Native integrated mod support with Update 15.

Update 15 needs to bring native mod support. Fdev obviously either doesn't have passion or they don't have the money to give the game the development that it deserves and I think they should give the tools to make the game what it should be to the community. People have been asking for on foot Thargoids, Campaigns and tons of other things for years that Fdev either refuses to deliver or can't deliver on. I really hope they consider doing this if they want to kick some life back into the game. Any new players that come to the game always leave once they realize all the "fun" content starts after over 100 hours and it shouldn't be that way.

I propose a server browser and Native mod support with update 15 to save the game. Because once the remaining people quit buying cosmetics the game will go into maintenance mode and sooner rather than later go offline for good. Native mod support could potentially make this the best space sim available and I really hope they consider it.
 
I lnow there ahould be free speech an all but personally as a mod i would lock the doom threads as its bad for business when people come tonthe forum and its got more depressed post than the Samaritans switchboard 🤔
 
Not going to happen with an MMO.



Be interested to see your evidence for that claim!
It can happen, ED isn't an MMO lol. Just cause they slap a label on something doesn't make it an MMO.

Eh, everyone I know quit playing shortly after buying after realizing the only part we found fun (combat) only gets progressed if you spend full time job hours in the game.
 
It can happen, ED isn't an MMO lol. Just cause they slap a label on something doesn't make it an MMO.

Eh, everyone I know quit playing shortly after buying after realizing the only part we found fun (combat) only gets progressed if you spend full time job hours in the game.

Well yes it is, it's a Online game where Multiple people play and it's Massive... so that makes it by definition an MMO, you may have an entirely different definition of MMO but that's what the letters actually mean! And that makes it not a good candidate for personal mods because, for the most part, people are extremely silly.....
 
Adding mod support at this point in the life of the game would probably be quite difficult as the code was probably never written with this use in mind. But that said, client-side mods that only applied to ui/ux could probably be accomplished if they were to release more of the game source as editable assets. I don't think they would ever allow for things that could effect the economy in any way, but who knows .. maybe just only allow modified clients on private, or just restrict what can be editied via a simple mod manager.
 
Adding mod support at this point in the life of the game would probably be quite difficult as the code was probably never written with this use in mind. But that said, client-side mods that only applied to ui/ux could probably be accomplished if they were to release more of the game source as editable assets. I don't think they would ever allow for things that could effect the economy in any way, but who knows .. maybe just only allow modified clients on private, or just restrict what can be editied via a simple mod manager.

It's never going to be added as ED is, essentially an MMO where everything that anyone does has the potential to affect everyone else's gameplay.

Weapon Mods, nope that has the potential to be exploited to death (murder hobo's ahoy) and affect the economy.

Module mods, nope same reasons.

Basically, anything that can give a player an advantage is out. Anything that can give a faction an advantage is out. Cosmetics are out because they are bought in the ARX store.

About the only thing left is player made missions. Missions that wouldn't be able to offer an award because that would give players an advantage and/or affect the economy etc.
 
It's never going to be added as ED is, essentially an MMO where everything that anyone does has the potential to affect everyone else's gameplay.

Weapon Mods, nope that has the potential to be exploited to death (murder hobo's ahoy) and affect the economy.

Module mods, nope same reasons.

Basically, anything that can give a player an advantage is out. Anything that can give a faction an advantage is out. Cosmetics are out because they are bought in the ARX store.

About the only thing left is player made missions. Missions that wouldn't be able to offer an award because that would give players an advantage and/or affect the economy etc.
I'm not wanting to sound combative but maybe some of the community requests are just being ignored out of misunderstanding. Adding the ablity for players to augment their ui/ux has absolutely no effect on any of these issues. What it would simply allow is for community developers to integrate their already awesome existing tools for things like trading prices, exploration data, mission progress, ui acessability and colors etc.
 
Maybe mods are not a solution but an integration of the game with the main external tools could be a great idea (Like Inara, EDSM, EDDiscovery)
Exactly, I think the term "Mod" conjours connotations that lead the entire discussion to being dismissed out of hand. If frontier were to open up some of the less sensitive apis like ui/ux, web based tooling like what you mentioned could be directly integrated, and tools like the ed market connector could be just built right into the client without any need to try and remember to start it up separately, or inara could be used directly in the context of the galaxy map or ship cutomization screens.

