The Thargoid War: System States Clarifications

I was in HIP 23716 last night.
The system is more busy than any CG system I have seen in years.
Thread doomsayers are a minority?

There is a little graph showing player numbers over the past days. Numbers > Feelings.
 

There is a little graph showing player numbers over the past days. Numbers > Feelings.
Steam numbers are way down too compared to the peak. So is the speed of the CG hauling. I just want to thank all the CMDRs that answered the call to heroism. Despite all that has happened, you are all a testament to the nobility and resilience possible in the human spirit. o7 CMDRs.
 
This is our first time simulating a real-time galactic war. We'll adjust things from the original estimates as time goes.
Bruce,

It is quite unrealistic that any effort done by the player base is completely reset if they don't achieve the full goal inside the week's period. If the player base has achieved some significant portion of achieving this goal, the next phase should be adjusted for that and not have the result of a full reset to the starting state. That just isn't fun, that's just punishing any effort expended by the player base. No war game out there gives the opponent infinite resources, defeated units should not be fully replaced.

For instance, if a group of players has achieved 99% of the effort to repel the Thargoid invasion and then has their effort completely negated such that they have to start over again and that repeats for a number of weeks (or turns as someone else redefined it), the effect will be that they will stop trying. If a game is fundamentally just punishing you, it is not fun to play. When it is not fun to play, people will stop playing it!

This full reset is not a good idea from a player perspective, as it demoralizes the players. You have to give the players something, just punishing them for not fully achieving the goal is counterproductive. This will just lead to people giving up and will finally put another nail in the coffin that you've been building for Elite Dangerous with these kinds of ultra hardcore game play elements.

The end result will be a game fully dominated by Thargoids and no players willing to take them on.

Please rethink this approach to the Thargoid war.
 
This is rapidly getting worse and you need to act today before you lose even more good will than you already have.
The only thing the community got from this piece of news and the reset was that the majority of the AX community rallied in a single system for hundreds of thousands of collective hours and it was all for nothing. It didn't go down well and it will continue to affect everyone negatively so long as this circlejerking goes on.
If the majority of CZ's being bugged and not completing lead to this due to not getting any of that progress towards the meter then say so. Complaints will still be there but admitting to a fault goes a long, long way towards fixing this.
If you're rebalancing the values needed for the progress bar or are working on an alternate reinforcement mechanic for when the bar isn't filled, then say so. Don't keep it as a subtle hint in Galnet, not everyone will read it and if they do, it's so subtle we can't even be sure if that's what it means.
If it was meant to be an overwhelming assault at the start of the war, then say so! Don't wait for that to become self-evident, by that time even more people will be gone!
Just communicate, explain what happened and what you've done and will do about it, and do it today before the weekend when people could be playing instead of sulking, don't keep waiting for it to get worse and worse!
You're throwing all this work away and for what? Some people will still stay mad, yes, but honest, clear communication is crucial when things like these happen and the more time you take, the harder it will be to make things right.
 
mal since I'm an independent pilot and it's giving me new types of gameplay as well as the ability to hone some flight and combat skills against Interceptors. And I still meet up with the lads in Discord and chat and fly in wings while doing it.


There is a little graph showing player numbers over the past days. Numbers > Feelings.
Yup, 50% drop in engagement in HIP 23716 vs a week ago.
 
Thing is, now I know the information provided, THOUGH THESE DAYS WITH FRONTIER YOU CAN'T TELL, I can decide what I'll be doing in future weeks.

Spent the last week hauling injured & passengers, with haste to help fight the war. Lost two Ships in doing so (first time in years).
Don't do pewpew, now I'm not saying make the goals easy, adjust the numbers yes by all means, but negating all that effort is the edge pusher, in my eyes.

So for the next few weeks I'll be doing other stuff that's not involving entering any 'goid infested System....should I even decide to login at all.
 
This is rapidly getting worse and you need to act today before you lose even more good will than you already have.

hehe, people wanted a thargoid war narrative
now we got a war on a magnitude never seen before and we are losing this war

like in every story, the hero initially is losing the fight, he is badly beaten to a pulp, then somehow our hero will magically muster his inner strength, get on his feet and beat the bad guy.

at this point of the story, we barely got punched a couple of times (there are still stargoids to land)
we will probably get beaten badly before we get new weapons and new tech to push them away
 
hehe, people wanted a thargoid war narrative
now we got a war on a magnitude never seen before and we are losing this war
I think most of us are OK losing the war. We are not OK with the mechanic that magically resets any effort on Thursday, just to encourage(?) us to do the exact same thing at he exact same locations over again. And again have it reset because this tiny 1% was missing on Thursday morning.

That's groundhog day.
 
Greetings Commanders,
With the overwhelmingly negative response you have received to this post. I suggest the following immediate action plan:

1: Whoever designed the Reset Progress every week mechanic - Warmly thank them for their efforts and tell them they've been a joy to work with, but regretfully their time with Frontier has come to an end, wish them all the best in their future endeavours.

2: Restore the progress deleted on Thursday (claim it was a glitch in the progress bars or something, and put it back.

3: Apologise in a tangible way to the ENTIRE player base - 30,000 ARX would be a good start

4: Focus on fixing the bugs and eliminating repetitive grind mechanics before you make any new additions to the game. Finish the things you started and walked away from, like On-foot VR, ship interiors, New ships, New tech, more landable planets.

5: Try to come up with some realism. The Thargoids have massively powerful weaponry and a huge military - Who was that built to fight? the Guardians have been gone for millennia, and we're just Ants to them, what was their motivation to develop all that tech and equipment? Nations on our own planet that have been unaffected by wars due to isolation etc, have not developed weaponry beyond basic self defence and hunting. Those constantly at war with others have the most advanced weapons. If the Thargoids have been at war with other races that drove all that tech development, whare are those other races?
 
