"Eliminate" thargoid mission often does not count
Thargoid conflict zones glitch
System jump from/to thargoid invasion systems are glitchy
Thargoid conflict zones glitch
- Severe lag
- Sometimes freeze, and for a moment later receives conflict zone announcement again
- One time the game freezes several times and crashed eventually
- Sometimes freeze, and for a moment later receives conflict zone announcement again
- Instance meter glitch
- Nothing spawns and the instance meter is still unfinished, and new meter does not show up
- Sometimes interceptors still spawns from time to time, that keeps players in the conflict zone and unwilling to jump out to reset
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- Gets no interceptors but scouts only
- Oftentimes ends up as the last situation and unable to proceed to hydra phase
- Hydra meter does not update
- Hydras were downed and the meter shows 0%, but the conflict zone does not refresh
- Hydras were downed and the meter shows 0%, along with a new conflict zone meter
- Nothing spawns and the instance meter is still unfinished, and new meter does not show up
- Mesh glitch
- Thargoids stuck in the structure mesh, sometimes unreachable due to collision
- Interceptors float below the ground, and return after a moment
- Ghost caustic cloud, ships will always get caustic once they are launched even if there were no caustic missile nearby, or sometimes the ship will get stubborn caustic where nothing was around in 3km radius.
- Behavior glitch
- Interceptors sometimes have burst move speed and quickly move to another location
- Energy surge takes place way after the alert
- Sometimes the interceptor emit the surge after it start attacking
- (Not a glitch really) Please disable consecutive shut-downs, experienced 3 shutdown fields with a few seconds interval. Not much ship can avoid that unless communicated.
System jump from/to thargoid invasion systems are glitchy
- Often times jump would end up coming back to the system
- Sometimes the jump last for over 30 seconds