I know that one PD won't stop a tharg missile, but can it be done?
What about 2 or 3?
Cheers.
What about 2 or 3?
Cheers.
The swarm doesn't care if you're cold.Out run them, or remain cold they dont fire at you
I have the 2 CG pd's with 5000m range, they do not work against caustic missiles which is a bit stupid imho.IIRC the missile is too close by the time the PD is effective and so: maybe? But don't go by that its probably wrong...it may not be effective anyway due to missile rate of travel.
In a chieftain this might be true, but what about a corvette that sits in the thick of it, being fired at from all sides. 2 point defence top and bottom works well. It isnβt broken, itβs just different.Those missiles are not really hard to outrun (their timer is quite low), and even if one connects, overheating into certain of heat % will burn out caustic effect, and if that is done correctly, only few % of modules health per each "overheat" along very litte hull dmg is lost... like 1% or 2% only.
Never seen an artichoke? Is probably just some Fibonacci series visualised. All the fractals are just math.
I have the 2 CG pd's with 5000m range, they do not work against caustic missiles which is a bit stupid imho.
If you need to shoot down the Caustic Missiles from the Interceptors / Scouts, Packhounds and Seekers make quick work of them so you can get back to the fight quicker.I managed to target a caustic missile and try and shoot it down with 2 large turreted ax multicannons. Only did about 20% damage to it before it got too close and hit me, which I was really surprised by, seemed to have more hull than a scout
Our PDTs do not work against both Caustic Missiles and Thargon Missiles - they actually do nearly no damage to them at all.And what's wrong with the PD?
I suspect there is a gameplay reason behind it, though I have trouble figuring out what it is. Maybe to enforce specific loadouts and upgrade chains....
Our PDTs do not work against both Caustic Missiles and Thargon Missiles - they actually do nearly no damage to them at all.
I'm sure there's a gameplay reason, and I think it's very simple. Fighting Thargoids is supposed be different from fighting humans, and caustic damage is a major factor. If you can shoot down caustic missiles too easily with PD, just about the only way you're going to get caustic damage is if you're careless enough to fly through the cloud of a recently killed Thargoid - and that's very easy to avoid even for a second rate pilot like me. Useless caustic missiles means corrosion almost ceases to be a meaningful factor fighting the Thargoids. So in a sense, yes it is to push you to do things differently. Same goes for the Thargoid swarms, and so on.I suspect there is a gameplay reason behind it, though I have trouble figuring out what it is. Maybe to enforce specific loadouts and upgrade chains.