Why Was the Southeast Asia Animal Pack so Buggy/Full of Issues?

So your reasoning is that it was a poor roster because it should have had LESS animals AND animals from the base game? Seems like you got the SEA animals you wanted, and you just think the SEA pack should have never existed?

I'm not sure about the animals being niche at best, and I don't think casual fans not knowing animals is good enough of a basis to judge. IMO, education and learning about animals is a big part of the game, so people not knowing animals shouldn't rule them out. If you applied that rule to every dlc, you would get different results depending on what your understanding of a "casual fan" is.

Most zoo people would consider Asian Rainforests a common bioregion in zoos, less common than African Savanna but equal with African Rainforests. Keep in mind, that the entire SEA region is made of FOUR biodiversity hotspots given that they are in a tropical zone made of an Island archipelago. There are plenty more animals that I would consider niche for SEA.

And too many terrestrial animals... it has the most arboreal species of any pack. ASCO would have been too soon after Aquatic pack, which is good planning.

SEA has very niche animals that while nice additions all retread something another animal did first/better, with exception of the binturong whos unique but obscure
Sunbear is an ugly formosan blackbear
Clouded Leopard is Chibi tropical snowleopard with bugs
Dhole is my baby but still just a red dog, especally with the short coat frontier chose
Malayan tapir is literally a paintjob on the bairds tapir
Proboscis monkey is among the most niche langurs for zoos because they are in no zoo outside of their range and japan
Binturong is the only animal added to the game ive never heard of before and ive allways been an animal nerd
Babirusa is cool but if you want to nitpick a second tropical pig

I stand by the fact that the only 2 actually unique additions in the pack without any flaw are the binturong and babirusa
 
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Yeah I noticed the overall climbing behaviour is better but still we have a clouded leopard on the moon. Even swimming it's a bit slow for my likening.
We must keep our voices heard continuously, we can still consider this a smidgen of improvement after a year long wait.
Keep hope alive guys!!!🤲
 
Yeah I noticed the overall climbing behaviour is better but still we have a clouded leopard on the moon. Even swimming it's a bit slow for my likening. But at least the koala is fixed I guess, last update really messed up climbing. At this point with very minor climbing fixes, baby steps looks the way
What is the problem of koala?
 
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What is the problem of koala?
Refused to climb basically everything for me also the twilight update broke the feeder tree. Fixed now though, finally koalas are 'stuck' in my trees like they should be. I have extensive climbing trees for koalas which is a recreation of a real zoo so I can't really design a habitat for ground dwelling animals when the viewing areas are designed for tree viewing. It may have be an issue for very few , like my habitats are very much complicated to the average community koala habitat. Seperate gender habitats, complex pathing designed to simulate seperate smaller yards and mixed species with wallaby on top of that

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SEA has very niche animals that while nice additions all retread something another animal did first/better, with exception of the binturong whos unique but obscure
Sunbear is an ugly formosan blackbear
Clouded Leopard is Chibi tropical snowleopard with bugs
Dhole is my baby but still just a red dog, especally with the short coat frontier chose
Malayan tapir is literally a paintjob on the bairds tapir
Proboscis monkey is among the most niche langurs for zoos because they are in no zoo outside of their range and japan
Binturong is the only animal added to the game ive never heard of before and ive allways been an animal nerd
Babirusa is cool but if you want to nitpick a second tropical pig

I stand by the fact that the only 2 actually unique additions in the pack without any flaw are the binturong and babirusa
Well, proboscis was unique because it was/is the only Asian monkey in the game, so that was an add. Sure it is niche in the fact that it was very rare in collections, but it does not discredit the choice to add an Asian monkey to the game. Modding-wise, it was the first old-world monkey with a tail, so that was a benefit to modders.
Dhole is only true Asian wild dog, so I think that is unique. Sure we had Dingo, but Dhole are more interesting: pretty animals, live across different environments, and have conservation value where the dingo is a naturalized feral dog.
Clouded Leopard was part of the original ZT1 lineup, and its evolutionarily WAY different than the snow leopard. If you have seen exhibits of both, their environments are very different.
Sun bears are more common in zoos than Asian black bears. Formosan was just chosen to give the East Asia theme another easy animal, whereas sun bear has its own rig and animations.
Malayan tapir was botched in execution of course, but I stand by the pick as it was highly requested in spite of already having Bairds. Its like Black Rhino and Dromedary camel, the value of those animals is higher because they are still being requested even though we have something close to it.
 
51 Aaiatic Black bear holdings vs 17 sunbear holdings in the EAZA paints a different picture, even though i know thst the sunnear is the only bear kept in australia.
Also again im not saying that the animals where bad additions, but that the pack didnt add particulary unique or important zoo animals, something you really wernt able to debunk
 
51 Aaiatic Black bear holdings vs 17 sunbear holdings in the EAZA paints a different picture, even though i know thst the sunnear is the only bear kept in australia.
Also again im not saying that the animals where bad additions, but that the pack didnt add particulary unique or important zoo animals, something you really wernt able to debunk
I disagree, I loved the roster and thought it added a lot. I see no connection between the snow leopard and clouded leopard for example.

There's nothing to debunk here, it's a matter of opinions. I for example find the animals in the european dlc generally uninteresting, even if I know a lot of people loved and needed them.

I do have a problem with the lacklustre way the SEA pack was implemented. The clouded leopard is one of my favorite animals, and I'm still mad it's unuseable even now.
 
