No Single Player offline Mode then?

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well i hope they will make the Server Software available for the offline Players so they can run the game in local mode. I backed this game because david sayed that we can Play it offline. If he had sayed "NO ONLY ONLINE" i never had backed. I belive that many other Players backed for the same reason i did. So i dont wonder that this thread have already over 182 sides.
 
I love internet statistics 99% of the time because they're 100% pure guesswork.

Anyway, DiabloIII can now be played offline. On the PS4 I don't have to log in first... it perfectly conforms to the PS4's offline modus. I love it to bits.

Which is the truly hilarious part. Diablo 3 on consoles is the superior experience to Diablo 3 on the PC, why? Because Blizzard proved you can actually provide an offline experience. It's a lot of smoke and mirrors when it comes down to it, and until Frontier Developments puts forth a much better and much more crystalline and technical explanation than the posts thus far, I'm very tempted to call on what they've said. So far the reasons that they've given are far from technically insurmountable, far from computationally impossible, and far from out of the reach of even modest gaming rigs.

So really, this stinks of DRM by the back door and a design decision being window dressed as a technical one.
 
A question: has it been established how often "from time to time" means as far as a connection to the servers? Also, has it been established how crappy/undependable one's internet connection will be able to be and still play online solo?

Yes it has. Play Online Solo. Pull your ethernet cable or switch off your router. Try trading/docking/jumping etc. Time how long it takes for you to be kicked out of game.
 
Exactly, but do you really believe that there will a huge sweeping change over Beta3 going into Gamma? That the netcode issues will be solved and you'll suddenly be able to engage in graceful spaceballet with your besties? That the SC will suddenly be a exciting trip through a gauntlet? That the spacestations will suddenly be varied and uniquely different from eachother? That you won't need a notepad anymore to keep track of your spendings and earnings? That all the best A-grade stuff will suddenly be available whenever you want it at so much a snap of the finger? That you'll never go bankrupt because the insurance suddenly covers stuff like an insurance would instead of this non-sensical sci-fi crap?

I advise to buy industry-sized bags of popcorn. The 22nd is going to be awesome.

Lol. Ravenhurst, is this your new alt? I see this is a trolling account, and here I thought I was responding to somebody with a at least a little bit of balance.

Let's see.

- connection issues have been steadily getting better, and are essentially non-existent in a private group. I think me and my mates will have a fine time
- no idea where the supercruise hate comes from. You sound like a troll from the Star Citizen forum. It's one of the best features of the game, and really gives a feel for the scale of space
- "needing a notepad" for trading would be fine (though I don't feel I need one). Way better than using some sterile app
- the stations have a lot of variance already. All sorts of funky shapes and configurations out there.
- I'd hate for the A-grade gear to be readily available without having to look for it. It's a good feature, not a bug.
- you feel insurance is too expensive? Hahaha! :D
 
Don't expect everyone that actually cares about playing the wide plethora of games available to modern gamers -mostly all requiring an internet connection to even log in- to compromise their gaming to suit your terrible connection.

Don't bother replying, your connection will probably drop mid writing the sentence out and i'm bored with the repetitive nature of this thread so i'm going to go back to the game now.

No, but I'll reply. No-one's asking to compromise the gaming of others. They just want an option that allows them to play a game offline that they have trouble connecting to online. And have you ever thought that in some locations, the choice of service provider is very limited? You may have obtained the fastest service you could get so that you can game uninterupted, but others don't have the luxury of choice.
 
The stats are in the open for those who care to draw their own conclusions from them:
https://forums.frontier.co.uk/misc.php?do=whoposted&t=58789

10% of all posts are just 2 people says a lot ;)
And because it's opinion day...
I've been waiting for elite 4 ever since FFE was a disappointment (Frontier was a much better game imo even with the police check the first time you dock every time you load the game and requiring a dos boot disc to actually get it to run ;))
And...I'd still be playing Frontier if there was an actually decent Win32 version of it like JJFFE (which i have played a fair bit on modern OS's which don't support 16 bit). Running the games in dosbox was pretty awful so yeah....my point is...

Having a version of Elite that could be played for many years to come would be perfect. Yes, there is the annoyance that if and when the servers shut down in 2, 5, 10, 20 years i.e. who the hell knows when, I'll be a bit miffed if I can't fly around space because chances are there'd still be a lot of exploring to do etc...400 billion systems is probably more than anybody will be able to visit unless you mobilised every single man, woman and child alive which probably isn't likely.

But
Until that happens...
I've been waiting to play a new Elite for nearly 20 flippin years! And if not 20, then the early 2000's since rumours of Elite 4 started and the product page listing on Frontier Developments website years ago...
I damn well will play a new Elite if I require an internet connection or not, if i play "multiplayer" or not (because I'd damn well like to make my brothers life a living hell when he eventually gets it...we don't get on.)
There ain't nothing gonna stop me playing Elite. I don't care if it was a supposed promise, the way I read the kickstarter is it's how they'd like it to happen, not set in stone. Other comments like on the reddit posts you can't take as gospel.
The fact is the way it has been built with the evolving galaxy etc at the core of it...yeah, i understand why it isn't going to happen.