For instance:
  • A simple mod that augmented the current outfitting screen and displayed all modules and where they could be obtained closest to your current location via inara.
  • a small widget which pinned a todo list or some other menu funtionality
  • a custom theming mod
The cool thing about modding is that once the studio sees how much life it brings to the game, they may feel more inclined to open up and or just add existing mods right in. I bet also if they were able to make money off them they would be even more motovated :)
 
I am all for an added right panel tab that has a simplified browser. This would allow some level of game integration of most any website without Fdev being on the hook. Integrating Inara, Discord, or EDSM would normally come with licensing fees. A browser that the player used like they want would not. Though, past a bit of added immersion, I am not sure how different that would really be from just alt-tabbing to your out of game browser

Since the game is a MMO, the sort of mods that can be used without offering unfair advantage would be pretty much limited to UI and inventory management mods, and every mod would require vetting to insure it was not a disguised cheat.
Skin and paint mods get in the way of sold cosmetics, so not gonna happen.
 
Exactly, I think the term "Mod" conjours connotations that lead the entire discussion to being dismissed out of hand. If frontier were to open up some of the less sensitive apis like ui/ux, web based tooling like what you mentioned could be directly integrated, and tools like the ed market connector could be just built right into the client without any need to try and remember to start it up separately, or inara could be used directly in the context of the galaxy map or ship cutomization screens.

For instance:
  • A simple mod that augmented the current outfitting screen and displayed all modules and where they could be obtained closest to your current location via inara.
  • a small widget which pinned a todo list or some other menu funtionality
  • a custom theming mod
The cool thing about modding is that once the studio sees how much life it brings to the game, they may feel more inclined to open up and or just add existing mods right in. I bet also if they were able to make money off them they would be even more motovated :)

The thing that perplexes me about Frontier is that they know very well players uses external tools to play anytime, yet I see very little interest by Developers to taking care of certain aspects of UI/UX that would be essential within the game. They investigate sometimes about what people needs for to play well?

The most obvious thing is the engineers: a fundamental part of the game left a bit to chance.
The game forces you to always have external tools underneath for proper management of materials, to quickly know how many you own, what you need, where to find them... otherwise the game itself hinders you in managing these aspects precisely because of its own mechanics.
So why not improve the engineers button of the right panel so as to also show information about the lists of changes they can make, the materials needed for each change, tips on where to find the materials... You can see them from the engineer anyway, should I really go to him every time to remind me what material I'm missing?

Another aspect is also the management of essential information regarding the system you are in:
Why not to have directly from the left panel the information regarding at least the services available in a station, outpost, mega ship or fleet carrier directly by selecting it? Informations like: Is there a bartender? Do they sell modules, ships, suits, weapons? Which ones are available to buy? Are interstellar factor services available?
Ok, some of these are showed inside system information screen, but there’s quick informations about target also on left panel, it already gives some information like pad size or faction status, so why not reinvent the UI to give all informations available of target inner business and other useful info?
Really according to the game I should go around totally random in the galaxy to find what I need to upgrade stuff? How do they think it is possible to advance in the game with these mechanics?

Why, as explorer, can't I review my cartographies data and values inside my ship? Could be inserted in the same panel of missions/bounty/fines, improved by same graphics of cartographer list view style to quick view my rewards. Same thing for biologicals too.

Sometimes I wonder if the guys at Frontier also ask themselves these questions while playing or testing the game
 
One of the questions that needs to be asked when players start asking for third party sites and tools to be inserted into the game is "who is going to be maintaining these third party sites and tools?" There are a lot of people spending a lot of time maintaining and updating these sites and tools and they aren't going to just sit around while FDEV take them for themselves, way to annoy a valuable part of the game community there.
 
It can happen, ED isn't an MMO lol. Just cause they slap a label on something doesn't make it an MMO.

Eh, everyone I know quit playing shortly after buying after realizing the only part we found fun (combat) only gets progressed if you spend full time job hours in the game.
Of course E: D is an MMO, just as much as any of the other so called MMOs are. MMO itself is a very bad definition, though. "Massively" multiplayer? That means nothing.

This and your OP suggest you need to do far more research into what you are discussing...
 
One of the questions that needs to be asked when players start asking for third party sites and tools to be inserted into the game is "who is going to be maintaining these third party sites and tools?" There are a lot of people spending a lot of time maintaining and updating these sites and tools and they aren't going to just sit around while FDEV take them for themselves, way to annoy a valuable part of the game community there.
These tools could be used anyway for review, manages, program your flights or others stuff out of game. But it’s also absurd play a game with thousands of tool in background due to developers lacks of UI/UX concepts, and force users to switch constantly between tools and game

This game is awesome, but I think it needs many improvements on user experience before they adding more random stuff to do
 
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