Suggestion: Inter Astra: Terminal for Ship Transfer Services at ports that don't have it.

In the current Odyssey version, if a player is on foot at a Planetary port or Outpost size starport, a player has no way to transfer their active ship to that location (say it got left behind on a planet's surface for example), they have to APEX to a Coriolis or Orbis starport in order to just get their ship back. That's somewhat annoying.
My suggestion is to add a special terminal to ports that don't have a Inter Astra outright or don't have the shop active that allow players to retrieve their active ship only. Meanwhile the Purchase Ship option could just be NA in that terminal.
Alternately, it could just be programmed into the existing terminals in concourse designs.
Thank you for considering this idea.

2/1/23: Removed phrase about being able to retrieve more than just the active ship. Is was brought to my attention in this sort of statement "Other than the landing pad, where is your stored ships going to park with no shipyard?"
 
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In the current Odyssey version, if a player is on foot at a Planetary port or Outpost size starport, a player has no way to transfer their active ship to that location (say it got left behind on a planet's surface for example), they have to APEX to a Coriolis or Orbis starport in order to just get their ship back. That's somewhat annoying.
My suggestion is to add a special terminal to ports that don't have a Inter Astra outright or don't have the shop active that allow players to retrieve their active ship and their other vessels. Meanwhile the Purchase Ship option could just be NA in that terminal.
Alternately, it could just be programmed into the existing terminals in concourse designs.
Thank you for considering this idea.

Those ports don't have shipyards which is why they don't have Inter Astra, where are you suggesting they put your ship while you are running round on foot?
 
Technically they do have IA, they just don't have any staff. :p

Yeah, and the outposts along the Colonia Bridge have a staffed Apex Travel desk and they can't send you anywhere because there's literally nowhere to send you, more thinking required with some of these setups! (y)
 
You can call your ship to your Location If the ship was abondened on the planet's surface or sent into orbit. It will land near your Location. Depending on Ship size, it will use the landing Zone in the settlement or Outside of it.

I'm thinking of a reason... Ah ok. You traveled to the location via APEX but you want to have your own Ship been send to your Location to go on from there.

I think it is because of the current game mechanism. But the more I try to find a valid ingame / mechanics reason, why it is not possible, the more I think there are more reasons to make it possible.
 
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You can call your ship to your Location If the ship was abondened on the planet's surface or sent into orbit. It will land near your Location. Depending on Ship size, it will use the landing Zone in the settlement or Outside of it.

I'm thinking of a reason... Ah ok. You traveled to the location via APEX but you want to have your own Ship been send to your Location to go on from there.

I think it is because of the current game mechanism. But the more I try to find a valid ingame / mechanics reason, why it is not possible, the more I think there are more reasons to make it possible.

The problem is there is no shipyard, so if you call your ship where is it going to go? The landing pad is the only possible location, and then players can just leave their ships parked there preventing other players in the same instance from landing. Or if there is already a ship on the landing pad then there is nowhere for the ship to go. What if a player tries to call two of his ship using Inter Astra? All locations that have active Inter Astra must have a shipyard, there's really no way around that.
 
Sure, I know how the game works.
But leaving the "a shipyard is needed fact" out, there are already mechanisms ingame, that allow you to call your ship without the need of a shipyard.
 
Sure, I know how the game works.
But leaving the "a shipyard is needed fact" out, there are already mechanisms ingame, that allow you to call your ship without the need of a shipyard.

Yes there are indeed, use them if you need your ship! The same mechanism isn't available from Intra Astra for ports without a shipyard. At ports with shipyards you can move multiple ships there, swap between preferred ships ect. Calling your ship without using a port with a shipyard means you can only call your "current" ship, you can't do it at a port or station and you can't swap ships, all these things are enabled by the shipyard because it can hold multiple of a players ships. This is how it works.
 
The problem is there is no shipyard, so if you call your ship where is it going to go?
Where is your ship stored on the outpost if you left with Apex? It is just not making any sense to invent reasons. Just lack of development time/budget.

Why we are not allowed (or better forced) to free landing pads on outposts/settlements after few minutes. Just let discarding your ship and it will leave outpost/settlement and stay outside (in SC?) with the transponder switched off. Lots of missed opportunities just because of poor management. IMO.
 
The problem is there is no shipyard, so if you call your ship where is it going to go?
The gravel parking lot in the back.

Perhaps the better request is for planterary outposts to have external landing locations accessible by the pilot only by foot. The ship gets parked outside. Obviously no rearm, repair, or other services available. If the parking lot is full within the player's instance.... too bad, the lot is full and you get a message saying this.

This is a pretty cool and realistic solution for planetary outposts.

How does Frontier implement small parking lots beside existing space stations? Magical programming wands.
 
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