Might be an idea to launch a new advance xeno scanner, one that can work after an interceptor becomes hostile.
You have alot of pilots wanting to have fun and be involved but are not good enough at AX combat to run all fixed weapons, not being able to target the heart of an Interceptor in combat zones to maintain the gimble weapons and NPCs not being great at it either means lots of players are avoiding combat.
Doesn't have to work on all of them, or increase the numbers to make it as challenging but more are involved.
Also remove the "take me HERE" from passenger missions fleeing stations, I mean risking life and ship to rescue people for them to tell you WHERE you must take them would not happen lol.
"Get me the hell out of here please" would be the normal for a war..
Surly your aim is to have as many people involved combat or not, Again I'm not saying make it easy I'm saying change the parameters so it is as hard but everyone can get the sense of emergency and get involved.
Examples.
Advanced Xeon scanners only work on low level Interceptors for now, Drop reward credits to match difficulty and increase chance of 2 landing in low AX zone by 50%.
You can then increase the marker for how many wins/kills are required for the push back of that station/system in line with the new KD ratio of CMDs.
This would get all the beginner AX pilots involved more and make little difference to the hard core AX fighters that are happy where things are. There needs to be a scale of the content. IMO
Passenger missions from stations that are in a system being attacked might ask for a specific location as a bonus mission/reward.
But the mission is "Get me the hell out of here" passengers can be offloaded at any rescue ship for a lower reward.
Increase the sense of emergency in Cmds mind sets and more people will be involved, again you can change numbers required for fail/succusses
You have alot of pilots wanting to have fun and be involved but are not good enough at AX combat to run all fixed weapons, not being able to target the heart of an Interceptor in combat zones to maintain the gimble weapons and NPCs not being great at it either means lots of players are avoiding combat.
Doesn't have to work on all of them, or increase the numbers to make it as challenging but more are involved.
Also remove the "take me HERE" from passenger missions fleeing stations, I mean risking life and ship to rescue people for them to tell you WHERE you must take them would not happen lol.
"Get me the hell out of here please" would be the normal for a war..
Surly your aim is to have as many people involved combat or not, Again I'm not saying make it easy I'm saying change the parameters so it is as hard but everyone can get the sense of emergency and get involved.
Examples.
Advanced Xeon scanners only work on low level Interceptors for now, Drop reward credits to match difficulty and increase chance of 2 landing in low AX zone by 50%.
You can then increase the marker for how many wins/kills are required for the push back of that station/system in line with the new KD ratio of CMDs.
This would get all the beginner AX pilots involved more and make little difference to the hard core AX fighters that are happy where things are. There needs to be a scale of the content. IMO
Passenger missions from stations that are in a system being attacked might ask for a specific location as a bonus mission/reward.
But the mission is "Get me the hell out of here" passengers can be offloaded at any rescue ship for a lower reward.
Increase the sense of emergency in Cmds mind sets and more people will be involved, again you can change numbers required for fail/succusses