For the love of god please fix Scarab Maneuverability

Maybe that's the reason why I don't really fully understand what this thread is about. Sure, the SRV turns around sometimes on low-gravity slippery ice surfaces, but it's not that bad. But that may indeed be because I'm playing with a controller, which has analog trigger for the gas pedal and analog thumbstick for turning. (I don't even know how you turn with mouse&keyboard. Is it with the mouse? Don't tell me you turn with the keyboard...)
Yeah, same - analogue triggers and thumb sticks.

Much in the same way that I'd play a racing game.
 
My understanding of drive assist is that it's intended for a throttle that spring returns to centre when you let go of it, and nudging forward is like cruise control, it increased the set speed. With Drive assist off the throttle just sets the speed to whatever setting the throttle is at (like a car throttle IRL) so it's more about what controller configuration you use than how the SRV handles. ...

Before disagreeing with you I decided to experiment last night. So, your initial statement is basically wrong. When using a throttle (i.e. an axis) then the engine speed is determined by the position of the throttle, no matter if DA is On or Off. (There used to be an argument that DA Off let you get to a higher speed, I did not find that.) The only noticeable difference is that when moving your throttle to zero, the SRV takes it's time to come to a halt - in fact this imprecise stopping is exactly why I never use DA Off.

When using digital throttle commands (keyboard assignments in my case) the DA On acts like your first statement - forward commands increase the set speed that the SRV will travel at - DA Off means the SRV will only move forward (or back) as long as the key is pressed and will slow to a halt if key is released.

I have never tried using mouse so can't comment on that and presume that since the triggers on a controller return to zero when released I assume that (or using bumper instead of trigger) is why DA off would be better in that case. (I know in Forza etc the triggers control throttle and that works like that, only moving while the trigger is held*.)


* EDIT - unless there is a way to change the controller action in Forza which I have never looked for.
 
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..... What I hate most about the SRV is the horrendous sound it makes. ...

You know there is a command buried in the setting for "docking" that? (It doesn't help as much as it purports to.) I agree that the motor noise is ridiculous but FDEV answer to our complaints over the years was always "... it is not intended to use the wavescanner at speed so..."

wavescan.jpg
 
What I hate most about the SRV is the horrendous sound it makes.
The whole paragraph made me laugh :)

The sound in Odyssey is (subjectively obvs but I'm right ;) ) worse than legacy. It's higher pitched, louder and seems to go to maximum volume far too quickly before you're up to speed.

There used to be an argument that DA Off let you get to a higher speed, I did not find that.
Going downhill DA-ON will actively brake to keep you at 'maximum' speed, DA-OFF won't and you can maintain that momentum even going back up short hills, hence it can be faster.
Agree that DA-OFF won't spin the wheels any faster by itself though

The only noticeable difference is that when moving your throttle to zero, the SRV takes it's time to come to a halt - in fact this imprecise stopping is exactly why I never use DA Off.
That's what the handbrake is for ;)

You know there is a command buried in the setting for "docking" that? (It doesn't help as much as it purports to.) I agree that the motor noise is ridiculous but FDEV answer to our complaints over the years was always "... it is not intended to use the wavescanner at speed so..."

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Didn't know that existed, thank you o7
 
Before disagreeing with you I decided to experiment last night. So, your initial statement is basically wrong. When using a throttle (i.e. an axis) then the engine speed is determined by the position of the throttle, no matter if DA is On or Off. (There used to be an argument that DA Off let you get to a higher speed, I did not find that.) The only noticeable difference is that when moving your throttle to zero, the SRV takes it's time to come to a halt - in fact this imprecise stopping is exactly why I never use DA Off.

When using digital throttle commands (keyboard assignments in my case) the DA On acts like your first statement - forward commands increase the set speed that the SRV will travel at - DA Off means the SRV will only move forward (or back) as long as the key is pressed and will slow to a halt if key is released.

I have never tried using mouse so can't comment on that and presume that since the triggers on a controller return to zero when released I assume that (or using bumper instead of trigger) is why DA off would be better in that case. (I know in Forza etc the triggers control throttle and that works like that, only moving while the trigger is held*.)


* EDIT - unless there is a way to change the controller action in Forza which I have never looked for.

The relative lack of 'engine braking' is extra info over what I wrote, the rest matches my experience & what I wrote. I use my hotas (flight) throttle which does not return to centre (it just stays wherever I put it if I let go) and the handbrake (set to hold rather than toggle) to stop precisely. DA-off also gives a higher top speed IIRC, although as I mentioned I haven't used DA-on in a long time.

If you prefer DA-on that's fine :)
 
The whole paragraph made me laugh :)
Me too! 😆

That's what the handbrake is for ;)
Little known (counter intuitive) fact about the SRV handbrake ... it will bring you to a stop faster if you don't zero the throttle (that's with an analogue throttle input at least, not sure what the deal is here with a digital throttle input). I always hate myself for doing it (and refused to believe it for a long time), but it does work.

Didn't know that existed, thank you o7
Nope, me neither - 0.34 light seconds of SRV travel under my belt (rrrrrrrrrrRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE) and still learning. 😂
 
I've always found that rudder pedals, when used to steer the SRV, provide much greater control then the twist axis on the stick. Pedals have a longer throw than the stick and this gives you a more granular control over the stick.

My new VKB pedals really help in the rough terrain now found on planets since Odyssey dropped. I can't recommend them enough. A very noticeable improvement over the Thrustmaster TFRP.
 
