No Single Player offline Mode then?

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A question: has it been established how often "from time to time" means as far as a connection to the servers? Also, has it been established how crappy/undependable one's internet connection will be able to be and still play online solo?
 
I have had to change my ISP three times over the last few months, because i demand a service that does not drop ever.

It is not rocket science, if you want to play games on a reliable internet pay whats required and get a decent connection.

Don't expect everyone that actually cares about playing the wide plethora of games available to modern gamers -mostly all requiring an internet connection to even log in- to compromise their gaming to suit your terrible connection.

Not to say this isn't a first class terrible post by itself, but what's really pushes it over the line is that FD themselves have cheaped out on hosting so that their idea of "the cloud" is one specific host in one specific geographic location.
 
A question: has it been established how often "from time to time" means as far as a connection to the servers? Also, has it been established how crappy/undependable one's internet connection will be able to be and still play online solo?

If it is anything like the beta, if you lose internet for 1 second or more, even just sitting in space doing nothing, u get dropped. I know that from experience.
 
It is serious and they won't of taken any decision lightly. AFAIK there isn't any official clarification of exactly what the change is. So it's hard to know it's impact on anybody in particular until we know the details.

Yes, there is - Michael has covered this point many times in the other thread, so I'll try boil it down here.

When Frontier did the KS, one of their design goals was to have an offline component for the game.

As development has gone on over the two years, the scope of the project - like any software development project - has changed. They have had engineers work on the problem, but have come to the conclusion that for Elite: Dangerous to succeed on a commercial level, they cannot support two games - which is basically what would happen if they continued down this path.

They had to make a hard decision - release only a single player game, or release only a multiplayer game. The second path was already too far traveled, so a business decision was made to no longer put the time and resource into single player - or the whole project might fail.

Everyone needs to take a step back - Frontier have not failed to deliver their Kickstarter, they have in many ways succeeded, something a lot of KS projects can't actually boast.

(Disclosure - I backed at the Premium Beta level, so for me the promises of the KS are not as relevant)

If people read the offline support as gospel truth that it would come, they will be disappointed. More pragmatic people read it and realise it was an aspiration and that in two years things have changed along the way to the point I make above - they simply don't have the resources to meet that aspiration.

It seems people want to see Frontier fail completely now because of this, which is actually a rather nasty attitude to take, rather than take all the positives that have come out of this and make it so much better.
 
I don't want my offline game linked with the online world.. I never did..

The game has evolved beyond the realms of that possibility. It was always an online game first. What you wanted might have been possible had the game not evolved.

I'd be really disappointed if the game winded up being limited to a static game just to be playable offline. And expecting fd to create two games is unreasonable.

It's a shame but it's competently understandable.
 
I can get over it but the poor sods with connection problems are stuffed.
They wont know yet and wont be able to complain yet but I suspect they will.

Folks, listen to this wise person. He does his awatar justice.

At the same time I feel disgussed about some people here who just don't want to understand and patronise on others.
 
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It's quite disappointing really.

Not having offline single player will seriously cut into the longevity of this game.
10 years from now FD could have already pulled he plug for whatever reasons that may arise, meaning the game is gone, not playable for anyone anymore.
Meanwhile, Elite 1,2,3 will still be around to be played forever.
It will also mean that the game will not be able to be modded, which is unfortunate.
Mods have been a big deal the last 5 years or so in making games very popular and to supplement games with labour intensive content too expensive for the developer to handle.
It's not good for the game to be missing that boat either.

Online only games won't be fondly remembered.
For example Diablo3 will one day be unplayable, while D1 and D2 will still be played.

And to think that plugs aren't pulled on games would be pretty naive.
Anyone remember Hellgate London?
A great game, the developer went broke though and the servers were pulled offline.
Things like this happen quite often to games that aren't backed by a big company with a lot of funds on hands.
Fortunately this game had a single player option, allowing me to reinstall the old game and play it again for old times sake.
And many years from now i will still be able to do the same.
Not so for ED unless they change this later on.


