are ship interiors never coming?

I notice those kinds of improvements too. And they never mention them anywhere. It's like they're doing things right in front of us, and noone makes note of it. It boggles the mind why they dont, other than all of this is building towards future things to come, and these are meerely steps towards it.
FWIW, there are tons of fixes and improvements in each release that never make the patch notes.
 
We were told that a feature rework was happening in early 2023, we've recently been told that updates 15 and 16 will be coming, but what happens after that? It's cards close to chest time again.
It always was. Business as usual - the game continues to develop, and they don't have to share anything with you (but sometimes will, in the Dev interviews), you've already bought the game.
 
Of course we'll get them, along with the Panther Clipper, general availability of the Cobra mark IV, full VR support, atmospheric planets and the release of a native "next gen" version of the game for consoles including Odyssey and "live" mode 🤔😀🤘 ...
soon-300.jpg
 
My honest opinion is IF they ever are added it will be a paid expansion like Odyssey due to the amount of work that would be needed to do interiors for 38 different ships. In any case I'd be happy, but quite surprised, if it ever happened.
Apologies for being late to the thread.
While there are about 38 different ships, there would only be about 22 different interiors (I made a list in a post somewhere, I'll try to find it).

My opinion? I'd love ship interiors, and even if that meant buying a new expansion even as a Founder (who is supposed to get all the expansions), I'd do it. I've had my money's worth by this point, but I feel the reality is Frontier are winding down Elite Dangerous for end of life. I'll be happy to be proved wrong though.

EDIT: Here's the list
Hmmm .... How many different interiors would it really be? Let's list them all (grouping similar ship models together) ....
1. Sidewinder
2. Eagle & Imperial Eagle
3. Hauler
4. Adder
5. Viper mkIII & Viper mkIV
6. Cobra MkIII & Cobra mkIV
7. Diamondback Scout & Diamondback Explorer
8. Type 6 & Keelback
9. Dolphin [1]
10. Imperial Courier
11. Asp Scout & Asp Explorer
12. Vulture
13. Federal Dropship & Federal Assault Ship & Federal Gunship
14. Type 7
15. Alliance Chieftan & Alliance Crusader & Alliance Challenger
16. Imperial Clipper [2]
17. Krait Phantom & Krait MkII
18. Orca
19. Fer-De-Lance
20. Mamba
21. Python
22. Type-9 Heavy & Type-10 Defender
23. Beluga
24. Anaconda
25. Federal Corvette
26. Imperial Cutter

[1] While you might think the Dolphin, Orca and Beluga are the same model, and they might be, the fact they are incrementally bigger ships means they would have differing internal layouts.

[2] The same applies to the Imperial Clipper and Cutter, again, being a larger ship means it would have a different layout.

So, 38 ships, 26 internal layout models. Not as much as it might seem. Is it more work than all the settlements and stations and outposts? I don't know, but Frontier are a games development company, they employ developers, it's their job to make things like ship interiors.
 
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I feel the reality is Frontier are winding down Elite Dangerous for end of life.
Really? I'm not sure what gives you that impression. If at any time it would've been a couple of years ago when we had the ending of all GalNet articles and Community Goals stopped, as did all communication from the CMs. Turns out that was when activity was at its peak developing Odyssey and the new planet tech engine, etc. Now we have a major innovation with the Thargoid invasion AI.
 
Really? I'm not sure what gives you that impression. If at any time it would've been a couple of years ago when we had the ending of all GalNet articles and Community Goals stopped, as did all communication from the CMs. Turns out that was when activity was at its peak developing Odyssey and the new planet tech engine, etc. Now we have a major innovation with the Thargoid invasion AI.
Well killing off the console versions, with zero effort to release a "next gen" version of the game, not supporting VR and putting all their eggs in Odyssey's questionable basket for a start - even for the "chosen few" that can play Odyssey, it's very combat based, with pretty much nothing for those not only after it 😯😂🩲😀🤘 .
 
Well killing off the console versions, with zero effort to release a "next gen" version of the game, not supporting VR and putting all their eggs in Odyssey's questionable basket for a start - even for the "chosen few" that can play Odyssey, it's very combat based, with pretty much nothing for those not only after it 😯😂🩲😀🤘 .

Just cuz the stuff they've added isn't what you personally want to play, doesn't mean the game's dying or development is winding down - if anything it's the exact opposite.
 
Just cuz the stuff they've added isn't what you personally want to play, doesn't mean the game's dying or development is winding down - if anything it's the exact opposite.
I've heard many people say that Odyssey and 4.0's performance in general isn't what they want, so even many people who CAN play Odyssey and "live" mode are choosing not to and playing in "legacy" mode, but it would be nice to have a choice and have SOME say in the direction of the game!! 😯😂🩲😀🤘 ...
 
