Being a Good Samaritan doesn't pay.

I thought I'd try my hand at being a good Samaritan by rescuing Occupied Escape Pods. It took me a considerable amount of time, with sessions spread over several days, to collect a total of 339 of them from planetary surfaces.
I then handed them in to the Search and Rescue contact. My reward? a grand total of just under 10 million credits. Now I know that saving lives is worth more than money but come on Fdev, this area of gameplay needs a re-think.
Surely we should receive at least 500,000 credits per pod? If this was so then it could open up a new valued pursuit and a rewarding area of gameplay.
I agree, I've thought the same.

But BTW to be a Samaritan you also have to say, "Let me know if any of those guys need medical attention when you thaw them out; I'll pay for it next time I'm here". :)
 
Occasionally when you destroy an enemy ship, they leave behind an escape pod. When MurderHobos come for my cargo, I collect these pods and store them for that some-day-soon trip to Colonia where Mr. Dorn and I will come to an arrangement. A fitting end doncha think?
The fact scooping these particular pods doesn't trigger any sort of follow up activity, even the mechanisms to trigger this exist, is a crying shame.

It's also a bit contradictory.

  • claim bounty when destroying ship
  • hand escape pods in to.... search and rescue? Not the police?
 
The fact scooping these particular pods doesn't trigger any sort of follow up activity, even the mechanisms to trigger this exist, is a crying shame.

It's also a bit contradictory.

  • claim bounty when destroying ship
  • hand escape pods in to.... search and rescue? Not the police?
Yeah, would be much better if you could crack it open, scan them on foot then kill them for twice the cash. :ROFLMAO:
 
The fact scooping these particular pods doesn't trigger any sort of follow up activity, even the mechanisms to trigger this exist, is a crying shame.

It's also a bit contradictory.

  • claim bounty when destroying ship
  • hand escape pods in to.... search and rescue? Not the police?

It feels more like the Search and Rescue are run like a charity of trying to save lives, and they realised that the cost of having a specialised Seach and Rescue ship and a pilot and fuel and etc, means that it costs X per life saved. So they offer a similar amount to independent pilots per capsule.

We don't know what they do with them next, maybe they may scan who is inside and hand them in to the police for bounty themselves too
 
Well, it's kind of slightly immersion-breaking that occupied escape pods are essentially treated in the game the exact same way as any other salvage. Actual living human beings treated essentially like random materials from some wreckage. You could probably get a better reward from some salvaged tritium than saving a human life (I haven't checked if this is the case, but I wouldn't be surprised).

On the other hand, if authorities paid hefty sums for every saved stranded person, they would go bankrupt in no time. They don't pay you hefty sums in real life either, even if you save someone's life or rescue somebody. You did a good thing, that's your reward.

It would be nice to get a "thanks" from the rescued people, though. Maybe a list of all people you have saved.

People tend to forget that the Elite universe is a cyberpunk one. Mega-corps with more power than actual governments; property more valuable than people; the hyperclass elite ruling over the enslaved masses (whether they’re called employees or outright slaves); and threading its tentacles throughout human space, creating wars for fun and profit, starving multiple systems to enrich itself, and murdering millions for its own entertainment is the Pilots’ Federation, the ultimate source of pain and misery in the Galaxy.

Because unlike most cyberpunk settings, we’re not playing one of the downtrodden yet special few, struggling against the system, but a member of the worst of the worst in the setting. We’re Wayland-Yutani. We’re Omni Consumer Products. We’re the Tyrell Corporation.

Source: https://m.youtube.com/watch?v=hn1VxaMEjRU&ab_channel=rootsrockbelgium
 
We don't know what they do with them next, maybe they may scan who is inside and hand them in to the police for bounty themselves too
This is the 34th century of the Elite Universe. Depending upon upon the government type, they’re either outright enslaved, required to work off the debt they incurred due to their rescue, used for human experimentation, held for ransom, or turned in for the bounty of their head. One way or another, S&R will find a way to make profit…
 
Be thankful they don't put a price on your head... usually...
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There really should be a descriptive valuation of the individual in the pod and a return to sender address for maximum ROI.

Non imperial slave - about the same as animal feed
Rando citizen - about the same as food cartridges
Important citizen - about the same as platinum
Imperial slave - about the same as their indentured contract value - low temperuature diamond or void opal (this isn't the same as bulk trading - those are on the market, this was lost property)
Political figure or wanted criminal - about the same as scanning a plant on a planet that hasn't had a footfall (about 5 million).

The last cateory could be the subject of mysterious stranger tips or a function of the BGS or follow ons after previous scavenger missions.
I like the idea of different values, but you shouldn't know the the value until you hand them in to the search and rescue. The rarer the more valuable. Sometimes you could hit a real jackpot. Kind of escape pod lottery.
 
People tend to forget that the Elite universe is a cyberpunk one. Mega-corps with more power than actual governments; property more valuable than people; the hyperclass elite ruling over the enslaved masses (whether they’re called employees or outright slaves); and threading its tentacles throughout human space, creating wars for fun and profit, starving multiple systems to enrich itself, and murdering millions for its own entertainment is the Pilots’ Federation, the ultimate source of pain and misery in the Galaxy.

Because unlike most cyberpunk settings, we’re not playing one of the downtrodden yet special few, struggling against the system, but a member of the worst of the worst in the setting. We’re Wayland-Yutani. We’re Omni Consumer Products. We’re the Tyrell Corporation.

