COMPLETED CG Enhanced AX Project: AX Missile Rack Turreted (Trade)

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Flossy

Volunteer Moderator
Summary - Reminder - CGs are now only available in LIVE versions (Odyssey & 4.0), unfortunately not Legacy.
System: Eurybia
Station: Awrya Flirble (Coriolis starport, large pads available, 284 Ls from main star, 80.83 Ly from Sol)
Objective: Earn rewards by delivering Advanced Catalysers, Copper, Gallium, Polymers and Synthetic Reagents to Awrya Flirble in the Eurybia system.
Time limit: 1st February 3309 @ 07:00 UTC

Description
Two leading engineers have revealed designs to improve the stock anti-xeno weaponry available to pilots.
Liz Ryder and Zacariah Nemo have provided module modifications for many years, specialising in explosive and kinetic weapons respectively. Over the past year they have collaborated privately on the AX weapon designs introduced by Aegis in 3303, seeking to improve the efficiency of delivering a compound, hazardous to Thargoid vessels, which tips AX ammunition.
Ryder explained to The Imperial Herald:
Zack and I share a passion for weapon upgrades, and have often used this project as a way to unwind after a long week’s work. But when the Taranis signal arrived and the Thargoid forces started taking control of systems, we knew we had to reveal the designs to the public. We’re going to need help from independent pilots to finish off the prototypes and get a manufacturing base set up.
This campaign is for a turret-mount enhanced AX Missile Rack, to be made available in both Medium and Large sizes. Eurybia Blue Mafia has agreed to process deliveries, with Liz Ryder vouching for the faction's commitment to the anti-xeno project despite concerns over their reputation.
The project will run for eight weeks. If the final target is met earlier than planned, the campaign will end immediately and the turret-mount enhanced AX Missile Rack will be made available at all rescue megaships shortly afterwards.
To earn rewards you must sign up as an active participant before delivering Advanced Catalysers, Copper, Gallium, Polymers and Synthetic Reagents to Awrya Flirble in the Eurybia system.
Be aware that faction-state changes and other disruptive events can negatively impact markets and station services, and could prevent the initiative from running smoothly.
Notes:
  • Awrya Flirble is located near planet ???
  • Station services: Commodities Market, Shipyard, Outfitting, Repair, Restock, Refuel, Social Space
  • Prices at Awrya Flirble:
    • Advanced Catalysers: 3,343 Cr/T
    • Copper: 758 Cr/T
    • Galliium: 5,724 Cr/T
    • Polymers: 414 Cr/T
    • Synthetic Reagents: 7,317 Cr/T
Last updated: 08/12 @ 15:00 UTC
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Non-Odyssey
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Latest status
Last updated: 11 December, 09:20 UTC-complete

Current Progress:
Current Participation Rewards:
Global Progress: 13,000,197 units collected
Contributors: 3,407
Reward Tier: 1/1
Global Reward:
Enhanced AX Missile Rack Turreted
Top 10 CMDRs: 12,000,000 CR
Top 10%: 6,400,000 CR
Top 25%: 4,000,000 CR
Top 50%: 2,400,000 CR
Top 75%: 1,600,000 CR
Top 100%: 800,000 CR

CG threshold tracking
Inara (https://inara.cz/galaxy-communitygoals/) tracks overall progress, your contributions and estimates tier boundaries.

Journal data (used to track progress) can be submitted via various third party tools or by direct journal imports on Inara. For more details see https://inara.cz/inara-api/.

New &/or have questions about the Community Goals? Check out the Community Goal Guide ... click here
 
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I sure hope this has faster projectiles or it'll be useless. The current one cannot hit interceptors or scouts more than about 10% of the time, because they move out of the way before impact.
 
Fdev should know that it doesn't mean that we are having fun with these grinds even if they are completed within a day or two.
 
I sure hope this has faster projectiles or it'll be useless. The current one cannot hit interceptors or scouts more than about 10% of the time, because they move out of the way before impact.

I was experimenting with these yesterday and was utterly hopeless in getting any shots in.. 😭
 
I dont think an AX Turreted Missile Launcher will do much for this war, but will help. Better do a CG than watching any progress get reset next week.
 
Might as well do hauling. Thargoid war is utterly broken right now.

AXCZs not progressing or not even starting (no Choose a Side prompt), hence interceptors not spawning, rubberbanding scouts that won't get hit by anything except beam lasers, or run away from you indefinitely for no reason.

My excitement for U14 is dwindling fast.
 
Thargoid war is utterly broken right now.
Was thinking exactly this. Tried AXCZ, evacuees, refugees, passengers - got destroyed in seconds, or if not, got interdicted on way out and then destroyed in seconds.
Also, with getting destroyed and having to rebuy and losing escape pods with seriously wounded, I got massive fines for abandoning the missions!!!!
Now doing CG hauling (yawn) copper as it seems to help war effort and getting Enhanced AX weapons, but will be over Friday.
 
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