Newcomer / Intro If you dock your ship in a Fleet Carrier, and the FC moves, what happens to your ship?

Your ship moves with the carrier (or the megaship). Some megaships have regular course schedules you can check in-game. If you don't want to risk waking up on the other side of the Galaxy, don't dock on an unknown carrier and then log off. Especially not when you're flying a ship without long range capability.
There's also some fan folklore about something like that - some new players have been tricked to dock on a carrier, which then jumped to a far away location where those players only had the option to mine and sell to that carrier.
 

Robert Maynard

Volunteer Moderator
There's also some fan folklore about something like that - some new players have been tricked to dock on a carrier, which then jumped to a far away location where those players only had the option to mine and sell to that carrier.
It's not "fan folklore" - some players were apparently sanctioned for operating the Carrier and getting other players to mine for them.
 
As with Jonah, you go with the whale mate!
It is better if you can at least swim for it, ie make sure you have some 25-30ly jump. Then you can always bale.
 
As with Jonah, you go with the whale mate!
It is better if you can at least swim for it, ie make sure you have some 25-30ly jump. Then you can always bale.

Can they not also use the escape pods in the FC concourse - I thought that was what they were provided for.
 
Can they not also use the escape pods in the FC concourse - I thought that was what they were provided for.
Those are too new for the incident mentioned, only available in Odyssey and most of us are probably uncertain where they will take us.

If a rescue ship moves somewhere else your ship might move with it but be aware that the original rescue ships just vanished dumping your ship into the associated damaged station.
 
Those are too new for the incident mentioned, only available in Odyssey and most of us are probably uncertain where they will take us.

...

I meant I thought that the miner hijacking was what made F D introduce the escape pods. I was out of the game at that point so I might be mis-remembering something on /r (yes I used to live on /r, sorry).
 
Thank you for the replies. Good to know. I won't spend the night on a FC.

On a similar thread, what happened if you had a ship in system captured by Thargoids, can you still recall them to where you are?
 
I meant I thought that the miner hijacking was what made F D introduce the escape pods. I was out of the game at that point so I might be mis-remembering something on /r (yes I used to live on /r, sorry).
Could be but IIRC the hijacking was not long after the introduction of FCs and the escape pods came well after the release of Odyssey so a good while later.
 
From a carrier users point of view, there is no easy way of telling who is docked on their carrier and no way of warning them of an intent to move:)

One could of course change the carrier name to say it is jumping at 10 or whatever...

However, yes it is not great that one never knows if there are player's ships parked in the carrier.
 
Why should i be responsible for anyone docking on my Carrier?
If they leave their ships/modules on my Carrier, they do it at their own risk

Well maybe you should restrict access to friends or whatever if you feel that way. I think if someone sets up their carrier for any sort of trading with players then they should actually feel a degree of responsibility for those who have visited because of those activities. Your choice of course.
 
Well maybe you should restrict access to friends or whatever if you feel that way. I think if someone sets up their carrier for any sort of trading with players then they should actually feel a degree of responsibility for those who have visited because of those activities. Your choice of course.

You cannot really expect for someone else to take responsibility for your ship, right?

So if i open my carrier, it comes with no guarantees - which means people can dock on it, repair, rearm, whatever, then fly off.
If they are nearby (docked or anywhere in the instance with my carrier), they will receive the notification in case a jump is scheduled

Other then that, it goes with the other mantras:
  • dont fly without rebuy,
  • dont leave your ship unattended,
  • dont leave your srv unattended,
  • dont log off on a carrier you dont own etc.
 
Would setting access level to none before jump get rid of any stowaways?

nope

However, if you do that and they get stuck on your carrier, they can suicide and following the rebuy they will be placed in the last Station they docked (plain rebuy, no need for suicidewinder)

to be clear: if you set the docking permissions to none, someone who last docked on your carrier will not respawn back at your carrier following a rebuy, but at the last Station (station as in a non-carrier station) they docked before docking at your carrier.
 
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