You could say the same for authoritarian patriarchies, feudal empires, theocracies. The game features those. Maybe too uncritical.
I can, and do. It’s an ugly universe out there… if you choose to pay attention to the little details sprinkled throughout the game.
It doesnt really show players what it entails. Maybe it would ruin the game a bit.
It doesn’t show the players because the players don’t have on-foot access to the universe, except for the Pilots Federation’s enclaves in stations and starports, and some tiny specialized compounds on lifeless worlds. Even these don’t have many variants, even between the
major powers. Which is a pity, but I’m sure it’s on Frontier’s “Itcwould be nice to do someday” list, after all the major stuff is done.
I can suspend my disbelief enough and use it to play with those because my character is motivated to make a better world and tread such governments into the muck but its all headcanon.
It’s not headcanon. Headcanon is explaining the absurd rewards we’re offered for missions is due to the FSD not yet having reached universal adoption, and the Pilots Federation has a near monopoly on access to it. That corporate states exist is canon.
What the words “corporate state” describes will vary from player to player.
It’s narrated. It’s just not very verbose in that narration, which IMO is good for an open-world game. It leaves plenty of room for a player to create their own narrative. It’s the difference between a book and a movie.
Elite is pretty much all head canon to me, it never delivered its story to me.
I played the original and FFE - aside from the planet blurb text there was nothing.
So did I, but there were plenty of details in the game to form an impression on the setting, and that setting remains a dystopian one. Dictators rule entire star systems with an iron fist, and theocracies brutally suppress any hint of heresy. Corporate states keep their workers perpetually in debt to their company store, and suppress any hint of a union. Communist regimes keep their impoverished workers under constant surveillance, criminal syndicates controlled entire systems, and only in the rare Democratic state is freedom and prosperity allowed to flourished.
And in ED, we learn that the Federation, supposedly the bastion of Democracy in the Elite Universe, allows corporate interests to have representation in the Federal Congress, which anyone who’s read “The Wealth of Nations” knows is a very bad thing.
FFE had an empire come out of nothing. Why would people submit to such a rule?
Because the ruling class had guns, and the their slaves didn’t? Of course we learn in ED that Imperial Slaves are indentured servants rather than chattel slaves, which is a lesser class of human trafficking, but when it comes to the game, mechanically there’s no difference between the two. My headcanon is that there is collusion between the Pilots Federation and large segments of Imperial Society to illegally trade in Imperial Slaves as if they were chattel slaves, but that’s most certainly headcanon to explain the difference between what we are
told, and what we are
shown.
It's the future and humanity is emancipating. That is my expectation of a space game. Not a millenium in barbary - it is basically the opposite of an enjoyable utopia for me.
Humans are going to human, and while we have been slowly improving over the last 10,000 years, I doubt we’ll breed a better human in the next thousand years. Our technology may change, but human nature won’t.
My expectation of a space game is for it to have an
interesting setting, and a
true utopia isn’t interesting. Of course, utopias in fiction inevitably have some horrific secret underpinning the illusian of a utopia, but that’s another matter entirely.