Thargoids in Colonia?

I may have stumbled across something that may be of significant future gameplay interest. My Stargazer fleet carrier is due to pass through the following system on its flight plan, EOCH PRUAE HH-U D3-3245. However the system appears inaccessible. The Galmap reads THARGOID OCCUPIED SYSTEM !!! Could this be a glitch or something more ominous for the future of us all in Colonia space? After repeated efforts I seemed to have gained access to the system and the Stargazer is now parked in orbit around a Neutron Star... Time to investigate.
 

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A glitch then? For a moment I thought Colonia was about to go to war... Though that day could still indeed be just a few weeks or months away.
 
Well in Colonia there is one Guardian and one Human Tech Broker. But Guardian sites to gather materials are 21,000LY away. Let's hope that they never show up. :)
 
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Well in Colonia there is one Guardian and one Human Tech Broker. But Guardian sites to gather materials are 21,000LY away. Let's hope that they never show up. :)
Interestingly, the station that sells the guardian weapons has a history of being movable between systems. Might be relevant if a thargoid attack ever happened there.
 
I may have stumbled across something that may be of significant future gameplay interest. My Stargazer fleet carrier is due to pass through the following system on its flight plan, EOCH PRUAE HH-U D3-3245. However the system appears inaccessible. The Galmap reads THARGOID OCCUPIED SYSTEM !!! Could this be a glitch or something more ominous for the future of us all in Colonia space? After repeated efforts I seemed to have gained access to the system and the Stargazer is now parked in orbit around a Neutron Star... Time to investigate.

If you try to jump your FC before the cool down is over you get the erroneous message as above on all systems instead of the normal message.
 
It's inevitable.
I think the entire Colonia Bridge project happened for a reason and I think these Thargoid invasions are unmaintainable for a reason. And I think this next step in the narrative is going to result in people having to flee to places like Colonia, with maybe a later "take back earth" narrative and the super powers having to relocate and setup boundaries out that way. I also think that there's been a Tech Broker at Jacques in Colonia for a reason and also why there are Guardian sites within about 8K LY (may even be closer ones) from Colonia ...And? I feel like we have been re-reminded about the abandoned Holloway Bio Research laboratory in Colonia for a reason: I once sold hella lot of Thargoid tissue samples/ items and Guardian tech at Holloway, just for the fun of it, as when we all first heard about a Bio Research facility mysteriously having been established there? I think many of us dawned our tinfoil hats that day. Shortly after all that, Cannon Research also ran its own separate CG (I think it was them) that I was a part of, to deliver Thargoid artifacts to the Cannon Research megaship there, of which I delivered even more Thargoid and Gaurdian artifacts to. So, Colonia ought to be rich with Alien tech. These were back when I was playing on Xbox, though and I abandoned that account when I moved over to PC and had my asset value transferred over, losing all of my permits, rep etc.
Anyway, I think Holloway was there researching possible drive techonlogy based on Thargoid tech, was my theory...if not? Weaponry. In hindsight they may have even been an extension of Azimuth...or a competitor. Maybe even Salvation itself. It seemed to have gone abandoned just in time for the Salvation narrative.

I'm taking a break from the Thargoid narrative to move all my crap out that way again, since now there are G5 engineers, compared to the early days when there weren't and you couldn't really buy a single A-rated module out there at that time. All of that has changed now so I'm going to be setting up shop there waiting for the bugs to come out that way and just busying myself with exploration and human PVE/ PVP until that day. I can't wait for the day AXI has to head out there for invasions. Much of surrounding Colonia was scanned and explored between 2014 to early 2016, before FSS and before RamTah's scanner upgrades, so I wouldn't be surprised if there are Thargoid and Guardian crap to find around there, just a short throw away. Star density is greater there, so would be easy to overlook.
 
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It's inevitable.
I think the entire Colonia Bridge project happened for a reason and I think these Thargoid invasions are unmaintainable for a reason. And I think this next step in the narrative is going to result in people having to flee to places like Colonia, with maybe a later "take back earth" narrative and the super powers having to relocate and setup boundaries out that way. I also think that there's been a Tech Broker at Jacques in Colonia for a reason and also why there are Guardian sites within about 8K LY (may even be closer ones) from Colonia ...And? I feel like we have been re-reminded about the abandoned Holloway Bio Research laboratory in Colonia for a reason: I once sold hella lot of Thargoid and Guardian tech at Holloway, just for fun, as when we all first heard about a Bio Research facility mysteriously having been established there? I think many of us dawned our tinfoil hats. Shortly after, Cannon Research also ran a separate CG I was a part of, to deliver Thargoid artifacts to their own megaship there, of which I delivered even more Thagoid and Gaurdian artifacts to. So Colonia ought to be rich with Alien tech. These were back when I was playing on Xbox, though and I abandoned that account when I moved over to PC and had my asset value transferred over, losing all of my permits, rep etc.

I'm taking a break from the Thargoid narrative to move all my crap out that way again, since now there are G5 engineers, compared to the early days when there weren't and you couldn't really buy a single A-rated module out there at that time. All of that has changed now so I'm going to be setting up shop there waiting for the bugs to come out that way and just busying myself with exploration and human PVE/ PVP until that day. I can't wait for the day AXI has to head out there for invasions.
They can't do that, it would cause a lot of people to quit if you take away their systems, especially the core systems.
 
They can't do that, it would cause a lot of people to quit if you take away their systems, especially the core systems.
If there's one rule of Elite Dangerous everyone should know by now, it's that Frontier will never alter the narrative in such a way that it would permanently impact non-participating players. What I mean by this is that many people who play ED have/want nothing to do with Thargoids. New players. Miners. Traders. Explorers. PvPers. These people aren't forced to participate in the war, and if the war bleeds into what they want to do in ED, we have a problem.

