Thargoid Maelstrom - Interceptors and caustic damage

What I hate about content like this is you are not suppose to be able to solve it until new tech comes out in game.

In the interim you do Gallipoli like charges into certain damage and lack of access to the content under development.

Only through a bug was it discovered that that parts left behind by the mines will be used as a consumable in gear probably used to weather the effects of the cloud.

This is precisely like the "grelics" released after the Salvation debacle. You burn a bunch of time making them and testing them, but the reality is there is not functional content for them yet.

It's the worst kind of place holder hand waving and it builds up a disdain for the game like pesticide biological magnification in predators.

Braben once said "Winter is coming" when the glacial release of Thargoid content was happening.

Starfiled is coming is my only response to the giant flatus the Maelstroms represent.
 
you sure about that

only through a bug or people hacking again....

seemed obvious from the first minute inside the cloud that all these new materials means new stuff to follow..not to mention common sense.

and like the grelics and the obelisks
2 orbs are better than 1
stuck on orbs not relics, why?
every device has more than one purpose, many have several purposes.
no-one around to re-program the automatic response thousands of years later...hmmm
things unknown get marked as bugged, almost as fast as it is noticed. time well spent on finding clues.

there are a lot of bugs, cannot argue that at all.

but it just bugs me that people cry bug rather than do some research.

and then many wonder why fdev gives such standardized responses or none at all.


we currently have roughly 1/3 of a puzzle that seems no-one is trying to solve.
untrue, I know a few cmdrs are searching very hard to find the other pieces.
 
You're right, you can survive longer as you would have more caustic resistance.
There's a limit where GHRP > HRP + Deep Plating.
If you conda had a single HRP it would look something like:
GHRP: 3984 caustic hit points
HRP+Deep Plating: 4047 caustic hit points
So if you ship has around the 4000 armour mark then GHRPs are in fact a disadvantage since 5% of the hull < increase in HP you get from deep plating.
Once you get higher armour...(there's a tipping point, not done the maths on this, but lets say 6k) then the 5% caustic res bonus is now better than the deep plating mod.
Medium to small ships should go for HRP+Deep Plating and large ships should use GHRP
Seems to be some confusion here about what "caustic damage" actually is; it's a type of damage done by the scouts and interceptors when they shoot at you (alongside the kinetic/thermal/explosive category types). Caustic resistance reduces the damage taken from the swarms and interceptor/scout cannons - if it hits your hull directly without phasing through a shield. The DOT effect is simply hull damage over time, it can only be cancelled and not reduced.
 
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seemed obvious from the first minute inside the cloud that all these new materials means new stuff to follow..not to mention common sense.
This is standard for most games I would assume.
Seems to be some confusion here about what "caustic resistance" actually is; it's a type of damage done by the scouts and interceptors when they shoot at you (alongside the kinetic/thermal/explosive category types). The DOT effect is simply hull damage over time, it can only be cancelled and not reduced.
Nope, no confusion. The DOT effect is hull damage over time...caustic damage. Having caustic res means the damage per tick is reduced.
 
This is standard for most games I would assume.

Nope, no confusion. The DOT effect is hull damage over time...caustic damage. Having caustic res means the damage per tick is reduced.
That is my understanding, having got a T10 with all GHRP into a Maelstrom as it survives for longer. The other item that is missed out is it has an effect on module damage. Along with decontamination limpets GHRP can add a lot more effective HP to a build. Btw can we make our hull out of limpet metal ;)
 
That is my understanding, having got a T10 with all GHRP into a Maelstrom as it survives for longer. The other item that is missed out is it has an effect on module damage. Along with decontamination limpets GHRP can add a lot more effective HP to a build. Btw can we make our hull out of limpet metal ;)
I assume limpets are made out of the same stuff as the “Caustic Proof Cargo Rack” …
 
That is my understanding, having got a T10 with all GHRP into a Maelstrom as it survives for longer. The other item that is missed out is it has an effect on module damage. Along with decontamination limpets GHRP can add a lot more effective HP to a build. Btw can we make our hull out of limpet metal ;)
I kept wondering why people wanted to GHRP instead of the meta Alloy HRP as I thought the latter would have higher caustic resistance. So I looked it up. Nope. Guardian has a higher resistance (5% vs 3%) and more hull reinforcement as well. Wow... what was the point of the meta alloy HRPs then? sigh I sense another upcoming CG target...
 
You can't avoid caustic damage in the maelstrom.
This is 100% not true AT all. I was just in the maelstrom taking ZERO caustic damage just flying and chilling, following the little caustic guys even, and nothing. Then, after a good 10-15 mins IN THE CLOUD AND BY THE MINES with no caustic damage, all of a sudden the same thing happened to me, my hull just DROPPED. And I was dead.
 
This is 100% not true AT all. I was just in the maelstrom taking ZERO caustic damage just flying and chilling, following the little caustic guys even, and nothing. Then, after a good 10-15 mins IN THE CLOUD AND BY THE MINES with no caustic damage, all of a sudden the same thing happened to me, my hull just DROPPED. And I was dead.
Sync issue
 
I kept wondering why people wanted to GHRP instead of the meta Alloy HRP as I thought the latter would have higher caustic resistance. So I looked it up. Nope. Guardian has a higher resistance (5% vs 3%) and more hull reinforcement as well. Wow... what was the point of the meta alloy HRPs then? sigh I sense another upcoming CG target...
There is a 'hidden' factor too in that GHRP provides more module protection and not just hull reinforcement, especially when using repair limpets in conjuction with the inate resistances.
 
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