Of course the kills are tracked, and they are what matters. Not the bonds.
man.. id really like a breakdown of this stuff, credit value v numerical value v number of missions for passengers and combat i know its gamey... but it is a game afterall.. and min maxing is in my bloodOf course the kills are tracked, and they are what matters. Not the bonds.
Regardless they have a value: A scout is unlikely to equal a Medusa.Of course the kills are tracked, and they are what matters. Not the bonds.
this is the thing ive been thinking on whether on not cretits = progress if this is true then min maxing would become quite simple, but big brains out there need to prove or disprove this as just assuming this could do more harm than goodRegardless they have a value: A scout is unlikely to equal a Medusa.
It could be tested in one of the systems no one is bothering with but the AX fighters seem to be in a mood to shoot stuff and then look for more stuff to shoot.this is the thing ive been thinking on whether on not cretits = progress if this is true then min maxing would become quite simple, but big brains out there need to prove or disprove this as just assuming this could do more harm than good