For the love of god please fix Scarab Maneuverability

But my big question is, how can I control the attitude of the Scarab while in the air? I have mapped the keys W and S for pitch, but they don’t seem to have any effect. The keys A and D are for roll, and they have some effect. Now my Scarab turns its rear downwards every time it’s in the air for a few seconds. Then it tumbles after touchdown.

I use WS for throttle (W accelerate, S decelerate)
AD for Steer AND Roll
and Mouse Y axis for Pitch
X for brakes.

Works like a charm (for me)

Regarding landings, you really need to make sure you touch the ground with all wheels at the same time, takes some practice but it's doable



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Those "little rocks" are not that little if you get out and stand next to them :)

I used to mention this when playing in VR, glad cmds can actually get out and stand next to them now. These SRV's are exceeding motorway speeds whilst offroad and colliding with boulders.

As far as handling, take pips out of engines when maneuvering at high speed, and use thrusters to avoid boulders.
 
I have tried to learn to drive the Scarab SRV for over 2.5 years now, and still I cannot prevent it from spinning at high speed when the terrain is even slightly bumpy. But it would probably need thruster-based stability control, as mentioned above.

But my big question is, how can I control the attitude of the Scarab while in the air? I have mapped the keys W and S for pitch, but they don’t seem to have any effect. The keys A and D are for roll, and they have some effect. Now my Scarab turns its rear downwards every time it’s in the air for a few seconds. Then it tumbles after touchdown.
I use the mouse
check the settings

for starters, put zero pips to engines, do not change that untill you feel you can handle that very large amount of extra power, or if you happen to boost up and want to stay up

but the instant you land, zero pips to engines


my keys are for left and right turns, throttle, brakes..all turning like a ship I use the mouse for.
i use tab for boost
once in the air, the mouse is my joystick for all but throttle.
it takes time to get good enough to manipulate the pips fast enough.
but usually as soon as I start to boost, i put 4 pips to engines, then i tilt forward like a helo, then boosting and falling builds up speed
then I start looking for my next bounce landing, land and bounce hard to gain altitude and speed..
many many MM traveled, many bodies explored fully by srv.



you can boost, flip, to turn you put the scarab on its side and boost, it turns.

you want some practice, go to a horizons style base to farm encoded data, you get real good real fast. or die a lot


not everyone uses the same setup to fly ships, same for the srv, and the srv has the options for any way you prefer.


when you land or simply are on all 4 already, sudden change to tire torque spins you out, so don't do that.
upon landing, i wait a split second before applying full throttle, or its spinout time

if i am going in a very long straight line, I release the throttle and re-engage when ever I feel the rpm's are going to high(spinout time), this prevents that spinout and keeps it accelerating smoothly

if you can manage, it also works well to de-throttle at every landing, then re-engage full throttle.

practice

many of us can fly these things like a helo, and go full speed at all times without ever spinning out or losing control.

Don't try to fly when in turret, ok for short hops but no real control unless you are in the cab non turret.

The changes fdev made are great, I like .
 
You need to watch a couple of Alec Turner's videos, start with Towering Inferno 2 here, it's like learning a new driving style, like drifting, you will be rubbish to start with and if you give up after a few tries you will never get better, but I love the SRV and the way I can get it to slide around, jumping over stuff and zooming along, I htink I am quite good, and I am still envious of Alec's skills with his SRV!

Sweet jesus ... don't START with "Towering Inferno 2"! :ROFLMAO: (that's like telling someone struggling to fly a sidewinder to start with a Flight Assist off Coriolis trench run)

Seriously tho, thanks for the shoutout.

Yes OP, the SRV is a skittish little beast, capable of astonishing things, but definitely overpowered and hard to control at first.

Ages ago I wrote an SRV driving tutorial for Sagittarius Eye magazine (gone but never forgotten) which subsequently got turned into a video you might find useful.

Source: https://youtu.be/yL38GYNs1xo

Also maybe this? (re: controls - I use twist stick/yaw for ground steering and main joystick for in-air pitch and roll, note that you can't steer/yaw the SRV in the air and have to resort to the little rolling action illustrated here to correct attitude).

Source: https://youtu.be/yMZ4a4PkktU

@LifesAJourney makes some good points about speed and thrusters. Basically keep the speed low (maybe even reduce your ENG pips to 0) when driving around on the ground to stay in control (and also get a better turning circle), use the boosters to hop over rocks and, when travelling at speed, get off the ground asap and learn to fly the thing. 😀

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Source: https://youtu.be/dejeQCo297M
 
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I always drive the SRV with DA on - I have no idea why people don't like it, it handles just fine and is very predictable - I use HOTAS so throttle is an axis. Driving with DA off feels absolute rubbish and particularly when material gathering is worse than useless.

