Are you familiar with the legal and consumer legislation from where this poster lives?
Of course he is. Why else would he make such a bold statement? KS is a gray area at best. Everyone who bought from the store has a just cause for a refund.
Are you familiar with the legal and consumer legislation from where this poster lives?
KS are not refundable, sorry.
OK. Missions - generating fetch and carry missions was already done in Frontier and FFE. Trading - keep the prices static, worked in Frontier and FFE. Events - OK remove dynamic events. Exploration/Mining - with the best will in the world the single player isn't going to explore/mine more than 10,000 systems in game. That's not a lot of data to keep track of. Over 99.99999% of the galaxy will remain untouched throughout the life of the game and can be ignored.
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The problem I have with all of this is that some of us backed based on your previous track record of cramming the universe in a box. You (collectively) have done it 3 times before. We (OK, I, erroneously) expected it wouldn't be an issue to do it again - just with 2015 sound and graphics.
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I'm not going to throw baby out with the bath water, stamp my feet and ask for a refund, as I enjoy the game as is. It just damages expectations and trust, and make you wonder whether the long term plans for the game will truly come into fruition.
Please show me where they advertised and talked a lot about offline mode post kickstarter. Please.
No it was't a ploy to get more money.
Michael
No it was't a ploy to get more money.
Michael
I didn't bother to wade through the thousands of posts here, but I still don't get why it has been removed? Surely functionality that already exists wouldn't be hard to leave in?
From Kickstarter.
"Risks and challenges
Stating the obvious, all projects, whether building a bridge, making a film, studying for an exam or whatever, carry risk. Projects can run out of time or money, people can leave, assumptions that were made at the start may prove to be mistaken, or the results may simply not be as good as expected. Games development is no different."
Michael, if you release an absolutely barebones private server I'm sure that the community will generate a huge amount of new content for it, which will improve the ED landscape as a whole.
It's pretty simple.
FDev asked for money to make a game.
They promised features for that game.
They received money.
They changed what features would be available.
They did not communicate those changes in a timely manner.
The shipping product now comes without features that were promised at time of payment.
Hence, "cash grab"
And if it were that simple there wouldn't be a problem. The core vision for Elite: Dangerous was multiplayer, we've said that all along. The galaxy exists as an online entity, extracting that into an offline version that still works as game isn't simple. Missions are a good example, they are created based on the state of the galaxy and they feed back into the state of the galaxy there's a big level of difference between what we're doing now and what was in the previous games..
Michael
Are you a software developer? Can you go knock it up in 5 minutes then?
As I said it's not simply the data although that is certainly an issue. Remember you don't just have the start point of the galaxy, you have any changes that are applied to it. The decision making processes for gameplay within the galaxy are also cloud based and it's not a simple job to transfer these over. The vision for how the game works has necessitated a much more encompassing online structure than we'd initially thought. We've not just said - let's not do offline. We've investigated the different ways we can do it and the simple answer is that we can't - not without compromising the game we're trying to make.
Michael
Of course we cared. We wouldn't have devoted time and effort to try and support offline as well as online if that wasn't the case.
Michael
To play the game marketed as an MMO?
Braben is quick to stress that said multiplayer – while existing in a free galaxy – won’t be following an MMO format like EvE Online, “This isn’t an MMO. You’ll be able to load and save your position, and you’ll be able to choose who you play with. It’s a very different thing, and it’s got more common with the way people tend to play things like Call of Duty.
“In other words you’ll be able to save your position and not have to worry about it in the meantime, and that’s the sort of thing I want to be able to do. I don’t want to be really annoyed that I go away and come back to find some load of teenagers have trashed my position.
Stephen Usher pointed it out earlier. The cloud servers are Amazon AWS. That means they're using Linux.
It was stupid of me not to realise it before. Porting that to Windows in any form would be a sizeable undertaking. Even mocking it out would be challenging.
And if it were that simple there wouldn't be a problem. The core vision for Elite: Dangerous was multiplayer, we've said that all along. The galaxy exists as an online entity, extracting that into an offline version that still works as game isn't simple. Missions are a good example, they are created based on the state of the galaxy and they feed back into the state of the galaxy there's a big level of difference between what we're doing now and what was in the previous games..
Michael
Are you a software developer? Can you go knock it up in 5 minutes then?
Doesn't look like we are gonna get a Physical DRM-free collector's premium boxed edition of "Elite: Dangerous" if it's always online.