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Well killing off the console versions, with zero effort to release a "next gen" version of the game, not supporting VR and putting all their eggs in Odyssey's questionable basket for a start
They explicitly said they were taking effort off console to ensure the PC version of the game got development, so that's the opposite of end of life. Oh, and VR was a side project of a single developer who left FDev years ago, so it's not surprising they're not implementing further VR - it wasn't part of the original roadmap anyway. Just a nice-to-have, that they were lucky to have an expert on who worked on it for no extra cost.
 
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It's cards close to chest time again.
Yes - but that's probably worked out better for them than being more talkative would have.

If they'd revealed back in ~April that U14 would be "full scale Thargoid War" then by the time it was released in November players would have had so long to talk about it, suggest ways it could work which turned out not to resemble how it did, etc. that by the time it actually showed up everyone would be complaining it wasn't the Thargoid War they'd imagined.

As it is, they've released it as more or less a surprise, without critical bugs and with no more than the normal amount of major bugs, and it seems to have been the best release since at least Fleet Carriers or Beyond 3.3 for getting player interest up after release day and getting positive conversations going on the forums about its content. Regardless, even the people who haven't been impressed with the Thargoid War, or just don't feel it's their sort of content, aren't criticisng it on the grounds that we weren't told it was coming sooner.

If it's good they don't need to hype it up in advance and if it's bad it doesn't help when they do, so they might as well keep quiet.

They explicitly said they were taking effort off console the ensure the PC version of the game got development, so that's the opposite of end of life.
Yep - the console support and Legacy in general being left behind only makes sense to bother with if there's an intent to keep doing some sort of development for the next few years. If not, just never quite admit (even to themselves) that console Odyssey isn't going to happen, and avoid the hassle of the Live/Legacy split too.

Which is not the same as there being "another Odyssey-sized piece of development as a major expansion" on their plans, of course.
 
They explicitly said they were taking effort off console the ensure the PC version of the game got development, so that's the opposite of end of life. Oh, and VR was a side project of a single developer who left FDev years ago, so it's not surprising they're not implementing further VR - it wasn't part of the original roadmap anyway. Just a nice-to-have, that they were lucky to have an expert on who worked on it for no extra cost.
It's "cutting off your nose to spite your face" and it leaves most of us with no new content, but I guess it's a first World problem at the end of the day and we CAN go play other games, but it's not very nice and we'll miss what Elite could have been - I would have loved to have NPCs flying any of my ships that I'm not using like in the X series, but oh well! 😯😂🩲😀🤘 .
 
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Which is not the same as there being "another Odyssey-sized piece of development as a major expansion" on their plans, of course.
Given the ludicrous speculation about Odyssey (and indeed about any patch) I wouldn't blame them for never talking about future plans ever again, even in vague terms. This fandom does tend to take the sparsest of hints and spin it into "boarding actions against walking Thargoids" type nonsense then build themselves up to the point where anything would be disappointing. I keep hearing that the Elite playerbase are greybeards, but they act more like entitled 3 year olds sometimes.
 
They explicitly said they were taking effort off console to ensure the PC version of the game got development, so that's the opposite of end of life. Oh, and VR was a side project of a single developer who left FDev years ago, so it's not surprising they're not implementing further VR - it wasn't part of the original roadmap anyway. Just a nice-to-have, that they were lucky to have an expert on who worked on it for no extra cost.
Shows only how clueless they really are, as the base game is a prime VR poster child.
 
Apologies for being late to the thread.
While there are about 38 different ships, there would only be about 22 different interiors (I made a list in a post somewhere, I'll try to find it).

My opinion? I'd love ship interiors, and even if that meant buying a new expansion even as a Founder (who is supposed to get all the expansions), I'd do it. I've had my money's worth by this point, but I feel the reality is Frontier are winding down Elite Dangerous for end of life. I'll be happy to be proved wrong though.

EDIT: Here's the list
I wonder .... perhaps this is technically not possible , or perhaps there are legal reasons but hypthetically speaking, coming from this as an old man gamer who used to love the modding community back in the day with quake or doom or unreal fan made maps.

I wonder if FD could not spend some pretty serious devtime creating a sandbox ship designer.....
each ship would have an empty internal space split into the different internal compartment sizes.l supplied by FD
then every other month month they could have a competition with players tasked with designing internal compartments for 1 ship ..... covering all the possible options for each ship. at the end of the competition FD could vote on each compartment size and module and the best ones make it into the game with the winners getting their name inserted somewhere into the design.

performance wise again am sure once designed the software could run some tests on it to work out memory usage etc and if it falls outside of certain limits it fails .

yes this would be work..... but surely such tools would be useful for their engine anyway?

just random spitballing. I imagine it would generate huge interest from players as well as lots of coverage in pcgamer etc

before you shoot me down for being silly take a look at the fan made sidewinder and viper ship interior done in unreal engine



IF this worked it could be later expanded to base internals etc
 
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I hope that not.

I havent this game for walking inside my ship, or for pew pew on ground with poo poo pistols.
So for me both aspects are waste of effort, which could go to...more space stuff.
 
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