The Open v Solo v Groups thread

Simple existence of the fortheLulz types roleplaying as murderpsychos is breaking the immersion. Maybe you don't get it, but for me it is giant sized fly in ointment. Main reason I block them out of my view.
I think I do get it. You want a galaxy full of softball criminals where you are always at the top of the food chain, and you think that's immersive. Not saying you're wrong, but you have to understand that open will never be like that, even if you block every hollow square you come across.
 
I think I do get it. You want a galaxy full of softball criminals where you are always at the top of the food chain, and you think that's immersive. Not saying you're wrong, but you have to understand that open will never be like that, even if you block every hollow square you come across.
Nope, you don't get it. I want galaxy full of people doing stuff for in-game reasons. Not playing some meta-game like "lets troll this event for the lulz" like that notorious Distant Ganks. And I do want some hard hitting consequences for crime sprees at wrong places. As long as those considerations are in place I simply erase kind of errors in universe from my view.
 
Nope, you don't get it. I want galaxy full of people doing stuff for in-game reasons. Not playing some meta-game like "lets troll this event for the lulz" like that notorious Distant Ganks. And I do want some hard hitting consequences for crime sprees at wrong places. As long as those considerations are in place I simply erase kind of errors in universe from my view.
Agreed.

If anyone explodes my ship (or tries to), I follow a simple decision process. If I had a bounty or was pledged or they demanded cargo - no action; it was gameplay. If not, I wait a minute to see if any message explaining an in-game reason arrives; if it does, no action. Finally, if none of those cases apply, I block.

At least, that's the theory. In reality, I've never had any of the reasonable cases occur and I've always ended up at the block. Every.... single... time.

This is nothing to do with wanting Open to be safe; the galaxy just doesn't need those idiots.
 
Whilst that may be your opinion it's demonstrably false as seen daily in the invasion systems where AX groups form up apparently ad hoc to hunt bugs and haulers wing up to take the Emergency Bulk Orders.
But do you know exactly what people intend to do, or that others might want to help the thargoids? While people can find common purpose at the same time assuming everyone is the same is a quick route to rebuy. Its also strange it takes an alien invasion to get people to work together for protection and fight back, when that option also exists in general play.
 
But do you know exactly what people intend to do, or that others might want to help the thargoids? While people can find common purpose at the same time assuming everyone is the same is a quick route to rebuy. Its also strange it takes an alien invasion to get people to work together for protection and fight back, when that option also exists in general play.
The AXI have anti-gank squads operating in the CZs.
 
There are in-game reasons for ganking, just like there are real-world reasons for mugging. Your lack of imagination is the problem.
Muggers do it for the money to buy stuff they cannot get any other way, often to fulfil their "hungers".

Gankers do it to spoil the game play of others.

Both are wrong to me.

Let those of us who want to play a co-operative game with others resist the narrative that ganking or other spoiling behaviour is a legitimate aspect of open play.

Steve
 
Sure, but there are some players who want open to be as safe as solo, preferably by punishing gankers for their play style. I disagree with that. Sorry if you find that insulting.
This, but LOUDER.

Yeah, there's some changes to crime and punishment I'd like to see. Expanded player bounties, and a few other things maybe.

But please, leave my chosen mode alone, because I'm having a great time.
 
I generally think it's best to leave real-world comparisons out when it comes to space terrorism and piracy in a video game.

Terrorists and pirates aren't usually good people in the real world. In Elite? Buncha dads playing a video game with the other dads.
 
Like I said, working together- something absent in the main game. Plus, you still have to be wary of other people since protection can't be everywhere (like in Powerplay).
They certainly seem more effective than Spear, the majority of complaints have been about pad blockers at the rescue ships.
 
I see a couple of people have talked about enhancing NPC law enforcement in Open.

What if Engineer sites and most CGs became ultra-high security with Shield removing G5 ATRs that respond in force to any kills? Lower-level criminals would just get the normal treatment, but if you want to role-play a space psycho you can still do it but you just face a more realistic (and ultimately challenging response).

Has anyone suggested it to Frontier?
 
Making ATR everywhere, or more prevalent has been suggested before, but I think that would be a bit excessive. We need to keep in mind that ATR also goes after PvE players, if they've been bad, and there have been complaints about them in the past, same with notoriety.

What I wouldn't mind so much, would be Spec-Ops, or Wing assassination level police in high security systems, instead of some total pushover cops that you can basically ignore. Those enemies actually have the ability to do some hurt without having station level lasers.

Still, at the end of the day, to keep something like a shieldless T9 from exploding, the response from ATR would have to be instantaneous. Like immediately hostile on drop, 100% instant, because no amount of NPC, or even Human police can overcome a poorly built ship that dies in one volley.
 
Making ATR everywhere, or more prevalent has been suggested before, but I think that would be a bit excessive. We need to keep in mind that ATR also goes after PvE players, if they've been bad, and there have been complaints about them in the past, same with notoriety.

What I wouldn't mind so much, would be Spec-Ops, or Wing assassination level police in high security systems, instead of some total pushover cops that you can basically ignore. Those enemies actually have the ability to do some hurt without having station level lasers.

Still, at the end of the day, to keep something like a shieldless T9 from exploding, the response from ATR would have to be instantaneous. Like immediately hostile on drop, 100% instant, because no amount of NPC, or even Human police can overcome a poorly built ship that dies in one volley.
Yep I hear what you are saying it would have to be restricted to a few systems, if you put them everywhere it would be annoying.
I also dont think they would be able to save the first gank, but what it would mean is that after you have killed one player in a system you would get wave after wave of high level NPC interdictions... again not every system, maybe just Deciat.

It would be a more realistic simulation of security, and might even encourage outlaws to pirate in Deciat rather than kill. It would certainly make it difficult to kill many players in a chain
 
Muggers do it for the money to buy stuff they cannot get any other way, often to fulfil their "hungers".

Gankers do it to spoil the game play of others.

Both are wrong to me.
Both are realistic to me. If you want a society without criminals, where everyone works towards a common goal in perfect harmony, I suggest joining the Thargoids.
 
Both are realistic to me. If you want a society without criminals, where everyone works towards a common goal in perfect harmony, I suggest joining the Thargoids.
Already have a perfect society in Elite where i can engage in the BGS/PP and CGs in peace and harmony, its called Solo, Happy Christmas 😜

O7
 
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