No Single Player offline Mode then?

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Dude please, I play games. The whole PC masterrace crap doesn't interest me in the least. Consoles are a point of convenience for when I'm stuck remaining in bed. Whatever people have to say about that is moot. I have as much fun playing a game on console as that I have playing a game on PC.
FUN is why I game.
Not to look down on other people while do a matingdance around my intelbox.

I think his point was to ask if you use windows. A Microsoft product.
 
To clarify my personal position. I have no major issue on needing to connect to the FD servers every time I launch the game to verify I am not a pirate. I hope that they can keep authentication servers up for a long time.. but that's not my issue AT ALL.

(I realise that some people in this thread do want a completely offline experience with zero DRM that can be played without any internet connection but that is not me. Different camp.)

My issue is that I want a single player experience that is NOT AFFECTED BY MULTIPLAYER... AT ALL!

I don't want DYNAMIC UPDATES FROM MULTIPLAYER. I want what is an essentially static game environment that evolves based on emergent AI... just like the original Elite.

This decision made by FD has NOTHING to do with preventing piracy. Nothing.. not a darn thing.. so you people spouting the "anti piracy" line as your primary argument can just stop and go back to the other threads. The decision has EVERYTHING to do with FD deciding that the game THEY WANT TO PLAY is the game that everyone else wants to play, which is an always connected, dynamically reactive (reactive to social/multiplayer) experience..

I, like many, want what was promised: a game that you can play completely offline (apart from authentication) that does not rely on getting micro updates from the the social, trade, news feed of the multiplayer game.

If you don't understand these things, rather than arguing about it.. ask us questions to assist you to understand our point of view.
 
I think his point was to ask if you use windows. A Microsoft product.

I answered that already. I see a PC-OS different from consoles. Two very different things, but both from the same source. I thought that the difference was obvious. But instead of that I get an easy attack and references to console inferiority. Sorry, but do we live on the same planet?
 
The server side information is required to run the game as intended sounds exactly like sim city (5) which was a disaster of EA's making. The server updates just coordinate match making, the random mission list, the stock levels in the markets, and the seeds used to instance randomly generated areas. All of this is just anti-cheating + online DRM and multiplayer support with support for manual intervention and manipulation for server mediated events. Offline is not as hard is claimed and Sim City (5) "server simulations" do the same things Elite Dangerous does, matchmaking, market update (dynamic pricing), zone updates, cloud saves, statistics, and of course DRM. (The only downside single player will have is you can cheat so no cross-saves and no global online events) It took them months to fix because they claimed it was too hard and just using the mods that clearly showed it worked without the server would have one too many eggs on their face.

The game would work offline if they just let the client store the save locally (again like Sim City 5) and run the random seed generation client side all the static content (planets, systems, ships, ... are all already client side and most of the online data is just for position updates).

Literally the only thing between offline single player and online solo play is some UI buttons, a save/load menu, and allowing the client to generate seed values so it can skip online validation. Which is basically what Sim City did after a similar firestorm.
 
To clarify my personal position. I have no major issue on needing to connect to the FD servers every time I launch the game to verify I am not a pirate. I hope that they can keep authentication servers up for a long time.. but that's not my issue AT ALL.

(I realise that some people in this thread do want a completely offline experience with zero DRM that can be played without any internet connection but that is not me. Different camp.)

My issue is that I want a single player experience that is NOT AFFECTED BY MULTIPLAYER... AT ALL!

I don't want DYNAMIC UPDATES FROM MULTIPLAYER. I want what is an essentially static game environment that evolves based on emergent AI... just like the original Elite.

This decision made by FD has NOTHING to do with preventing piracy. Nothing.. not a darn thing.. so you people spouting the "anti piracy" line as your primary argument can just stop and go back to the other threads. The decision has EVERYTHING to do with FD deciding that the game THEY WANT TO PLAY is the game that everyone else wants to play, which is an always connected, dynamically reactive (reactive to social/multiplayer) experience..

I, like many, want what was promised: a game that you can play completely offline (apart from authentication) that does not rely on getting micro updates from the the social, trade, news feed of the multiplayer game.

If you don't understand these things, rather than arguing about it.. ask us questions to assist you to understand our point of view.

Totally agree. I dont not want other players evolving my play experience. I want to make the discoveries and reap the benefits and change the market.
 
I answered that already. I see a PC-OS different from consoles.

My apologies, I missed that.

I get that, actually. I don't like ms games or the console. But I like win7.

That said, I understand why he asked. I'm not done with ms. I just don't like consoles or ms games.

