Game Discussions Star Citizen Discussion Thread v12

Yeah, as you concede there, the thing which you just called dope was the vid about the 3.18 features. With actual checkpoints etc, rather than just assets.

(Whose performance seems to rely heavily on server load, incidentally, according to the feedback thread)

  • It took me a long time to record the videos with working markers. In 90% of my attempts at video recording, the track markers or HUDs didn't work.
  • It is good that there is a start signal for flying through the checkpoints. Unfortunately, depending on the server load, the audio is also played too late and the checkpoint is then thought not to have been triggered. A simple text "START" and an exact marking of the starting zone would have been necessary.
  • It would be nice if the checkpoints didn't depend on the server load. In my opinion, this should actually be solved on the client side, where the checkpoint times are only checked for plausibility by the server to make cheating more difficult.
  • In the Time Trials, I clearly miss marked zones to fly through and would like to do without the standard quest marker logic. Unfortunately, the actual zone to fly through is invisible, which can cause some confusion.
  • Without a helmet, many of the Time Trials gauges are missing.
  • You can fly through the checkpoints backwards. How so? Is this intended for flying backwards because the checkpoints don't trigger so often? Unfortunately, this is really poorly implemented and not worthy of time trials.
  • Overall, I regret to say - and I wish I didn't - that the implementation of the Time Trial mechanics is the worst I've seen in 30 years of racing and time trialing games (Mario Kart, Need for Speed, GTR, R -Factor, Assetto Corsa aso). Even on the Super Nintendo, the Time Attack mechanic was better thought through and implemented better. Please take an example from the current WoW patch and their time trials. Blizzard has managed to implement it much better when it comes to flight time trials. In contrast to these time trials in SC, in WoW you can always see the way clearly and you are not dependent on markers that are not loaded or cannot be seen due to the background.
  • Displays in the wrong HUD, no new graphical elements in the HUD like arrows for directions to the next checkpoint. Also no clear display of the routes. No clear indication of starting zones. No clear display of the zones to be flown through.
  • I think it's a shame that not one of the routes is a real race track that can also be used with ground vehicles.
  • Unfortunately, with some of the routes you can see that the route is not based on good route planning. Which curve types there are and which curve types you should use one after the other to build an exciting and action-packed track was not always considered. Good job for the first try!
  • Conclusion: tracks OK for the first time, some even good. The time trial mechanics themselves and their implementation on the server side is the worst time trials I've ever experienced in my gaming history.

But of course you bigged up all the other 3.18 stuff, which you haven't tried, previously too. Such is your way :rolleyes:

Good ! You have noticed that the new salvaging profession, the soft death and the derelicts that you can find add a whole new layer of gameplay to the game !
Better and more fun at each patch !
 
Umm.. so basically on stream admitting to using someone else's account, which is strictly forbidden by the ToS?



You agree to comply with these TOS on behalf of yourself and any other person (including any minor children for whom you are the parent or legal guardian) whom you authorize to use any RSI Services with your RSI Account

"Your Authorized Users"

Sure makes it sound like you can let other people use your account.


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But of course you bigged up all the other 3.18 stuff, which you haven't tried, previously too. Such is your way :rolleyes:
So I will come back in 3.18 to talk about it. But I don't see how I could find the new race circuits less fun than the actual ones or be deceived by soft death that is just an improving of the actual brutal death (you can still suicide if you don't want to be part of it). Salvaging seems to work pretty good, I will come back to confirm or not if it's play well for me when in the PU.
 
But I don't see how I could find the new race circuits less fun than the actual ones

Possibly for the same reasons that that guy called the mechanics 'the worst I've seen in 30 years of racing and time trialing games' ¯\(ツ)/¯

There may be design and functionality issues which undercut the appeal of the other additions too. There certainly seem to be some from the streams I've watched...


But your 'see no evil' approach demands that these things must be assumed to be de facto good.
 
Meanwhile the PTU is merrily adding in workarounds for last year's bugs ;)

  • Reinforcement update
Added a workaround to check to see if reinforcements do not leave the ship they will be counted towards the hostiles remaining total even once the ship has left resulting in the mission being incompletable

 
Possibly for the same reasons that that guy called the mechanics 'the worst I've seen in 30 years of racing and time trialing games' ¯\(ツ)/¯
You know you can use these new circuits as the old way in 3.17 without any missions or checkpoints ? I'm eager to discover the new circuits, not to discover the new race missions tied to them or the checkpoint system. If the checkpoint system is not working, I'll simply not use it and launch the new on-demand timer to get my time.
 
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