are vids/posts by DB et al explaining the reasons for having the 3 and why they would not be allowed to be transfered from 1 to the other.

Obviously i stand to be shot down in a hail of laser fire but please be gentle i am getting on a bit in years .

Lack of Offline will not stop me playing whilst at home but when away i will struggle but its the fact that the option to play offline is no longer there when i always thought it would be.

Hats off to the Devs for the version available to test at the moment but remember this

It takes a lifetime to earn a reputation and a minute to destroy it.
 
Of course we cared. We wouldn't have devoted time and effort to try and support offline as well as online if that wasn't the case.

Michael

I'm not saying you and the rest of the guys don't care about ED Michael. That's not in question and not what I'm saying.

You've stated previously that you weren't going to do an offline mode because the mode would be compromised, static and otherwise inferior to the online universe. I'm saying that the people who, rightly or wrongly were expecting that offline mode knew that said mode was going to be compromised and less dynamic than the online galaxy and wanted the offline mode anyway. They're not interested in whether or not the ED online galaxy is going to evolve and change without them. They just want to be able to play ED without having to worry about whether or not they can connect to the online galaxy.
 
thats stupid
i have dongles orange/vodphone/3 and there are many places in the uk were none of them will connect especialy the furter north you get
and even if they do connect you cant play online with them
and if you can they just eat up the credit
i sweden a couple of weeks ago a local lad lent me his comvic dongle, i bought 3gb topup (15£) it lasted 2hours,, no credit left

Should get an internet connection installed then, either way pretending that either is impossible is not logical when one admits to spending £700 getting the PC "Elite rdy".
 
Please show me where they advertised and talked a lot about offline mode post kickstarter. Please.

For instance...

https://www.reddit.com/r/IAmA/comme..._braben_cocreator_of_elite_creator_of/c7ocvoj
I still play the original Elite on my laptop on the way to work. Will I be able to play 'Elite: Dangerous' in a single player mode without any connection to the net? Thanks.
Yes, though you will lose the richness of multiplayer.

https://www.reddit.com/r/IAmA/comme..._braben_cocreator_of_elite_creator_of/c7oh334
Hi there, since elite dangerous will be a multiplayer game, will it be possibe to run my own server? How about an offline mode?
All servers will be run by Frontier, but they are building in a failsafe for the future should they ever decide to switch them off, so that you can still play single player.
Until then you have the option for permanent offline single player
OR
synced single player - limited group multiplayer - unlimited multiplayer
The last 3 share the same universe, so what happens in SSP, LGMP or ULMP affects the other 2 - BUT in SSP you are the only PC and in LGMP you only play with people you want to - so no griefing :D
And griefing will also be combated in ULMP by use of a bounty system and NPC police close to core planets and stations.

https://www.reddit.com/r/IAmA/comme..._braben_cocreator_of_elite_creator_of/c7occpw
Will the evolving universe that Elite: Dangerous is set in make it less enjoyable to play in say 20 years time? As minable resources become more scarce and inflation makes it harder for newcomers to the game. Or will there to be a static non-evolving universe for the single-player mode that will live on?
Space is big :) Most of the galaxy is unexplored when the game begins and there are plenty of resources to be discovered.
There will also be an offline single player mode.
 
No I am not, but the people writing this game are and as such it is not beyond the realms of possibility for them to do what they are paid for and what they promised. There are plenty of games out there that have an offline mode and there is no reason this one shouldn't have one as well, albeit eventually when FD pulls finger out.

<snip>

It was never promised, it was given as an option. Time and money have been spent on that option to find it's not feasible without infinite time, money and resource - something a commercial project does not have.

To suggest "FD pulls [its] finger out" - what do you think they have been doing for the last few years?

<snip>
 
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And if it were that simple there wouldn't be a problem. The core vision for Elite: Dangerous was multiplayer, we've said that all along. The galaxy exists as an online entity, extracting that into an offline version that still works as game isn't simple. Missions are a good example, they are created based on the state of the galaxy and they feed back into the state of the galaxy there's a big level of difference between what we're doing now and what was in the previous games..

Michael

That is simply not the impression that has been given across multiple sites up until last night's newsletter.

The understanding was that the galaxy existed on your local machine (through PG & some hand crafting) & the background simulation would push down updates to the galaxy on your machine.

Offline mode would simply mean "no background sim updates". The galaxy would remain generally static in this mode. Not as rich, perhaps lacking some content, but playable nonetheless.

That was the vision that was originally pitched and sold, and up until last night, it was the vision we were all (well, a lot of us, besides those who are blinded by the online thing) buying into.