Sorry, but do we live on the same planet?

Not sure I warranted you being rude to me.
 
post number 3000 on page 200 :D surely FD have got to notice this and maybe even provide a solution that makes everybody happy?
 
FWIW I would prefer there to be an offline mode.
I travel ALOT- its part of my job and how I unwind on holiday. I usually go on road trips. I'm finding ELite a great way to unwind. While most hotels have internet access- even lower end Marriot Courtyards, the internet connection speed and type often leaves ALOT to be desired.
 
They also believed that if they were tightlipped and kept duping people into KS-backing and beta-backing with this prospect until the very last moment, that we would take it laying down. There's a difference between being a creative type and being a out of touch with reality developer suffering from tunnelvision.
There's no way you can make me believe that only yesterday they discovered that off-line was impossible. That only yesterday they discovered that they were so coding ims blaue hinein that they went 'Oopsie daisy, better go right out and tell everybody that off-line is now unfeasible'.

They've known this for quite a while, and during that while, people were still buying into the beta believing that there would be Off-line. Frontier merely went 'hey thanks' and waited till they had to come out with it. "It will be allright if we give them five extra ships."

Had Frontier come out with this as soon as it became clear that there was no way Off-line could be coded in, people would've been disappointed. And they would have forgotten about it come monday. I don't think that's going to happen in this case, though.

You can keep calling them liars -- that somehow they're a malevolent company using deception to lure customers who by your admission now cannot enjoy the game -- and it won't make it any more true. And if they had come here 2 weeks ago, I suspect it would have been a very similar reaction.

Michael Brookes explicitly stated this was a known problem, and when they were sure there was no other way, they announced it.

They were still talking about it as an intended feature just a month ago. That's a pretty long-term deception to carry on. You don't think the company cares about its integrity? That they're just in it for the bucks?

Tell me how a deliberate deception as you describe would help them over the long term sell more copies? If so why tell us now? Why not wait another month?
 
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FWIW I would prefer there to be an offline mode.
I travel ALOT- its part of my job and how I unwind on holiday. I usually go on road trips. I'm finding ELite a great way to unwind. While most hotels have internet access- even lower end Marriot Courtyards, the internet connection speed and type often leaves ALOT to be desired.

Solo doesn't need a super strong connection. I have mifi dongle internet at home. I tested solo a lot with it. Works flawlessly except when the servers have the usual issues their end.

I'd recommend investing in a mifi dongle if you can. I use pay as you go. It's perfect for your situation. This would only not be an option if you go to a remote region with no mobile signal.
 
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Solo doesn't need a super strong connection. I have mifi dongle internet at home. I tested solo a lot with it. Works flawlessly except when the servers have the usual issues their end.

I'd recommend investing in a mifi dongle if you can. I use part as you go. It's perfect for your situation.

Hotel connections also sometimes require payment and or their wifi is terrible. Cellphone data can be very expensive (depending on where you are) and if you don't want to use data for a game offline mode would be a very good option.
 
And now that we have another "always online single player game" (with multiplayer capability), how are FD going to prevent the launch day debacles and rollbacks/lost saves that will invariably occur?

If Blizzard couldn't launch Diablo 3 without issues, or EA launch Sim City, what chance does a small studio have for a smooth launch? Are we even going to be able to play in the first week? Will we lose progression, credits, because something rolled back or didn't save properly server side?

And in five years time, when FD turns off the ED servers, what then? How do I get my commander out of the cloud, to continue to play when I have an episode of nostalgia?
 
I believe console version of Diablo 3 does not have always online checks and has 4 player local multiplayer support... (Although the xbox 360 version is easily hacked/pirated/modded/...) it apparently greatly improves performance, responsiveness and isn't affected during DDoS incidents which are pretty much normal on the internet now.

Edit: But Blizzard/Activision do not want said option to exist for PC because reasons...
 
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I couldn't give a monkeys if i own the game or not.. but the fact that playing it offline is no longer an option is grimm

My sympathies and empathy are with those that cannot connect to the internet all the time to fully enjoy this game - recent changes to what they bought into have changed.

FDev have some explaining to do... Some humble transparency regarding their decision wouldn't go a miss if this game and company are to be trusted...

Personally I don't mind having to connect to the internet to play it because I have OK internet but if i had bought into this game thinking offline was an option then I would be upset - (understatement with the amount of money I've invested) yet throughout this Alpha and Beta the network issues have been less than encouraging for a game that will, as we now realise, depend on it. I hope FDev realise the consequences and responsibility they have to their customers now that online is all they are offering.