Yes, the Thargoids may take some systems and cause travel delays, but I highly doubt Frontier would ever make changes that took away key resources from everyone who just wants to fly their spaceships and have fun doing other things in this game.
 
Yes, the Thargoids may take some systems and cause travel delays, but I highly doubt Frontier would ever make changes that took away key resources from everyone who just wants to fly their spaceships and have fun doing other things in this game.
True, though the Thargoids could easily take out 90%+ of the bubble and not have that much effect on that.

Not that - on current balancing - they're going to capture very much more space than they already have, of course.
 
True, though the Thargoids could easily take out 90%+ of the bubble and not have that much effect on that.

Not that - on current balancing - they're going to capture very much more space than they already have, of course.
They can't. They can barely keep the systems they invade for longer than a few weeks. And what would they want with systems that have no ammonia worlds in them anyway?
One day there will be an effective insecticide.
 
Engineer systems and Shinrarta are pretty much the critical systems, don't see any of those staying in bug control anytime soon.
 
They can't. They can barely keep the systems they invade for longer than a few weeks. And what would they want with systems that have no ammonia worlds in them anyway?
One day there will be an effective insecticide.
Currently, for every one system the AXers take back from Thargoids...The Thargoids take (approximately) forty other systems.
This seems to be the reason Aegis recommends preventative tactics - ie targeting the Orthrus.

Will this make a difference? Will Cmdrs take notice? Will things get rebalanced? Or, as you say, perhaps there will indeed be an effective insecticide created?
Unless something big changes, the bubble will be overrun in a year or two 😬
 
Currently, for every one system the AXers take back from Thargoids...The Thargoids take (approximately) forty other systems.
No, nowhere near that bad at the moment. The current status is that humans win about 25 systems a week, and the Thargoids put 40 more into play total at the start of the next week.

At 15 net systems a week, counting the uninhabited ones they need to take as well, the bubble wouldn't fall until well into the 2100s/3400s. And the systems get easier the further they are from the Maelstrom, so that rate will gradually move in favour of the human side - a stalemate around 25-35 LY out from each maelstrom is most likely under current rules.

Even if people stopped opposing them entirely it'd be 50 years to take the bubble and probably 5 years before they hit anywhere important.

(Obviously Frontier could give them a bit of a boost to make them faster, but their two most recent changes have been in the opposite direction - at the start they could have taken the bubble in 25 years)
 
If there's one rule of Elite Dangerous everyone should know by now, it's that Frontier will never alter the narrative in such a way that it would permanently impact non-participating players. What I mean by this is that many people who play ED have/want nothing to do with Thargoids. New players. Miners. Traders. Explorers. PvPers. These people aren't forced to participate in the war, and if the war bleeds into what they want to do in ED, we have a problem.

Yes, the Thargoids may take some systems and cause travel delays, but I highly doubt Frontier would ever make changes that took away key resources from everyone who just wants to fly their spaceships and have fun doing other things in this game.
Didn't the Devs straight up say that one of the extreme consequences, assuming no one participated was exactly that, loss of the core systems, locking off of engineers if they are caught in an invasion. I mean they even said Colonia isn't safe either and not assume that Thargoids wouldnt pursue the player base. So I mean that sentiment seems to contradict what you just said.

Now granted thankfully people have participated, but unless there is some kind of max expansion phase or some sort of tactics or strategy shift. the players as best they can are fighting a loosing war. We are just taking it on faith that Fdev will introduce a balance upending twist later.

I'm personally banking on somehow getting guardian AIs to come and fight the goids.
 
Didn't the Devs straight up say that one of the extreme consequences, assuming no one participated was exactly that, loss of the core systems, locking off of engineers if they are caught in an invasion. I mean they even said Colonia isn't safe either and not assume that Thargoids wouldnt pursue the player base. So I mean that sentiment seems to contradict what you just said.
If they did that, you'd see an outrage here on a scale of what's happening in France right now.
 
If they did that, you'd see an outrage here on a scale of what's happening in France right now.
It would completely cripple the new player experience, as well as the gameplay of everyone who just wants to do other things in ED. So yeah, France levels of outrage.
 
Didn't the Devs straight up say that one of the extreme consequences, assuming no one participated was exactly that, loss of the core systems, locking off of engineers if they are caught in an invasion
Yes, but they very carefully didn't say over what timescale.

The Thargoids currently get 40 new Alerts a week - 5 per Maelstrom - and prioritise expanding to the closest systems to each Maelstrom first, where possible.

The most threatened engineer system is I think Ram Tah in Meene, which is 43.33 LY away from Maelstrom Taranis - or about 600 systems out. Taranis currently controls or is attacking 135 systems, so needs to capture another 465 systems to get to Meene, which will take a minimum of 93 weeks in the complete absence of opposition.

"In two years time, one relatively minor engineer might finally be threatened, if absolutely no-one participates in opposing them" is rather less urgent than they implied.

We are just taking it on faith that Fdev will introduce a balance upending twist later.
They did that two weeks ago. As a result the speed at which the Thargoids can place new Alerts has been approximately halved, and the difficulty of defeating them per system has been significantly reduced too. Rather than gaining net 70 systems a week as before (which would still have taken about a year to get as far as Ram Tah), they're now on course for net 15.

But they get easier to fight as they get further from the Maelstrom, so while they can get net 15 while fighting in the 20-25 LY distance range, they won't be able to sustain that at 30-35 LY distance. Ram Tah is likely entirely unreachable.


(Even on their old faster progress of 80 alerts per week, net 70 won, it would still have taken them most of 20 years to clear out the bubble - the bubble is just too big to be attacked quickly. "They'll go for Colonia once the bubble's done" was never something they'd have needed to implement)
 
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