Could they have taken steps earlier in the development to put in place the ability to have a fully offline mode? Maybe possibly. Did they realise this wouldnt be possible when they'd forged ahead with the evolving player driven economy and galaxy? Obviously not. And as they say hindsight is always 20/20. Whats done is done. I doubt there's any going back. Hey, maybe they could run another kickstarter to fund development of the static offline mode with stock missions as per Frontier ;)

At the end of the day...I'm an Elite fan. I didn't play the original but Frontier was the first PC game I ever personally bought if not the first game I'd ever personally bought (I played a lot of specturm and NES games) and it is still my all time favourite. Many hours flying around in a Viper...and starting in an Eagle long range fighter...which makes me say the E: D eagle is a bit different to the 1990's version ;) I bought FFE as soon as i knew it existed. I'll play E: D as long and as much as I can after waiting so many years for it.

Thanks Frontier Developments for bringing back a major part of my childhood.

P.S. Is Ross 128 gonna be in the game and will you be able to get a Ross 128 prison permit to get there? ;) Sorry it was always the first thing I did :p
 
Then people who bought the game from the store directly on this basis can request a refund. If they backed the Kickstarter, they have to assume the risk that all KS projects come with.

The risk is the company going bust. But if they are ok but not delivering the rewards that were promised, the company (not kickstarter) is legally bound to refund the money. (from the kickstarter terms)
 
No, but I'll reply. No-one's asking to compromise the gaming of others. They just want an option that allows them to play a game offline that they have trouble connecting to online. And have you ever thought that in some locations, the choice of service provider is very limited? You may have obtained the fastest service you could get so that you can game uninterupted, but others don't have the luxury of choice.

By asking FD to waste dev time on the 1% of users who will care about solo offline which will affect 100% of users game content, EVERYONE who is crying for offline is asking for compromising the experience of others.
 
Online mode on start is a simple protection like DRM to get maximum cash.
Later, probably after 6-12 month they will enable offline and will present as extra feature (like with simcity). I'm sure.
When offline mode will be available, pirated version will appear on torrents...
 
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10% of all posts are just 2 people says a lot ;)
We still only take two rows in the table. When you consider I'm posting here and my brother - sans internet - isn't? Not wondering how many others expecting offline play, who aren't online, aren't here to respond themselves?

99% of my posts are correcting misinformation.
 
How would you imagine exploration and unexplored systems would work with a fully offline mode? That is the bit I never got my head around. Offline and known worlds only I can get my head around. But not offline and the full universe.

Proceedural generation. See Limit Theory, Banished, or any other game that generates it's map/universe/resource node structure upon game initialisation, it's amazing what you can do with good code and a good understanding of how to generate things based on a ruleset. All you need is a seed and away you go.
 
It's not just about the quality of your internet connection, it's about the uptime for the servers at the other end too. Sim City fell foul of that in a big way - it took almost a week from launch for people to be able to connect to the servers reliably: http://kotaku.com/5991077/your-complete-guide-to-the-simcity-disaster

And WoW: Warlords of Draenor is suffering similarly: http://wow.joystiq.com/2014/11/14/warlords-of-draenors-launch-failure-and-where-responsibility-li/

So you might have the best home internet connection money can buy, and still be unable to play the game because of game bugs, or server downtime, or DDoS attacks, etc.

That is always the case with online gaming, your point is ?

I have been playing MMO's etc long enough to know the first week of release will be mental and mostly unplayable, still 2 years into release gw2 has massive disruptions to its servers for every large update.

Its the price you pay for an immersive multi-player world.

What does a week mean in the larger scope of things? That i go and play other games whilst i wait for the server load to recover probably, hardly a terrible ordeal.
 
Online mode on start is a simple protection like DRM to get maximum cash.
Later, probably after 6-12 month they will enable offline and will present as extra feature (like with simcity). I'm sure.

No, they won't. Offline isn't game compatible, according to Michael from Frontier.
 
I stand by the company's decision

It makes sense that there everyone should experience the same persistent universe. If it is not interactive, then people will complain of others jumping into the game from offline mode with a fully loaded ship and asking why the game environment is different.
 
That does suck. I'm surprised you bought into the beta with a crappy connection as you seem to have, and didn't just pre-order (banking on the now-mythical "offline solo"). Have you asked for a refund given this news?

Of course, they might be able to fix it such that one's connection could drop for a few minutes at a time and still catch up once re-established.

It's not always bad, but when it gets bad, it takes a few weeks to get repaired, especially with TWC cruddy service. I called early this week, someone will be out by the end of next week. I've tried to get a refund, but the page reports an error. I figure I will wait a few days and try again when there isn't so much attention on their refund system.
 
I have been playing MMO's etc long enough to know the first week of release will be mental and mostly unplayable, still 2 years into release gw2 has massive disruptions to its servers for every large update.

Its the price you pay for an immersive multi-player world.

Very true! lol I don't think I have ever been around an online game launch where it wasn't awful for at least a day or two.
 
Just want to add my name to the list of those unhappy about the lack of proper offline mode.
.
I also want to know what 'from time to time' means regarding connection being needed. If it is needed every time I buy or sell a commodity, then that is NOT an offline mode.
I am just stating my opinion for the information of FD.
.
For the record I have been very impressed with progress of the games development & I am still looking forward to playing it, but I DID purchase with the expectation of an offline mode, so I am disappointed & feel a little let down by this late announcement, and I struggle to understand how it cannot be made possible in some way.
 
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Yes, there is - Michael has covered this point many times in the other thread, so I'll try boil it down here.

As development has gone on over the two years, the scope of the project - like any software development project - has changed. They have had engineers work on the problem, but have come to the conclusion that for Elite: Dangerous to succeed on a commercial level, they cannot support two games - which is basically what would happen if they continued down this path.

Exactly.
FD might release offline version 1-1.5 yrs later, when overall commercial output of the game will become acceptable,
(probably with timing of the planetscape addon release).
 
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