A fundamental shift away from this core idea is something that should have been communicated to the backers a lot sooner & in a better way than it has been. I don't necessarily approve of the term "cash grab", but I can certainly understand it.
 
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Another Big Point that disappears:
"Continuing to grow the game past the launch date as we plan would just not be possible at all with the constraints of physical disc manufacture and distribution, and is made possible only by the online nature of Elite: Dangerous."

What is with the Backers who have pledged the 60pound for a "DRM-free- Boxed Editiion?"
What is your Answer, DB and Frontier?
Im angry about that.
This is ED and not Sim City, or?

You'll still get it. It'll still be DRM free and you can install it on multiple machines. You can only use one copy at a time as you'll need to log in.

What's your point?
 
Porting is not necessarily (speaking as a primarily Linux developer but writing portable code targetting several platforms including Mac and Win32) the major difficulty. It could well be .NET running as Mono on Linux on AWS, it could be C++ using a cross-platform toolkit such as Qt (the non-GUI components, not the widgets) - either would be eminently portable. The front end servers could just be Apache + PHP offering an API, which runs on Windows as well as Linux.

The rub would be, as Stephen points out, squashing at least two layers of server processes designed and tested to run on separate AWS instances into something running inside the game client process or as a standalone local server process which the client would connect to locally. There will be something offering the game API to the game clients as above, a separate (from the API for crash and hack insulation) process running the background simulations, and at least one backend database for player states, galaxy states, cartography, outfitting, NPCs and missions to live on. That will be a big database optimised for the huge load of hundreds of thousands of players in the online game and won't just be easily packaged and deployed on a player's local machine. Going on Frontier's job postings it's probably an enterprise NoSQL database which was never designed to run embedded. We tried to run one of these (OpenLink Virtuoso) as the local, per-user backend for KDE's Nepomuk semantic desktop index and it was never good and reliable, so after 5-6 years of development it was ripped and replaced with a less ambitious bespoke server. It's not just a matter of taking the game DB schema, banging it into SQLite, and telling the client to connect to localhost instead of the AWS server.

Bringing all this fabric together reliably on a player's machine would probably take FD another year, and then the people with weaker machines would find it was starving the game client of CPU and I/O bandwidth.

TL;DR: Since ~ Alpha 3 the writing was on the wall for offline-only mode; we just never looked at the wall. Best move on.

EXACTLY! If people are complaining about their internet or lack of, they will most definitely complain when their computer catches fire trying to run a client and server for this game.
 
As i understand it and from a very old and tired memory ......

There are to be 3 Commander slots that will be available. These were not to be interchangeable and were to be used for the 3 different forms of the game.

1.Online (PvP)
2.Online (Solo)
3. Offline

Well thats how i understood the slots and i am sure that somewhere there are vids/posts by DB et al explaining the reasons for having the 3 and why they would not be allowed to be transfered from 1 to the other.

Obviously i stand to be shot down in a hail of laser fire but please be gentle i am getting on a bit in years .

Lack of Offline will not stop me playing whilst at home but when away i will struggle but its the fact that the option to play offline is no longer there when i always thought it would be.

Hats off to the Devs for the version available to test at the moment but remember this

It takes a lifetime to earn a reputation and a minute to destroy it.

The 3 commander slots could be used in any way the player wished. A player could always move freely between all modes of the game apart from offline to online -which is no longer relevant- there was never any intent to make the different modes not interchangable as far as i know.
 
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Just so I have this clear in my head, are you saying it's impossible to achieve an offline mode, or that currently it is unfeasible due to resource/time/finance restrictions?

If it is the former, then I think you guys need to take a step back, (which you have already initiated), give it a few months, a year or whatever and rethink it once the resources/time/finances allow. Because we both know that nothing is impossible with software.

Pretty sure now it's the latter but for very good reasons.

So far, the promise of a fully-offline mode has meant I've been less critical of the shaky networking - if all else fails, I could enjoy ED offline. The removal of offline mode is disappointing, because now there's a risk of a 'Sim City'-style backlash where few people can play on the launch day because the servers melt. I'm certainly not about to decry the game and flounce off, but it's somewhat depressing.

As other people have no doubt said, the reliance on an online component means it's pretty unlikely people will be playing Elite Dangerous in another thirty years' time.

I think if the actual online game succeeds, in 30 years time, ED or third parties will have created a standalone offline legacy package to keep us and our kids playing, but I would accept that it's not feasible for a game due to be released in 2014 or 2015 and would actually block the success ED needs to be relevant in 30 years' time.
 
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