Additional/improved behaviours, animations and AI

I like the new behaviours and animations JWE2 introduced, though I think that some things are still missing and not quite how they should be. Especially some behaviours that involve a group/herd are sorely missed, like for example herd defence and most importantly more interactions. Here are a few suggestions that would make the game considerably better and more fun.

Behaviours:
  • More interactions between different species. This addition would really make the animals feel so much more alive and interesting. Like for example Compsognathus cleaning the teeth of large carnivores (like the Moros does in the JW Dominion Prologue). Or large carnivores exchanging some threats and shouts with certain herbivores, without getting in a fight/hunt (like in that one particular scene in the Dominion Prologue just before the Giganotosaurus vs. T. Rex fight, when the Iguanodon left the scene after a gurgling noise made by the Giganotosaurus to chase it away). I would love to see these kinds of interspecies animations.
  • While we are at interactions, the flying reptiles and marine reptiles need them badly. They don't have any social interactions at all. Like for example playful fighting/chasing, demeanour of dominance, intimidation, pterosaurs preening each other etc. This would make them feel considerably more unique and alive.
  • Herd defence. Some herbivores that live in herds (like ceratopsians etc.) should be able to defend together against attacking carnivores.
  • Defending and fighting animations for large sauropods. This really needs to be added. Large sauropods should be able to kick and hit with their tails to fend all attacking carnivores off, not only the pack hunters, but also larger ones. Also some species like Dilophosaurus and especially Proceratosaurus shouldn't be able to attack and kill them, since it's outright ridiculous and just wrong (they shouldn't even be pack hunters in the first place).
  • If there are any carcasses or other sources of food around, then carnivores really shouldn't hunt at all. It just doesn't make sense. Should be easy to implement.
  • Lurking and ambush behaviours for carnivores.

AI:
  • Improved, actual herding. The AI should make them stay together more frequently (or more appropriately, let's say). Some herbivores get too far away from their own group sometimes and then start to feel lonely.
  • Pack hunters should behave more rational and realistic. If one or two pack members die during a pack hunt, they should give up and stop hunting. They also shouldn't attack anything, or at least strong/large opponents, as long as they are satisfied and full.
  • Give Quetzalcoatlus its own AI. It really feels like an oversized Pteranodon reskin at the moment. It should spend most of the time on ground, not in the air. In this context it also urgently needs walking animations, to make it move on the ground, at least to some extent. (Though the other Pterosaurs also need this, but not that much).

Specific/special animations:
  • The above-mentioned teeth cleaning animations for tiny carnivores like Compsognathus and Moros once it gets added (cleaning the teeth of the largest carnivores like T. Rex, Acrocanthosaurus, Giganotosaurus, Carcharodontosaurus, and Spinosaurus with the exception of hybrids like Indominus)
  • The specific head-butting animation between T. Rex and Giganotosaurs and the consequent fighting animation, as seen in the Dominion Prologue. The head-butt was even shown in Frontier's own trailer for the Biosyn DLC.
1668734986211.png

Why is that not in the game? It would be amazing if that exact animation could be added to the game. The rivalry between these two was one of the main aspects in Dominion after all, so it should be transferred and emphasized more in JWE2.
The special social interaction between the Indominus Rex and the Velociraptors is an excellent example. Adding more content like that is what everyone would love I'm sure. Especially for the marine and flying reptiles, which are quite lacking in that regard.
 
Last edited:
I totally agree with everything said here. but most of these suggestions were already requested for JWE1, I doubt this added one day.
I specify that the animation of the compsognathus which eat mouths of the large carnivores should not be a simple animation but a real way of feeding for the compies.
 
I agree with this and i would like to see pack hunting for medium and large carnivores and fights to be much more dynamic instaed of the boring circle fight, or atleast implement more scripted fight animations like on the video i linked at the 0:24 timestamp.

Source: https://www.youtube.com/watch?v=hhaQJ4SwokM&ab_channel=JackMills
Yeah, more unique and special animations would be really welcome. As I wrote, more interactions in general, especially between different species is what would make a great difference in a positive direction.
 
A pity that some interactions like the teeth cleaning animation from the Prologue did not make it in.
It's a missed opportunity for the Malta expansion. I would have really liked to see Moros and Compies cleaning the teeth of species like Giganotosaurus and T. Rex.
Such an animation would be pretty interesting. Friendly interactions between 2 different species would be interesting in other situations as well when they are appropriate.
 
We could get 5 unique animation per dinosaurs family branch( tyrannosauridae and carcharodontosauridae could share the same 5 unique animations. Spinosauridae will have their own 5 unique animation....etc) so battle get more intresting fights than what we got now(boring bitting cycle fight)
 
1680524798921.png


I still hope this iconic teeth cleaning animation gets added. Now that Sinosauropteryx is also there, Compsognathus, Moros and Sinosauropteryx could share this specific animation, where they clean the teeth of the following large carnivores: T. Rex, Giganotosaurus, Acrocanthosaurus, Spinosaurus, and Carcharodontosaurus.

Indominus Rex and Velociraptor got a special interaction animation, and it's beautiful. It adds so much character and makes them feel more unique.
There really should be more of this kind of animations and interactions.
 
View attachment 351233

J'espère toujours que cette animation emblématique de nettoyage des dents sera ajoutée. Maintenant que Sinosauropteryx est également là, Compsognathus, Moros et Sinosauropteryx pourraient partager cette animation spécifique, où ils nettoient les dents des grands carnivores suivants : T. Rex, Giganotosaurus, Acrocanthosaurus, Spinosaurus et Carcharodontosaurus.

Indominus Rex et Velociraptor ont une animation d'interaction spéciale, et c'est magnifique. Cela ajoute tellement de caractère et les rend plus uniques.
Il devrait vraiment y avoir plus d'animations et d'interactions de ce genre.
Personally I would see the Coelophysis having the teeth cleaning animation. On the other hand I think it is very important that this animation is not just a simple ani without consequences, but that the animals draw a real benefit from it. Like that cleaners REALLY feed from the mouths of large carnivores, and large carnivores get a temporary bonus to disease resistance or something like that.
 
"Also some species like Dilophosaurus and especially Proceratosaurus shouldn't be able to attack and kill them, since it's outright ridiculous and just wrong (they shouldn't even be pack hunters in the first place)."

I totally agree on that too. the "raptor like" pack attack animation should be absolutely exclusive to Dromeosauirids. It doesn't make sense that other small carnivores are capable of it. I would also add that the gameplay of Dilophosaurus should be copied from that of the Troodon, because in Jurassic Park lore, the Dilophosaurus is supposed to be poisonous.
 
my Ideas and a must have for the game:

●behavior animations for marines and air reptiles

● old behavior animations for the hadrosauridia from JWE1, how they standing in circle and singing.

● animation pack for EVERY dino familiy, for example large carnivores: 5 same bahavior animations for all. This should bring more life to the Dinos...they just walking arround the time.

● signature moves for every Dino: in that case with the animation pack for every dino group, every single Dino should have 1 or 2 MORE signature moves, for example Brachiosaurus stands on his back legs and roars like in the first JP Movie.

●Behavior animations that interact more with the area:
For example Dinos play and roll in Water, Carnivores jump against the guestviews windows, tackle rocks and trees etc.

-Guests interact more with Dinosaurus, example high viewing gallary plattform, who they can touch the mouths of Sauropods and feeding them.
 
Back
Top Bottom