Another disappointment is the way FD communicated this to us.
While i'm sure people can understand certain reasoning why it could be difficult or impossible to implement, the way FD downplayed this issue as a footnote doesn't sit well.
The whole PR spin in the newsletter just sends up red flags everywhere.
Don't communicate to your costumers this way, tell them the truth in an honest way and don't regard them as gullible fools eating out of your hand.
It would show them the respect for backing the game which allows the devs to be employed and feed their families every day.
Talk to us from gamer to gamer and a lot of drama will be avoided.


Last disappointment seems to be some part of this community.
A very important feature has just been cut from the game and the message delivered to us in a questionable way.
Yet there's people here saying things along the lines of "I don't care about this feature, and if you do you're stupid".
Honestly, just because the feature isn't important to you, it doesn't mean it's not important to other people.
And don't mention things like 'vocal minority'. There's no way to know who is the majority or the minority.
Remember a lot of people on this forum are just lurkers.
2/3 of the people browsing the forums aren't even logged in or might not even have an account and browse as guests.

I love internet statistics 99% of the time because they're 100% pure guesswork.

Anyway, DiabloIII can now be played offline. On the PS4 I don't have to log in first... it perfectly conforms to the PS4's offline modus. I love it to bits.
 
A question: has it been established how often "from time to time" means as far as a connection to the servers? Also, has it been established how crappy/undependable one's internet connection will be able to be and still play online solo?

You need a good connection cause all request (trade, missions and all) need a server transaction. Hope it answer to your question.
 
I can play online. Others can't.

And to take your OS point - FD promised ED for the Mac with a stretch goal. If they now turned around and said "no Mac version", that would be serious (even though obtaining a Windows PC is far easier for many that getting hold of reliable internet)

Then people who bought the game from the store directly on this basis can request a refund. If they backed the Kickstarter, they have to assume the risk that all KS projects come with.
 
Not being rude - I'm gonna make it Short & clear for those BACKERS (who paid MONEY) who "do not want to understand"

What whould you choose?
Single Solo Offline version which will get hacked & pirated on zero release day, free to play to all who didnt pay a dime,
or Single Online version with markets & system ticks managed my Admins & overall model that you cannot pirate & play for free.

Why do you start a post with "Not being rude" then immediately insult people?
 
It does seem strange why they are forcing this on players.

What harm would it be to let players play in a static universe if they so wish. Yeah it wont be half as good as online solo but thats got to be expected.

It has to be because either its DRM,
or it wont work offline, the game has to communicate with the server to function properly.

Not sure.

But Simcity did the exact same thing. Forced players online. Tried to convince everyone its better this way, would only work this way. Alot of players couldnt even play the game they paid for due to server issues. Spend a year of backlash and lost sales and bad press, to then make it work offline.

And now look at the state of that franchise.

I'm no dev but the example of Simcity should of been a lesson to everyone and is the last thing I would want to emulate.

How would you imagine exploration and unexplored systems would work with a fully offline mode? That is the bit I never got my head around. Offline and known worlds only I can get my head around. But not offline and the full universe.
 
While I get the reasons given for cancelling offline I'm very disappointed that I'll not be able to play the game whenever FD turn the servers off. Thinking I'd have a beautiful version of Elite to fly around in for years and decades to come was one of the reasons I upped my kickstarter contributions and bought into the Alpha.

So as "always being able to play the game even if FD go bust" is not now on the table I'm voting with my wallet and not giving any more funding to FD by buying skins, game extras etc. from now on.
 
I have had to change my ISP three times over the last few months, because i demand a service that does not drop ever.

It is not rocket science, if you want to play games on a reliable internet pay whats required and get a decent connection.

Don't expect everyone that actually cares about playing the wide plethora of games available to modern gamers -mostly all requiring an internet connection to even log in- to compromise their gaming to suit your terrible connection.

Don't bother replying, your connection will probably drop mid writing the sentence out and i'm bored with the repetitive nature of this thread so i'm going to go back to the game now.

Thats good for you, unfortunately thats not an option for some.

Looking at the latest Ofcom stats, it shows that only 77% of the UK population have Broadband. Now I'm not for one moment saying all the other 23% want to play ED, of course not. But some might. but now they cant?

I can play it, I will play it and I love it but also I try to think of others and how upset I would feel in their place. and I would be very disappointed indeed
 
Why do we need another thread on this topic?
Why did you read it and reply to it?