We are not OK with the mechanic that magically resets any effort on Thursday
they always had a mechanic that magically reset* the progress daily (for bgs) or weekly (for powerplay and thargoid incursions)
thursday, the maintenance day was always known as the thargsday when it was about thargoid related stuff

also, in the case of CG, it is also a weekly reset. and the people that supported a failed CG that never made to tier 1 - they know well how it feels to put effort for 1 week and lose it all at the end of it


* technically not a reset - just drawing the line, counting how many buckets were filled, then applying the results in game and starting over a new day/week
 
5: Try to come up with some realism. The Thargoids have massively powerful weaponry and a huge military - Who was that built to fight? the Guardians have been gone for millennia, and we're just Ants to them, what was their motivation to develop all that tech and equipment? Nations on our own planet that have been unaffected by wars due to isolation etc, have not developed weaponry beyond basic self defence and hunting. Those constantly at war with others have the most advanced weapons. If the Thargoids have been at war with other races that drove all that tech development, whare are those other races?
Thargoids can be so advanced that they could be fighting us with cooking utensils and we might think it's superweapons.
 
You're missing the point you made in your own post.

In the real-world example we have , the Red forces made massive gains in the first 3 Days. That's it, they've hardly gained anything since. Blue/Yellow forces held the line, and no further. Then began the push back.
Evacuees did not have to keep going back every week, and there were no more people leaving the country that hadn't been there to start with.
Red Forces did not have to go back to the border because they didn't win in the first week, (maybe they should have TBF) and Blue/Yellow forces that managed to push halfway into a town at the end of a week didn't have to return to the beginning and start again.

<snip>

If the UN had called Volodymir at the end of February and told him 'You didn't push them back to the border this week, so you have to give them Kyiv and try again' what do you think his answer would have been? Don't really need to answer that, we can see his answer. They didn't give up or lose their gains every week, they kept them and pressed the advantage. That's how war works, it's supposed to be real time simulation, not a Turn Based dice game.

I was responding to the unrealistic representation of an imagined conversation between a Ukrainian and Russian military in a war that is ongoing in the real world. That conversation rather missed the point that a great deal of effort can be expended (people and resources) for little or no gain. Trench warfare. You've raised a different matter: claiming that my position is the UN conversation above.

It isn't.

A local breakthrough can occur when the defense is insufficient - this is something that happened in the north of the Ukraine and gave considerable advance with little subsequent resistance. For HIP 23716 our defense was not strong enough. The Thargoids had a breakthrough, they bring overwhelming force. We lost stations. If it continues we will lose the system.

This is not "agreeing" to give the sytem to the Thargoids after a set period of time. Nor is it resetting the lines back to where they were at the start of the week. There were consequences. Stations were lost. Instead it is an estimate of how long we have before the system falls when under attack by the Thargoids if we do nothing, or fail to mount a strong enough defense. This is week-long turn-based gameplay, but it isn't a dice game.

You're right to say that this is a war set in a fantasy theme however, and the rules are set out to create a sense of urgency. The numbers also don't also add up to the level of realism that you and others are expecting based on logistics (agreed). However while it is something that doesn't bear close scrutiny (the numbers don't add up) it can be accepted in a suspension of disbelief and agency (I am making a difference by evacuating these people). This agency is the gameplay that FDev are trying to connect to.

Of course this is not the only area of the game that doesn't make sense if transposed into the real world, and a suspension of disbelief is needed and accepted for gameplay reasons.
 
they always had a mechanic that magically reset* the progress daily (for bgs) or weekly (for powerplay and thargoid incursions)
thursday, the maintenance day was always known as the thargsday when it was about thargoid related stuff

also, in the case of CG, it is also a weekly reset. and the people that supported a failed CG that never made to tier 1 - they know well how it feels to put effort for 1 week and lose it all at the end of it


* technically not a reset - just drawing the line, counting how many buckets were filled, then applying the results in game and starting over a new day/week
Not really, in particular with CG's, player's have a good indication as the CG starts or is progressing & certainly aren't kept in the dark until the day before the CG ends.

Frontier dropped the ball (again!) on this one & have yet to respond to the wave of negativity that's, yet again, engulfed the game!
 
With the overwhelmingly negative response you have received to this post. I suggest the following immediate action plan:

1: Whoever designed the Reset Progress every week mechanic - Warmly thank them for their efforts and tell them they've been a joy to work with, but regretfully their time with Frontier has come to an end, wish them all the best in their future endeavours.

2: Restore the progress deleted on Thursday (claim it was a glitch in the progress bars or something, and put it back.

3: Apologise in a tangible way to the ENTIRE player base - 30,000 ARX would be a good start

4: Focus on fixing the bugs and eliminating repetitive grind mechanics before you make any new additions to the game. Finish the things you started and walked away from, like On-foot VR, ship interiors, New ships, New tech, more landable planets.

5: Try to come up with some realism. The Thargoids have massively powerful weaponry and a huge military - Who was that built to fight? the Guardians have been gone for millennia, and we're just Ants to them, what was their motivation to develop all that tech and equipment? Nations on our own planet that have been unaffected by wars due to isolation etc, have not developed weaponry beyond basic self defence and hunting. Those constantly at war with others have the most advanced weapons. If the Thargoids have been at war with other races that drove all that tech development, whare are those other races?
1: A bit harsh isn't it?

2: Won't happen

3: Definitely won't happen

4: That's a better point to go with

5: Likely? maybe workable
 
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