I've always found that rudder pedals, when used to steer the SRV, provide much greater control then the twist axis on the stick. Pedals have a longer throw than the stick and this gives you a more granular control over the stick.

My new VKB pedals really help in the rough terrain now found on planets since Odyssey dropped. I can't recommend them enough. A very noticeable improvement over the Thrustmaster TFRP.

Yeah using twist yaw for steering is definitely a sub-optimal solution for me, but I use it because it means my muscle memory from flight works for the SRV too. I got used to it eventually though. If I used pedals for yaw as you do I would use those to steer, as you say to get that finer control.
 
Little known (counter intuitive) fact about the SRV handbrake ... it will bring you to a stop faster if you don't zero the throttle (that's with an analogue throttle input at least, not sure what the deal is here with a digital throttle input). I always hate myself for doing it (and refused to believe it for a long time), but it does work.
I didn't know that...
Now if I could remember which button is the handbrake, I can try it out! (not memorised as I always forget to use it - just flick to DA-On instead)
 
People seem to forget that the Scarab is significantly faster and lighter, than the Scorpion.

Scorpion maxes out at ~70Mph and weighs 30 tons.
Scarab can easily hit 85Mph (more if airborne) and weighs 4 tons.

After turning drive assist off (and practicing) I much prefer the Scarab - it's just so nimble!

@Alec Turner - I saw you land a Scarab on a Cap Ship a few weeks back - amazing! (And I bet a Scorpion wouldn't have been upto it)
 
What's the point of a ' car ' , if the only way to handle it is to ' fly ' it lol , i gave up on the buggy , i've travelled 135km in it since it came out , i don't even take one out exploring with me.
 
@Alec Turner - I saw you land a Scarab on a Cap Ship a few weeks back - amazing! (And I bet a Scorpion wouldn't have been upto it)
Thanks! And you're right, there's absolutely no way the Scorpion can do stuff like that (and nor can it "flyve" at 100m/s or climb vertical walls). I think it's great that we have the Scorpion tho' because, as well as nicely serving a different, more combat focused role, it also allows many people who simply can not get on with the Scarab, an alternative they can actually drive without throwing up. Personally tho I can't stand the lumbering beast ! :LOL: I'm out on an exploration trip at the moment and took one of each (thinking I should give the Scorpion another chance). Drove it for about 30 seconds and never again.

B7zEmgC.png
 
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You know there is a command buried in the setting for "docking" that? (It doesn't help as much as it purports to.) I agree that the motor noise is ridiculous but FDEV answer to our complaints over the years was always "... it is not intended to use the wavescanner at speed so..."

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It doesn't seem to help all that much. My usual solution to the sound when doing SRV stuff is to mute it and just listen to music. To be honest, I don't really hate the SRV specifically for this issue. It's actually fun to drive most of the time. I just wish we had more control over some of the individual sounds in the game that are completely artificial. If car companies made space cars or spaceships for us to buy, I'm sure they would have sound packages for the things we wouldn't normally hear in space, but they'd be options. Don't get me started on the station PA systems droning 24/7. It's good that NPCs aren't real and don't have to live in that environment. If I had to live or work in a station I'd go postal on it. There'd be no survivors if it were one of the out of sync ones. "What happened here?" "PA sickness. He just wasn't Brittish enough, I guess."
 
.... If car companies made space cars or spaceships for us to buy, I'm sure they would have sound packages for the things we wouldn't normally hear in space, but they'd be options. ....
I offer you this:

 
First thing that will mess your SRV experience up is the gravity of the planet, I like a high G because the rocks don't spread far when you shoot them. Also I find the assist off is the best way to drive, and understand it is wider than it feels. A few hundred loops at Dav's Hope will get your skills honed.
 
Drive Assist Off will stop the SRV from going nuts when bumping into a little rock?
I didn't try Drive Assist off, but driving normally has nothing to do with git gud
Driving SRVs in ED has everything to do with git gud. You should also bind a key to the handbreak if you didn't already.
 
The loudmouth "I want to fly my srv" crowd won the argument when Odyssey dropped, making it pretty much a random launch vehicle (especially around pebbles and materials).

Seriously, there should be a toggle to make the drive assist on like the user friendly version and the DA off the hot mess it is now for the racing junkies.

They should really think beyond their very niche group to the broader population before stamping their feet and leveraging their personal rep to get a revert to the "good old days" of sloppy handling.

As it is now, I use the scorpion almost exclusively for surface driving.

Is it going to change - of course not. I'm not one of the cool kids and this game has always had special rules for special people.
 
The loudmouth "I want to fly my srv" crowd won the argument when Odyssey dropped, making it pretty much a random launch vehicle (especially around pebbles and materials).

Seriously, there should be a toggle to make the drive assist on like the user friendly version and the DA off the hot mess it is now for the racing junkies.

They should really think beyond their very niche group to the broader population before stamping their feet and leveraging their personal rep to get a revert to the "good old days" of sloppy handling.

As it is now, I use the scorpion almost exclusively for surface driving.

Is it going to change - of course not. I'm not one of the cool kids and this game has always had special rules for special people.

I think maybe the Scorpion was at least partly intended to provide a solution for those that hate the Scarab, I have a friend who hated the Scarab for much the same reasons as you and they are much happier to drive the Scorpion at 20 m/s than trundle around in the Scarab at 10m/s.
 
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