In terms of investment/time/money developing a game that folk can have available to them in some remote part of this planet (200 yds away from here there is no internet!) for ever, there are easier solutions;
Create a static version of the game on disk or for download that is playable for ever or until bored - just pull up the old algorithm from the original Elite and put it out there with the nice graphics and be done with it - I'd play if I were an eskimo or 200 yds down the road from where I live !

....and tonight as the other side of our planet wakes... FDev's strategy will continue to confuse
 
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You can keep calling them liars -- that somehow they're a malevolent company using deception to lure customers who by your admission now cannot enjoy the game -- and it won't make it any more true. And if they had come here 2 weeks ago, I suspect it would have been a very similar reaction.

Michael Brookes explicitly stated this was a known problem, and when they were sure there was no other way, they announced it.

They were still talking about it as an intended feature just a month ago. That's a pretty long-term deception to carry on. You don't think the company cares about its integrity? That they're just in it for the bucks?

Tell me how a deliberate deception as you describe would help them over the long term sell more copies? If so why tell us now? Why not wait another month?

I've tried this earlier. It generally got ignored.

The last paragraph underpins the point fully; it's one thing to ignore mike's comments in this post, another to think that's a lie and conclude they're tricking everyone and quite another to maintain that logic given the timing of the decision.

They will have made the decision aware that they would get a lot of refund requests. The most cynical should at least agree that is enough reason for them to have tried as hard as they could to make offline work.

I just think it's way off mark, and really quite a sad conclusion, that it's not clear to some that FD really are not happy with this and really wanted to make it work.

I can believe the likes of Sony, Microsoft, blizzard and perhaps even valve not really being emotionally affected by having to upset so many people. But FD are clearly passionate about this game and their community.

It's not a pleasant suggestion to read for me, but I'm not emotionally invested on this project. It must be much worse for them. Particularly as virtually no posts are positive, right now. It's only three weeks or so since everyone was praising then for their hard work.

Mostly forgotten, by some. Perhaps understandable for those who pledged lots of money and now won't be able to play. But the rest just makes this all a pretty low moment.

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Hotel connections also sometimes require payment and or their wifi is terrible. Cellphone data can be very expensive (depending on where you are) and if you don't want to use data for a game offline mode would be a very good option.

I said mifi. Look it up.

It costs me as little as £10 - $15 - a month for 1gb. 1gb is way, way over the bandwidth needed to play solo.

I know hotel connections are costly. That's why I suggested mifi. That might not suit everyone but it sounds like it would suit him.
 
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You can keep calling them liars -- that somehow they're a malevolent company using deception to lure customers who by your admission now cannot enjoy the game -- and it won't make it any more true. And if they had come here 2 weeks ago, I suspect it would have been a very similar reaction.

Michael Brookes explicitly stated this was a known problem, and when they were sure there was no other way, they announced it.

They were still talking about it as an intended feature just a month ago. That's a pretty long-term deception to carry on. You don't think the company cares about its integrity? That they're just in it for the bucks?

Tell me how a deliberate deception as you describe would help them over the long term sell more copies? If so why tell us now? Why not wait another month?

Well, consider this. I have been deciding between Star Citizen and Elite for a very long time. Star Citizen is getting nowhere in my opinion and Elite is nearing release. There's no way SC would ever get off-line, but until yesterday, there was no sign that Elite would retract their Off-line given. It's not a promise, it was given that off-line would be there. I even lurked here before registering and there is even a thread in General that firmly stated that Elite would be online, which totally matched with other information I had collected on Elite sofar.
I think that Star Citizen looks better and sounds more exciting, yet the always online reduces the effective time that I can play it and the collected cost of getting the modules makes Star Citizen not an obvious buy in my position. Yet if Elite didn't had the Off-line given, I would have chosen Star-Citizen as my buy. Because if have to choice to be bitten by the cat or by the dog, I go for the cat.
So feeling that I had well enough researched the pros and cons of both games, I went with Elite.

suckstobemeright_zps8eb97d91.jpg

OUCH right?

And that's why I refuse to believe that a company with history like Frontier mismanages this project in such a way that only in the last week before Gamma they suddenly realise that they can't do Off-line only to hurry online with newsletter going "uhm, we also cancelled Off-line."
They have been developing heavily towards serverside handling of the gamefiles for a long time (as we only learned last friday), yet waited to drop Off-line until the very last moment. I was slightly peeved last night. I thought I was in my right with that.
 
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