I have tried to learn to drive the Scarab SRV for over 2.5 years now, and still I cannot prevent it from spinning at high speed when the terrain is even slightly bumpy. But it would probably need thruster-based stability control, as mentioned above.
But my big question is, how can I control the attitude of the Scarab while in the air? I have mapped the keys W and S for pitch, but they don’t seem to have any effect. The keys A and D are for roll, and they have some effect. Now my Scarab turns its rear downwards every time it’s in the air for a few seconds. Then it tumbles after touchdown.
I use the mouse
check the settings
for starters, put zero pips to engines, do not change that untill you feel you can handle that very large amount of extra power, or if you happen to boost up and want to stay up
but the instant you land, zero pips to engines
my keys are for left and right turns, throttle, brakes..all turning like a ship I use the mouse for.
i use tab for boost
once in the air, the mouse is my joystick for all but throttle.
it takes time to get good enough to manipulate the pips fast enough.
but usually as soon as I start to boost, i put 4 pips to engines, then i tilt forward like a helo, then boosting and falling builds up speed
then I start looking for my next bounce landing, land and bounce hard to gain altitude and speed..
many many MM traveled, many bodies explored fully by srv.
you can boost, flip, to turn you put the scarab on its side and boost, it turns.
you want some practice, go to a horizons style base to farm encoded data, you get real good real fast. or die a lot
not everyone uses the same setup to fly ships, same for the srv, and the srv has the options for any way you prefer.
when you land or simply are on all 4 already, sudden change to tire torque spins you out, so don't do that.
upon landing, i wait a split second before applying full throttle, or its spinout time
if i am going in a very long straight line, I release the throttle and re-engage when ever I feel the rpm's are going to high(spinout time), this prevents that spinout and keeps it accelerating smoothly
if you can manage, it also works well to de-throttle at every landing, then re-engage full throttle.
practice
many of us can fly these things like a helo, and go full speed at all times without ever spinning out or losing control.
Don't try to fly when in turret, ok for short hops but no real control unless you are in the cab non turret.
The changes fdev made are great, I like .