Maximum anaconda jump (not nuetron boosted)

The engineered FSD V1 at a human tech broker is a class 5. The Anaconda can use an engineered class 6. I don't know if the C5 FSD V1 would surpass an engineered C6. Others might.
The c6 preengineered FSD has an optimal mass of 3182.x tons if mass manager is applied, so it is better than the normal c6 increased range.
 
The better question is what do you need such a useless piece of junk for?

Do you mean the Anaconda in general or the jump build?

If the latter, mine is mostly my module shopping and engineering truck. I buy and strap everything on it, then go engie hopping. No long waits for stuff to transfer from my carrier to the engineer shop and back.

Just today I used it to buy all 6 AXMCs I wanted, two jumps away from my current location. Brought back with me the four large and transferred the two mediums only because of the four exp-weapon limit.
 
Do you mean the Anaconda in general or the jump build?

If the latter, mine is mostly my module shopping and engineering truck. I buy and strap everything on it, then go engie hopping. No long waits for stuff to transfer from my carrier to the engineer shop and back.

Just today I used it to buy all 6 AXMCs I wanted, two jumps away from my current location. Brought back with me the four large and transferred the two mediums only because of the four exp-weapon limit.
? Wrong post?
 
The c6 preengineered FSD has an optimal mass of 3182.x tons if mass manager is applied, so it is better than the normal c6 increased range.
Imagine a special 8A FSD double or triple engineer where one of the buffs is it can be slotted into an anaconda....
 
No the v1 double engineered class 5 does not surpass even a 6A regular. The v1 double engineered class 6 was a reward in colonia that was given twice in 2 months within the last year and a month. It wasnt unlocked to be sold... i hope they do it again...
The CGs were run concurrently in Colonia and Alcor so potentially there are Cmdrs with 4 such drives. (I have 2 sets) That was a year ago so I'm hoping the drives will make it to the tech-broker before too long.
 
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The CGs were run concurrently in Colonia and Alcor so potentially there are Cmdrs with 4 such drives. (I have 2 sets) That was a year ago so I'm hoping the drives will make it to the tech-broker before too long.
Class 5 was a cg to send it to a tech broker. The cg for thr class 6 was not... or is this misinformation?
 
91.50LY is the best I have managed. Here's a video of me neutron-jumping 366LY:
Source: https://youtu.be/SordqOSAd4o


This required the following:
  • Everything max G5 lightweight
  • Class 5 Guardian FSD booster
  • Double-engineered 6A FSD
  • The Stripped Down 4D thrusters trick
  • Legacy G5 lightweight sensors (11.58T)
The last one is what enabled me to sneak out a bit more than usual. 93LY sounds implausible - as far as the modules in this build are concerned, I believe the sensors are the only one where a legacy G5 'God-roll' still beats engineering 2.0 with the improved blueprints. Other legacy modules are still useful for different purposes (eg Cutters with class 5 shields).

As to the utility of such a build, it is undoubtedly niche - but not completely useless. Just after Distant Worlds 2 I made a trip to the bottom of the galaxy (and back again) that required the ship to be engineered to such extremes.
Source: https://youtu.be/M8cCxSCBjJU

Note that this was before fleet carriers and the double-engineered FSDs. With either you can now go there and return easily enough, although there's not much to see.
 
This is my exploration Anaconda, which has a maximum jump range of 88.43LY. That's about as good as I could get it with it still being actually useful for exploration, so higher ranges are possible. Not sure how 93LY would be feasible, but it might be? Stripped down of everything but with core components unchanged and mine is just under 90LY.


Ugh… the unoptimized build is painful.. 😐

  • Surface scanner in the size 1 slot
  • Shield in the freed up size 4 slot
  • FSD booster in the freed up size 5 slot
  • why not have a size 6 cargo rack in the freed up size 6 slot instead? They only weigh as much as you put in them so you at least have the option to load it if you ever need it.
 
Ugh… the unoptimized build is painful.. 😐

  • Surface scanner in the size 1 slot
  • Shield in the freed up size 4 slot
  • FSD booster in the freed up size 5 slot
  • why not have a size 6 cargo rack in the freed up size 6 slot instead? They only weigh as much as you put in them so you at least have the option to load it if you ever need it.
On the one hand, yes urgh 😝

On the other hand, you don't need all the modules maxed/optimized anyways 🤷‍♂️
 
Before engineering, an Anaconda when stripped down could do around 40 LY max. :)
Indeed.

41.17 LY, that was max jump range of conda, before horizons, but with its stock 32t fuel tank. Litte more was possible to add into jump range, if smaller fuel tank was used (16t = 2 jumps), but it was not good idea since 32t fuel tank was only enough for like 4 jumps at max range... and since we aint had stars filter or anything like it, getting into brown stars area bit too far could meant the end of trip (or call for fuel rats), with those undersized fuel tanks, before checkin route and fuel levels prior to jumpin... quite few cmdrs learned that hard way, back in the day..
 
It's +0.07 LY jump range. What am I gonna do without that? :ROFLMAO:
As it happens I really did need it…here is my flight plan for the discovery I linked above. If you look at the main and reserve fuel tank levels in the fuelling plan, they ended up with just 400kg between them, which is exactly the mass saving from this little trick.
1672579432290.png


This was my fuel gauge when I made it back:
1672579412957.jpeg

Probably the first and only time this level of detail will ever be required; I think the spreadsheet was as much fun as the flying!
 
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