Ahead of the top systems by progress, mind that there is a very large Invasion drive in Pathamon and large Control drives in HIP 20605 and Col 285 Sector TS-Z b14-3. Definitely there is enough time to complete those, however Commanders at the top four Invasion systems should be aware that only 1–2 of them might be expected to finish; quite possibly only HIP 20899, and potentially none of them.
Top targets at 08:45 31st January 3309:
HIP 20899 Invasion 66% — Indra 23 Ly, 3 ports, 2990 Ls planet attack
Garongxians Invasion 60% — Leigong 28 Ly, 4 ports, 5890 Ls planet + 5991 Ls planet attack, 6148 Ls outpost damage
Jeng Invasion 50% — Oya 23 Ly, 1 port, 1587 Ls outpost attack, 2194 Ls outpost damage
Elboongzi Invasion 46% — Oya 27 Ly, 3 ports, 907 Ls outpost attack
Rising very sharply:
HIP 20605 Control 44% — Indra 26 Ly, empty
Pathamon Invasion 44% — Leigong 22 Ly, 5 ports, 104 Ls planet + 2695 Ls outpost attack
Col 285 Sector TS-Z b14-3 Control 42% — Hadad 22 Ly, empty
I am constructing one of those at present! I am not looking forward to the lower speed, but hopefully the additional damage changes the rhythm suitably to match that.
Miraculously as far as traders who fly paper planes are concerned, it turns out that stacking Hull reinforcement with Heavy Duty engineering also gives a lot of thermal, kinetic and explosive resistance, and having a two-small-one-large Module reinforcement set keeps all of your systems online. It is almost as if everybody should be doing that habitually!
I know not what most of the settings are, though I can say that the Interceptor refraction still occurs after disabling Blur and Bloom, which I may leave disabled for a sharper view generally. I will continue disabling more settings later!
Top targets at 08:45 31st January 3309:
HIP 20899 Invasion 66% — Indra 23 Ly, 3 ports, 2990 Ls planet attack
Garongxians Invasion 60% — Leigong 28 Ly, 4 ports, 5890 Ls planet + 5991 Ls planet attack, 6148 Ls outpost damage
Jeng Invasion 50% — Oya 23 Ly, 1 port, 1587 Ls outpost attack, 2194 Ls outpost damage
Elboongzi Invasion 46% — Oya 27 Ly, 3 ports, 907 Ls outpost attack
Rising very sharply:
HIP 20605 Control 44% — Indra 26 Ly, empty
Pathamon Invasion 44% — Leigong 22 Ly, 5 ports, 104 Ls planet + 2695 Ls outpost attack
Col 285 Sector TS-Z b14-3 Control 42% — Hadad 22 Ly, empty
Probably the Challenger would make a better platform to run extra weapons.
I am constructing one of those at present! I am not looking forward to the lower speed, but hopefully the additional damage changes the rhythm suitably to match that.
then the player proceeded to open fire. sure I could not hurt them... but equally they could barely hit me and I just flew in circles around them whilst my FSD
reset then jumped out after losing 10% hull in my unshielded ship.
Miraculously as far as traders who fly paper planes are concerned, it turns out that stacking Hull reinforcement with Heavy Duty engineering also gives a lot of thermal, kinetic and explosive resistance, and having a two-small-one-large Module reinforcement set keeps all of your systems online. It is almost as if everybody should be doing that habitually!
I know! This stupid wake-blur really bugs me, too. Been meaning to ask about that anyway! The weird thing is, in some youtube vids I watched, there didn't seem to be any of that blurring. Wonder if there is some graphic setting that reduces or negates it?
I know not what most of the settings are, though I can say that the Interceptor refraction still occurs after disabling Blur and Bloom, which I may leave disabled for a sharper view generally. I will continue disabling more settings later!