"Turn DA off and git gud" - what nonsense. :rolleyes:
 
Doesn't it spin around more easily on low-gravity planets/moons? It makes sense. Low gravity, less grip, spins out of control more easily and jumps like crazy. If you want a more controllable SRV, land on 1g planets. If you decide to land on a 0.1g moon, it's at your own risk.
 
My understanding of drive assist is that it's intended for a throttle that spring returns to centre when you let go of it, and nudging forward is like cruise control, it increased the set speed. With Drive assist off the throttle just sets the speed to whatever setting the throttle is at (like a car throttle IRL) so it's more about what controller configuration you use than how the SRV handles. But that said, I always use DA-off so maybe DA-on has changed other things with Odyssey.

I have my SRV controls mapped the same as my ship flight controls (with a hotas), making 'flying' the SRV more intuitive, although using yaw for steering took a bit of getting used to.

As others have said the SRV'd driving/flight model is really versatile & I like it a lot. I think most mistakes & frustrations come from the relative lack of feeling of speed, and in that respect learning the SRV's abilities is somewhat hampered by that feeling that you are travelling slowly when 30m/s is actually 67mph (motorway speeds). If you yank the wheel of your car to one side on a motorway your car will feel 'twitchy' too :D

Just slow down a bit & until you get used to how gentle you need to be on the controls imo.
 
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So diving off the edge of a crater at 90 mph using my roof as brakes isn't how these are meant to be driven? Well, you all have you fun, I'll have mine. 🤣

Really though, SRVs are like everything else in this game. Steep initial learning curve, but with a feeling that you've actually mastered something once you get the hang of it. What helped me learn was finding some 0.5g - 1g planets to practice on as the extra gravity helps a lot since you spend more time with the wheels on the ground (first time on a 6 g world felt like the SRV was glued to the floor). Landings are more painful though, so might be worth keeping a class 4 bay for mistakes if you do that.
 
those can be fun
visited many that look like glass of red fire or blue ice surrounded by other contrasting colors and lots of darkness
but zooming along at top speed..horizons had so many fun planets.

diving into craters several km deep

that reminds me, you will find that on icy hills travelling in reverse works in places that forward can't do at all.
 
At full throttle these things are going over 100km/h. Would you drive an off-road vehicle across very bumpy terrain at that speeds irl?

Using the scarab takes flying skill. It's about hopping, watching your eng capacitor and gravity to gauge how much boost you have left before a landing, looking for landing spots and moving that way.

The only reason I ever use the scorpion is for when I'm driving across kilometres of nothing but rough bumps with no space for scarab hopping.
 
I find it's a lot easier to drive the srvs with a game controller - which I incidentally also use for flying the space ships. Using the triggers for throttle/brake. The trick is to pay attention to the terrain and boost where necessary. It also helps to adjust your speed and not smash into rocks at full throttle.

Most importantly though, the ability to synthesise fuel and fully repair the SRV on the go can come in handy on long treks, or after a bit of reckless driving.
 
I hate the SRV and I think it was designed by a sadist. I hate that the targeting reticle wanders drunkenly around for no apparent reason unless you are aiming through the turret where you don't get to have radar. I hate that on a 2.5G planet it will still drift wildly and may even 180 if you try to turn while accelerating. I can live with those things though. They're not that bad. What I hate most about the SRV is the horrendous sound it makes. It is one of the loudest things in the game and it is loud the entire time you're using it. You can't hear anything over it and there's no reason for it. You can only use it on planets with little or no atmosphere. The cab is separate from the main body and the drive motors are at the wheels anyway. To top it all off, they made the sensor suite sound based, so in order to get an idea of what you're getting close to you have to stop which makes starting again seem ever so much louder. The short of it is; the sound of the SRV and my opinion of it are exactly the same. rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
 
I find it's a lot easier to drive the srvs with a game controller - which I incidentally also use for flying the space ships.
Maybe that's the reason why I don't really fully understand what this thread is about. Sure, the SRV turns around sometimes on low-gravity slippery ice surfaces, but it's not that bad. But that may indeed be because I'm playing with a controller, which has analog trigger for the gas pedal and analog thumbstick for turning. (I don't even know how you turn with mouse&keyboard. Is it with the mouse? Don't tell me you turn with the keyboard...)
 
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