Refused to climb basically everything for me also the twilight update broke the feeder tree. Fixed now though, finally koalas are 'stuck' in my trees like they should be. I have extensive climbing trees for koalas which is a recreation of a real zoo so I can't really design a habitat for ground dwelling animals when the viewing areas are designed for tree viewing. It may have be an issue for very few , like my habitats are very much complicated to the average community koala habitat. Seperate gender habitats, complex pathing designed to simulate seperate smaller yards and mixed species with wallaby on top of that

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Hope frontier will tweak the koala. It just like a plush toy.
 
That is false.

That is also false. The only picture it paints is that Asian black bears are more common in European zoos. I bet most of them aren't Formosan bears, though.
Yeah they arnt formosan cause they are only kept in taiwan.
Thats why i said asiatic black bear, as the formosan really is no better then the HBB, Westafrican Lion or wild water buffalo when it comes to frontier choosing the worst subspecies possible
 
I guess I'm in the camp that's still not convinced that the SEA pack really was any more buggy than other packs. I just think that the anger from the building side of the community was so great at the time of SEA's release that it cemented disproportional impressions and stereotypes about the pack that still influence our thinking today.

That's not to say there weren't bugs or things that could still be improved. That is true of every pack. But when I compare it to the aquatic pack, for example, where animals would swim through land to escape their habitats, and then remember that the extremely buggy first attempt with the educators came with that same update to the aquatic pack, and that it was this same aquatic update where the multi-select tool for the franchise trade center was rolled out and then actually had to be recalled because it had so many problems --- Against that backdrop it's hard for me to claim that SEA was more buggy than what came before. Or to hold onto the idea that doing an animal pack made it more rushed than the prior, initially incomplete, work done on diving or educators or the trade center.

For me, what is different isn't the quality or the speed, but rather that a narrative formed that SEA was bad because it was the first pack that didn't have pieces. Then, all of the pack's bugs got attached to that narrative -- even if they were actually the equivalent of the bugs that exist in any other pack! But because the narrative had been built that the aquatic pack was good we tend to ignore or forget all its bugs -- or at least, don't associate them with being problems of the 'pack" --, while because the narrative had been built that SEA was bad we still continue to think of it as a problem. Even though more players have gotten used to the idea of animal packs in the interim and may no longer wish to associate themselves with those original reactions, the early damage still persists in the way the community thinks about the SEA pack, and the very fact that we associate bugs with the pack at all, while thinking of other bugs in other terms.

Said another way, if the aquatic animals had been the first ones without pieces and gotten those angry first reactions, then today we'd be speculating on why the aquatic pack's diving was rushed and is still so buggy. And if the binturong, malayan tapir, dhole and clouded leopard had been released as part of a pack that had been a builder's delight, we'd have long forgotten the ones that were fixed quickly (just as we have for animals of lots of other packs), and would couch ongoing requests for udpates as requests about those animals individually, rather than associating them with the whole "pack".
 
I guess I'm in the camp that's still not convinced that the SEA pack really was any more buggy than other packs. I just think that the anger from the building side of the community was so great at the time of SEA's release that it cemented disproportional impressions and stereotypes about the pack that still influence our thinking today.

That's not to say there weren't bugs or things that could still be improved. That is true of every pack. But when I compare it to the aquatic pack, for example, where animals would swim through land to escape their habitats, and then remember that the extremely buggy first attempt with the educators came with that same update to the aquatic pack, and that it was this same aquatic update where the multi-select tool for the franchise trade center was rolled out and then actually had to be recalled because it had so many problems --- Against that backdrop it's hard for me to claim that SEA was more buggy than what came before. Or to hold onto the idea that doing an animal pack made it more rushed than the prior, initially incomplete, work done on diving or educators or the trade center.

For me, what is different isn't the quality or the speed, but rather that a narrative formed that SEA was bad because it was the first pack that didn't have pieces. Then, all of the pack's bugs got attached to that narrative -- even if they were actually the equivalent of the bugs that exist in any other pack! But because the narrative had been built that the aquatic pack was good we tend to ignore or forget all its bugs -- or at least, don't associate them with being problems of the 'pack" --, while because the narrative had been built that SEA was bad we still continue to think of it as a problem. Even though more players have gotten used to the idea of animal packs in the interim and may no longer wish to associate themselves with those original reactions, the early damage still persists in the way the community thinks about the SEA pack, and the very fact that we associate bugs with the pack at all, while thinking of other bugs in other terms.

Said another way, if the aquatic animals had been the first ones without pieces and gotten those angry first reactions, then today we'd be speculating on why the aquatic pack's diving was rushed and is still so buggy. And if the binturong, malayan tapir, dhole and clouded leopard had been released as part of a pack that had been a builder's delight, we'd have long forgotten the ones that were fixed quickly (just as we have for animals of lots of other packs), and would couch ongoing requests for udpates as requests about those animals individually, rather than associating them with the whole "pack".
Nah man, other packs where buggy but SEA was literally unfinished.
The binturong needed a last minute redesign, the dhole a model fix due to a bug, it had THE recolored baids tapir, the worst and most buggy climber in the game and 3 animals without issues.
And the pack has no excuse like the aquatic pack has with adding a new dimension to the game that obviously brought with it tons of buggs, no it just had 4 poorly made animals when they where literally the only thing in the dlc.
If out of ~20 elements in a dlc (7 habitat animals, 1 exhibit, signage) with only 7 major ones 4 of them suck or have any kind of major issue, thats a problem.
And frontier realised that aswell with the last second binturong change and the dhole fix.
Now compare that to the grasslands pack.
Hyenas face was off and got fixed.
Thats it.
Meamwhile the copypaste tapir and clouded leopard still arnt fixed.
The SEA pack easily has the crown for the worst and most unfinished release and really that has not a single thing to do with it being the first animal pack but all with the individual animal quality (not the who but the how they got implemented) compared to all 3 other animal packs who had none of its issues
 
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