Source: https://m.youtube.com/watch?v=hn1VxaMEjRU&ab_channel=rootsrockbelgium
Can't say I have heard much about mega corps in ED. Anything lore-wise. Galnet was usually full with articles about President that and runner-up that and this ship vanishes and generally stuff that didn't matter at all. Elite is a world where enemies appear magically out of thin air and are killed in the millions. It isn't realistic at all - the amount of carnage and property destroyed would never be possible realistically. It's an arcade world where we blow up stuff for fun.
 
The issue IMOP is not necessarily pay out but the quality of life interaction.

One action over another, has no discernible outcome, other than a textural mission board, which is just stats, and effectively meaningless, or a BGS which wasn’t intended to be directly played with by players initially.

What FD need to work on is not fiscal rewards but how certain actions have a direct outcome to your relationship with that local faction and importantly how this is represented visually…. to the player and everyone else.
Source: https://youtu.be/-WzS-n0EiCI
 
I thought I'd try my hand at being a good Samaritan by rescuing Occupied Escape Pods. It took me a considerable amount of time, with sessions spread over several days, to collect a total of 339 of them from planetary surfaces.
I then handed them in to the Search and Rescue contact. My reward? a grand total of just under 10 million credits. Now I know that saving lives is worth more than money but come on Fdev, this area of gameplay needs a re-think.
Surely we should receive at least 500,000 credits per pod? If this was so then it could open up a new valued pursuit and a rewarding area of gameplay.

NOTE: a little bit of preachin' and a bit or role play follows. Read at yur own risk. ;)

If one was truly a good Samaritan one would have turned in the pods and refused the monetary reward (yeah - I know can't really do that in game but...). :rolleyes:

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Or you could just imagine to yourself, "self, you're being rewarded for all the bad guys you saved and turned in to the authorities - now you're a bounty hunter." Way to go - ridding the galaxy of all that scum. (y)Then again if you'd just left 'em lie where they'd probably have spent eternity you'd have saved the goobermint that 10 million they gave ya. :cool:

The good guys and gals you rescued will be appropriately grateful (and if you're lucky the gals - well - you know...) and reward you accordingly, maybe, ehhhhh, some of 'em. Hell - maybe yur future wife is in the lot. The bad guys? Figure it out. And good luck - you're gonna NEED it.

So my advice to you would be to hit the nearest bar where ever yur at, get drunk, tip big, have fun, and (since you aren't really a good samaritan) bank that $10 mil and find another outlet for your seemingly altruistic bent. ;)

PS - Take a lesson from your predecessor, Picard. Cpt Kirk wouldn't have wasted his time pickin' 'em up. Spock would'a talked 'im out of it, "Jim. It is not logical. Our resources are better spent on completing our mission". Scotty would have said, "we no hah thuh time, Jim. Leave 'em".
 
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Can't say I have heard much about mega corps in ED. Anything lore-wise. Galnet was usually full with articles about President that and runner-up that and this ship vanishes and generally stuff that didn't matter at all. Elite is a world where enemies appear magically out of thin air and are killed in the millions. It isn't realistic at all - the amount of carnage and property destroyed would never be possible realistically. It's an arcade world where we blow up stuff for fun.
We literally have minor factions that are corporate states that rule multiple star systems like their own private fiefdoms, and one of the major players in PowerPlay is the CEO of the mega-corporation Sirius Corp. In the Federation, large corporations have representation in Congress, and in the Empire anyone with enough wealth can buy a Senatorship.

The second most recent Galnet Article is about a mega-corp, Azimuth Biotech.

I won’t argue that FDev’s continues to skew ED towards the Arcade end of the spectrum in response to the complaints of the Veruca Salt types of the community. I am, however, a big believer in world building via game mechanics. And through Frontier catering to the lowest common denominator of our community, it’s created an in-universe NGO that’s as powerful as the Federation and the Empire (sorry, Alliance, you’re #4), whose members can kill entire settlements with impunity because they exist above the law, whose clientele are willing to spend the yearly pay of five common laborers, just to save face, and feels secure enough in its place in the galaxy to openly advertise its services to commit mass slaughter, black market chattel slavery, and the fencing of stolen goods.

This is a far cry from the state of the galaxy even 50 years ago, where a commander needed to cultivate black market contacts if they wanted to avoid police entanglements in even the smallest of independent systems.
 
We literally have minor factions that are corporate states that rule multiple star systems like their own private fiefdoms, and one of the major players in PowerPlay is the CEO of the mega-corporation Sirius Corp. In the Federation, large corporations have representation in Congress, and in the Empire anyone with enough wealth can buy a Senatorship.

The second most recent Galnet Article is about a mega-corp, Azimuth Biotech.

I won’t argue that FDev’s continues to skew ED towards the Arcade end of the spectrum in response to the complaints of the Veruca Salt types of the community. I am, however, a big believer in world building via game mechanics. And through Frontier catering to the lowest common denominator of our community, it’s created an in-universe NGO that’s as powerful as the Federation and the Empire (sorry, Alliance, you’re #4), whose members can kill entire settlements with impunity because they exist above the law, whose clientele are willing to spend the yearly pay of five common laborers, just to save face, and feels secure enough in its place in the galaxy to openly advertise its services to commit mass slaughter, black market chattel slavery, and the fencing of stolen goods.

This is a far cry from the state of the galaxy even 50 years ago, where a commander needed to cultivate black market contacts if they wanted to avoid police entanglements in even the smallest of independent systems.
Yea, Sirius. But what do they actually do? The corporate factions tended to be more a local occurrence and that is believable. Loaning out rights or setting claims for business. It's a bit like Mass Effects Cerberus org with Sirius - I dont buy it really.
 
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