Since Engineering, Burst and Pulse lasers have really fallen behind beam lasers, in large part because of how engineering effects work.
Just as one example, compare a fixed C4 Pulse Laser with Overcharged to a Fixed C4 Beam Laser with Efficient.
As you can see, the efficient Beam Laser has both better DPE, and better DPS. This raises the question of why you would ever use an overcharged pulse laser? The answer being, of course, you wouldn't. The same exact thing applies to Rapid Fire and Short Ranged, leaving only the relatively useless effects like Sturdy or Lightweight.
Now you could just buff all these engineering effects for Pulses specifically and call it good, but I think that misses the crux of the issue. The problem isn't that beam lasers have better damage than pulse lasers, the issue is that pulse lasers aren't different enough from Beam Lasers to make it worth that sacrifice.
What do I mean? Consider that a fixed beam laser will tend to be quite difficult to hold on target for long periods of time. Because you need to keep on target CONSTANTLY to do your maximum DPS, fixed pulse lasers should tend to be better than fixed beams, because you only need to hold on target for a fraction of the time. You can see a similar design paradigm with Cannons versus Multicannons, where cannons can outcompete multicannons, due to only needing to be on target for a fraction of a second, while multicannons require constant perfect aim.
The problem is, pulse lasers fire too fast to actually draw any benefit from this. As you can see above, the C4 pulse laser(which fires slowest of any of the pulse lasers), still fires at a very fast 2.6 shots per second. That's fast enough that it still requires the same perfect aim as the beam laser, meaning they are functionally indistinguishable from beam lasers - just with less damage. The same broadly applies to Burst Lasers, as well.
So the answer doesn't lie in engineering at all; it lies in slowing the fire rate of pulse and burst lasers to allow players to benefit from their easier firing style. I'd like to see something more like this:
C4 Pulse Laser(Fixed)
Damage Per Shot:26.9
Rate of Fire: 1/sec
This allows players to take full advantage of the more precise firing style, and will make Pulse Lasers an actually reasonable choice when used as fixed weapons, much like Cannons are when used in the same way! (Burst Lasers would have similar changes, with a longer refire delay between bursts, but with bursts having the same fire rate, requiring slightly superior aiming capability in exchange for increased performance)
Pulse/Burst Lasers have been useless for long enough. It's about time they had a better use, don't you think?
Just as one example, compare a fixed C4 Pulse Laser with Overcharged to a Fixed C4 Beam Laser with Efficient.
As you can see, the efficient Beam Laser has both better DPE, and better DPS. This raises the question of why you would ever use an overcharged pulse laser? The answer being, of course, you wouldn't. The same exact thing applies to Rapid Fire and Short Ranged, leaving only the relatively useless effects like Sturdy or Lightweight.
Now you could just buff all these engineering effects for Pulses specifically and call it good, but I think that misses the crux of the issue. The problem isn't that beam lasers have better damage than pulse lasers, the issue is that pulse lasers aren't different enough from Beam Lasers to make it worth that sacrifice.
What do I mean? Consider that a fixed beam laser will tend to be quite difficult to hold on target for long periods of time. Because you need to keep on target CONSTANTLY to do your maximum DPS, fixed pulse lasers should tend to be better than fixed beams, because you only need to hold on target for a fraction of the time. You can see a similar design paradigm with Cannons versus Multicannons, where cannons can outcompete multicannons, due to only needing to be on target for a fraction of a second, while multicannons require constant perfect aim.
The problem is, pulse lasers fire too fast to actually draw any benefit from this. As you can see above, the C4 pulse laser(which fires slowest of any of the pulse lasers), still fires at a very fast 2.6 shots per second. That's fast enough that it still requires the same perfect aim as the beam laser, meaning they are functionally indistinguishable from beam lasers - just with less damage. The same broadly applies to Burst Lasers, as well.
So the answer doesn't lie in engineering at all; it lies in slowing the fire rate of pulse and burst lasers to allow players to benefit from their easier firing style. I'd like to see something more like this:
C4 Pulse Laser(Fixed)
Damage Per Shot:26.9
Rate of Fire: 1/sec
This allows players to take full advantage of the more precise firing style, and will make Pulse Lasers an actually reasonable choice when used as fixed weapons, much like Cannons are when used in the same way! (Burst Lasers would have similar changes, with a longer refire delay between bursts, but with bursts having the same fire rate, requiring slightly superior aiming capability in exchange for increased performance)
Pulse/Burst Lasers have been useless for long enough. It's about time they had a better use, don't you think?