To answer your question - because the point in the OP is not well-made elsewhere (or if it is I have missed it). Given that FD claim to have designed offline out of the game, I don't have much hope they will change their minds. But a pledge reward's fit-for-purpose matters. You would not order a gas cooker if you knew you didn't have a gas supply. You would not pledge for a game you knew you wouldn't be able to play.

FD can take a lot out of Elite: Dangerous without placing their kickstarter on very shaky ground, but not its playability.

Edit: and all the debates about whether the game is better/worse online/offline/multiplayer/solo or how many people have reliable internet access or how many people even have internet access are irrelevant. FD could count their potential online players on just one hand and have no case to answer if they had not stated (many times) that the game would be playable offline. "We don't know" that would have been fine.

Offering to refund pledges to backers who can't play online would also be fine imo.
 
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While I get the reasons given for cancelling offline I'm very disappointed that I'll not be able to play the game whenever FD turn the servers off. Thinking I'd have a beautiful version of Elite to fly around in for years and decades to come was one of the reasons I upped my kickstarter contributions and bought into the Alpha.

So as "always being able to play the game even if FD go bust" is not now on the table I'm voting with my wallet and not giving any more funding to FD by buying skins, game extras etc. from now on.

+1 rep, exactly what I feel, although their reasons for cancelling are suspect.
 
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I have had to change my ISP three times over the last few months, because i demand a service that does not drop ever.

It is not rocket science, if you want to play games on a reliable internet pay whats required and get a decent connection.

Don't expect everyone that actually cares about playing the wide plethora of games available to modern gamers -mostly all requiring an internet connection to even log in- to compromise their gaming to suit your terrible connection.

Don't bother replying, your connection will probably drop mid writing the sentence out and i'm bored with the repetitive nature of this thread so i'm going to go back to the game now.

It's not just about the quality of your internet connection, it's about the uptime for the servers at the other end too. Sim City fell foul of that in a big way - it took almost a week from launch for people to be able to connect to the servers reliably: http://kotaku.com/5991077/your-complete-guide-to-the-simcity-disaster

And WoW: Warlords of Draenor is suffering similarly: http://wow.joystiq.com/2014/11/14/warlords-of-draenors-launch-failure-and-where-responsibility-li/

So you might have the best home internet connection money can buy, and still be unable to play the game because of game bugs, or server downtime, or DDoS attacks, etc.
 
Mike addressed this quite a few times in this thread. They have been working hard to try to get it to work but they were not able to. If they had realised this months ago they would have said then.

I don't doubt he agrees it's not great timing but what should fd do other than what they are doing? More to the point, at what point would it have been fine to say it?

Before they realised it?

I'm sorry if I seem dismissive but if you've read all of Mike's posts here then you'd have to be fairly obstinate to not understand.

It's highly unlikely that they realised this within the last few days.

The design decisions made which brought us here would have been piling up over time as they moved more and more of the functionality out of the client and into the server and the problem would have been seen for quite some time, probably months. As to when the decision was made no-one knows.

Given that Michael has said that to create an off-line mode of operation would require a completely new program, it seems as if off-line was not really taken into consideration until it was too late.

The best way the Frontier could have dealt with this would have been to flag up the problem in a statement when it was clear that there was a major issue stating that because of the difficulties off-line mode may have to be sidelined and possibly abandoned, giving the reasons. Later, once the decision had been made again making a straight forward and clear announcement, showing sorrow for the failure to be able to create it.

Yes, there would have been wailing and gnashing of teeth but it would not have been at the current level. Indeed, if one of the issues had been man-power no doubt some people would have tried throwing their cash at Frontier to help them out. Overall though, the decision would have been generally understood and seen as honest and open.

The unfortunate repercussions of the manner that this news was sneaked out are many, including many people now not believing a word either Michael or David say. This is the worst possible outcome and could have so easily been prevented.
 
If it is anything like the beta, if you lose internet for 1 second or more, even just sitting in space doing nothing, u get dropped. I know that from experience.

That does suck. I'm surprised you bought into the beta with a crappy connection as you seem to have, and didn't just pre-order (banking on the now-mythical "offline solo"). Have you asked for a refund given this news?

Of course, they might be able to fix it such that one's connection could drop for a few minutes at a time and still catch up once re-established.
 
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