We are winning, the tide has turned HIP 23716

Apart from one other System, barely any effort has been put into other Systems, so a reset isn't that much of an issue.
Thousands of players have distributed their efforts this cycle to systems that will be reset on Thursday. You can go to Inara->Galaxy->Thargoid War->Conflict tab and select any top 10 system and you'll find hundreds of contributions per system per day, that the game will treat as if they never existed.
 
Thousands of players have distributed their efforts this cycle to systems that will be reset on Thursday. You can go to Inara->Galaxy->Thargoid War->Conflict tab and select any top 10 system and you'll find hundreds of contributions per system per day, that the game will treat as if they never existed.
Yes and I suspect most of those Commanders know full well things will be reset.
 
Apart from one other System, barely any effort has been put into other Systems, so a reset isn't that much of an issue.
https://inara.cz/elite/thargoidwar-conflicts/

Inara says otherwise - 20% of commanders are elsewhere. And Inara do not have access to the data of all players. So if average 5k player are playing - the progress of 1k is void after reset.

Reset mechanics in may be working for group vs group but not in community vs environment. It should go and Frontier should be ashamed that even tried it.
 
Thousands of players have distributed their efforts this cycle to systems that will be reset on Thursday. You can go to Inara->Galaxy->Thargoid War->Conflict tab and select any top 10 system and you'll find hundreds of contributions per system per day, that the game will treat as if they never existed.

yes, that's how it works

now imagine a pmf faction with a permit system in the backyard
they have to work constantly day after day to counter the effects of randoms pushing (involuntarily) the permit issuing faction
If they stop doing that, the permit issuing faction will reach expansion levels and will start to expand in the nearby system
their activity is accounted for (and reset) at the end of each day.
 
yes, that's how it works

now imagine a pmf faction with a permit system in the backyard
they have to work constantly day after day to counter the effects of randoms pushing (involuntarily) the permit issuing faction
If they stop doing that, the permit issuing faction will reach expansion levels and will start to expand in the nearby system
their activity is accounted for (and reset) at the end of each day.
As you wrote, these players activity is accounted for, and then the actions of other players, also being accounted for, counters it.

The thousands of players that participated in the war outside of hip will not be accounted for.
 
yes, that's how it works

now imagine a pmf faction with a permit system in the backyard
they have to work constantly day after day to counter the effects of randoms pushing (involuntarily) the permit issuing faction
If they stop doing that, the permit issuing faction will reach expansion levels and will start to expand in the nearby system
their activity is accounted for (and reset) at the end of each day.
I've literally wasted my time in the BGS trying to win wars or flip Settlements. Does it bother me? No. Because I knew there was a chance all my work would be for nought.

I did have a lot of fun doing it and earned credits and ranks though.
 
As you wrote, these players activity is accounted for, and then the actions of other players, also being accounted for, counters it.

The thousands of players that participated in the war outside of hip will not be accounted for.

it is accounted and if it is deemed not enough, the thargs win the week.

pretty much as it happens in any bgs interaction
if you dont do enough, you lose and no work carries over next day, no matter how much is the treshold for "enough"

At least with this narrative, fdev can alter the thresholds as their narrative requires to lead us to the outcome they desire
 
it is accounted and if it is deemed not enough, the thargs win the week.

pretty much as it happens in any bgs interaction
if you dont do enough, you lose and no work carries over next day, no matter how much is the treshold for "enough"

At least with this narrative, fdev can alter the thresholds as their narrative requires to lead us to the outcome they desire
The only difference (and others have mentioned this) is that it's human vs. human in the BGS. With the Thargoids, I think folk feel like the Thargoids are not doing anything as we destroy 1000s of them daily.
 
The only difference (and others have mentioned this) is that it's human vs. human in the BGS. With the Thargoids, I think folk feel like the Thargoids are not doing anything as we destroy 1000s of them daily.

ofc, we climb against a wall.
and fdev can decide how high is that wall and how much effort we need to do to get ontop and over.

with the bgs things can be worse - if you find that a bigger pmf that yours want your systems and they're not interested in any negociations, there is little to noting you can do.
 
The thousands of players that participated in the war outside of hip will not be accounted for.
That's true, but preserving progress within a particular state wouldn't change that in most cases because the progress is far too slow anyway. The vast majority of systems threatened or controlled by the Thargoids don't even have a single ~2% tick of progress showing yet. Letting them pile up progress for a few weeks won't help.

It'd need progress to not be reset at all even when the system changes state - so Alert, through Invasion, through to Control, and then six months later the system is finally recaptured because "one Thargoid a week" finally built up to enough. And then it's in the middle of Thargoid territory so they probably invade it again a few weeks later and the bar is ... er ... reset. That sort of sparsely-contested system has problems unrelated to the reset for maintaining it, and the effort is probably "futile heroic gesture suitable for 19th century state war poet" regardless.

At least with this narrative, fdev can alter the thresholds as their narrative requires to lead us to the outcome they desire
They can, but other than in extremely broad terms it probably doesn't help their narrative if they do, and they probably don't have any strong opinions on which specific systems should survive.

They can't make us defend any specific system no matter how easy it is (and the thresholds have to be low enough that they can't absolutely make us fail to defend a specific system either). But equally, the bubble is really big even after the Thargoids take a noticeable chunk out of it, so it doesn't really matter if the Thargoids eat 10% or 90% of the bubble in terms of finding a system with suitable properties for the next plot event.

There might well be a "victory at HIP 23716 celebrated" Galnet article ready to go - but the name will have been filled in later, etc.
 
To all reset theme supporters that forgets that Thargoid war is not group vs group but it is all vs environment I would ask a simple question:

Would you be happy if at server tick your saves are deleted because you haven't made 15 bil CR this week? Does it matter if the cap is lowered to 1 bil per week?

This is very disrespectful game design.
 
Imagine a war where losing a battle made your next battle easier to win.
Losing a battle/territory in a war can shorten supply lines for the defender and lengthen them for the attacker. Armies have also learned from major defeats and adjusted to make a comeback in the same war. There's delaying actions to cover retreats and many other forms this can take. Nothing is universally true unless it's oversimplified in a game system.
 
Would you be happy if at server tick your saves are deleted because you haven't made 15 bil CR this week? Does it matter if the cap is lowered to 1 bil per week?

This is very disrespectful game design.

It's not the same thing.

but as a reminder, all the progress i've made yesterday (and the day before) in my little bgs war was lost and now i'm contemplating a 0-2 score and i wonder if i should try the 3rd day or if i should give up and try looking to yet another system, in a quiet zone, that i can made mine (and also to wonder how long it will take to be stomped up again)
 
Back
Top Bottom