The Open v Solo v Groups thread

Robert Maynard

Volunteer Moderator
Which is a problem in itself, especially if people like you propagate pre-emptive blocking, partially by using some obscure block lists found at the internet.
If it's not for each player to decide what constitutes ganking, who would be in an unbiased position to do so?

Noting that blocking is a reasonable response to those who aren't fun to play with, and noting that there are particular sources of CMDR names that may be used to populate a block list is not the same as actually blocking other players.

One list "out there" would be particularly useful - as it was published as a Distant Ganks leaderboard, complete with the CMDR names.
 
The best solution would be that all non-gankers block all gankers. Then all gankers and their friends who want to instance with them can do, while all others at least play the game as intended
Except that it would inadvertently affect the instancing of all those not involved as gankers, supporters or victims).

I can (after a lot of discussion) appreciate more the position of those not directly involved in the ganking issue but experiencing the fall out.

There is no solution that would keep everyone happy. I cannot see PvE coming to pass, and if it did there would still be those unhappy about it. Little would change.

Steve
 
Except that it would inadvertently affect the instancing of all those not involved as gankers, supporters or victims).

I can (after a lot of discussion) appreciate more the position of those not directly involved in the ganking issue but experiencing the fall out.

There is no solution that would keep everyone happy. I cannot see PvE coming to pass, and if it did there would still be those unhappy about it. Little would change.

Steve
A PvE mode would propably a good solution, it just would not stop neither ganking nor complaining about it :LOL:
People would still get ganked or griefed, or chose the wrong mode for them 🤷‍♂️
 
It's not actually about "winning and losing" - when players have outfitted and optimised their ships for completely different roles (as if playing different games). It's about having ones time wasted by someone who faces no risk or challenge in the encounter which may last seconds and cause hours (or more) of re-work to recoup the losses.

I expect some see pwning non-combatants as something to boast about though.

Well... time is wasted for a reason if some one is hauling forts for his/her power in a shieldless T9 and I'm in a murderboat camping at his/her power HQ system.

The game says: ENEMY so it's fully legit to kaboom.

Complain FDEVs then for such loss. :LOL:
 
Well... time is wasted for a reason if some one is hauling forts for his/her power in a shieldless T9 and I'm in a murderboat camping at his/her power HQ system.

The game says: ENEMY so it's fully legit to kaboom.

Complain FDEVs then for such loss. :LOL:
All PP supporters are legitimate targets for every non-PP supporter. Who marks himself so clearly as a bad devilish person must be punished.
 
Well... time is wasted for a reason if some one is hauling forts for his/her power in a shieldless T9 and I'm in a murderboat camping at his/her power HQ system.

The game says: ENEMY so it's fully legit to kaboom.

Complain FDEVs then for such loss. :LOL:
This is why the waters get muddy.

I understand that by picking a "power", you are declaring your allegiance and war on their enemies.

In this context, it is folly to fly a ship into dangerous territory and not expect it to get attacked. This is the situation where a complaint about being attacked cannot be justified. This is the case where you can legitimately say, build better, improve your skills etc.

Steve
 
All PP supporters are legitimate targets for every non-PP supporter. Who marks himself so clearly as a bad devilish person must be punished.
And this is new to you? Factions and groups have always gunned for hostile powers in their systems (even Sandro alluded to it with the 'freedom fighter' mechanic).

But like I always say- expect trouble and trust no-one.
 

Robert Maynard

Volunteer Moderator
Not to mention pre- blocking the possible gankers using INARA.

Sometimes I do wonder if a weighted Open actually makes sense if people opt out of the dangerous part.
All that would do is encourage players disinterested in PvP to block any player that shot at them, ever.

A blanket bonus for playing in Open would be ill applied, as most of Open is as devoid of other players as Solo, plus there's the aforementioned block option.

A bonus for PvP interaction would be abused by players gaining rewards designed for contested interactions by colluding to "earn" them uncontested.

Then there's the "elephant in the room" regarding reward based on risk, e.g. players in engineered ships face less risk, so should be rewarded less than players in non-engineered ships. Players in stock Sidewinders could have quite the influence on the galaxy, even more so in Open, if risk / reward influence / payment were implemented properly.
 
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And this is new to you?
Ähhhh...no... did i write this is new? PP supporters can battle themself as much as they wish. I would also encourage every non pledged player (if he is capable) to attack every pledged player on sight. PP supporters (all, does not matter what power) are the only clear targets, that no one have to be in doubt if his victim is a bad person (the in-game char) and derserves it.
 
If you can't stand the idea that you're not the biggest fish in the pond
Gankers are not the biggest fish in the pond, i have no respect for them at all and it still takes no skill whatsoever to attack a trader with a wing of highly modified combat ships.
Ive engineered 60+ ships, unlocked everything in the two years ive been here, triple elite (V in trade and Expo) etc etc, why are they any better than me??
I have far more respect for explorers and those who search out in game lore like the Raxxla questers than some muppets sitting blocking a mail slot or just wanting to ruin other peoples gameplay and i cant believe folks defend these idiots.
I will continue to block them all when in Open, luckily as i spend most of my time in guardian sites, i HAVE to play in Solo or some turnip blows up my ship because a T7 sitting on the surface is a huge challenge to destroy (yes ive had it happen).

O7
 
This is why the waters get muddy.

I understand that by picking a "power", you are declaring your allegiance and war on their enemies.

In this context, it is folly to fly a ship into dangerous territory and not expect it to get attacked. This is the situation where a complaint about being attacked cannot be justified. This is the case where you can legitimately say, build better, improve your skills etc.

Steve

Muddy waters... aye, anyway by a case yesterday I've winged up with an ALD pledged CMDR [enemy] who was collecting bounties in one of our systems (=>supporting our local controlling faction) so it is not always given that kabooming enemy ships makes the best choice. 🤪
 
The idea that the game has or designates predefined roles that cannot be deviated from, or that role-playing is limited to one's adherence to these arbitrary roles that the game doesn't actually mandate, is the single most idiotic assertion I have ever heard with regard to this game.

Likewise, claiming that the game's implementation of the Pilots Federation was intended to be more than a very loose club, whose members weren't expected to frequently be at odds, flies in the face of everything the game actually is, making such an assertion an entirely artificial, personal contrivance.

I'm not a ganker and I don't play a ganker character, but I do not want to have anything to do with anyone who thinks they are the sole arbiter of what constitutes proper role-playing in this game, nor those who try to force their ideals of what a correct experience is upon me via matchmaking exclusions.

I accept that I have to tolerate these unwanted impositions upon my game, or deal with an even less than optimal situation, but I do feel compelled to point out the abject hypocrisy and harm of this behavior.

Likewise, in a game like this, the idea that all gameplay must be part of some arbitrarily 'legitimate loop', with said legitimacy contingent on being provided with some reward token, that the game long ago made irrelevant, is nearly as absurd. My CMDR has not needed credits, or materials, or even faction reputation for a very long time. He would thrive if he never encountered another unit of any of those things. He does not need any more garbage and NPC favor is meaningless. I consider this a very positive development that all that crap is behind me, because I do not enjoy contextless looter-shooter or faux-trade gameplay theme park rides. The real game began when that nonsense ended.

If it's not for each player to decide what constitutes ganking, who would be in an unbiased position to do so?

It doesn't really matter what constitutes ganking, if ganking isn't against the rules. This is doubly true in the case of blocking and block lists, because there are no rules as to how that can be applied either. A list of CMDRs wearing Remlock underwear (all of them of course) is every bit as legitamate as a list of those arbitrarily deemed 'ganker'.

The game says: ENEMY so it's fully legit to kaboom.

For the first six years I played the game, civilian massacre missions were labeling all CMDRs "Mission Target".

Anyway, the game's UI doesn't dictate who my CMDR's enemies are. For me, these are dictated by organic cause and effect, suspicion, extrapolation, rational presumption with varying degrees of prejudice, based on the situation at hand...almost anything except the arbitrary dictates of hamfisted mechanisms assigning colors to my CMDR's HUD.

it still takes no skill whatsoever to attack a trader with a wing of highly modified combat ships.

It certainly takes skill to prevail in such attacks, otherwise my CMDR's trade vessels would have been shot down in encounters with these wings.

I will continue to block them all when in Open, luckily as i spend most of my time in guardian sites, i HAVE to play in Solo or some turnip blows up my ship because a T7 sitting on the surface is a huge challenge to destroy (yes ive had it happen).

My CMDR's exploration/trash recovery ships have been attacked at Guardian sites, more than once. I've never lost one, because I applied the skills required to survive or prevail in these encounters.

Your opponents not playing by your personal rules of engagement does not make them the problem. Your definition of skill, or PvP, or whatever, are not the single most correct ones.

You're certainly entitled to block whom you see fit, but I consider it a small mercy for the rest of us that you spend most of your time in Solo, because the last thing I want is being excluded from the content I enjoy because you've decided it's ok to shield me behind your personal sense of propriety via non-contextual means.
 
Which are what when you are siting in an SRV?

Basic situational awareness to realize when someone is approaching, or has relogged into the instance. Immediately dismissing one's vessel and killing the SRV lamps (which are visible from extreme distances). Quickly assessing the threat potential of the newcomer, and if they are likely to be hostile, either moving to an area where it is safe to recall and evacuate, or setup a counter-ambush, hardware (or allies) permitting.

With a lightly equipped T-7, my CMDR's goal would simply be escape.
 
Tell me what in-game rewards you get from ganking? Money? Any more materials than by blasting NPCs? Seems to me there is no legit "gank" game loop.
It depends on whos being called a ganker I think.

For example, BGS groups killing rivals limited their impact on the BGS in question, people trying to stymie the opposition in a competive CG, or Powerplayer killing a rival factions commander caused the opponent to have to invest more time and credits into the tug of war than they originally envisaged, and in the earlier times (when credits werent so obscenely available and bonds etc could be lost due to death) could make an opponent retire from the competitive event in question.
 
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