Route Unavailable to Raw Materials System

I am trying to get raw materials for engineering.
A guide tells me to fly to HIP 36601. I am currently in HIP 12099.
When I plot a route it tells me that a route is unavailable. I am in an Asp Explorer with a 32LY jump range.
The only thing I remove in the filters is places with Thargoids.
Why is it unable to find a route to my destination? Are there Thargoids there now?
Are there other systems that have the raw materials I need if I cannot get to this place mentioned in the materials guides?
 
Because the route plotter is fairly simple and where a plotted route requires a "very" large deviation from the direct path it fails, this is to avoid a massively increased load on the route plotter and extended times sitting there waiting while it tries to find a way around. Generally the best solution is to fly up a couple of hundred light years (or below depends where you are) above the bubble, thus avoiding all the thargoid controlled system, and plot a route from there either directly to or directly above your target, and then drop into it from there.

Keep in mind as you plot away from the direct route to the destination the number of possible routes increases exponentially, in dense star areas it used to take up to 30 minutes to route plot, so some limitation were placed on the route plotter to prevent this happening, for instance the route plotter will never plot a route backwards even if there is a direct path to your destination but requires a reverse plot leg to get there, you need to keep this in mind plotting through and around permit locked areas or areas you don't want to fly through.
 
You need at least a 38.2ly jumprange in order to reach it on a ship. Or you can take a fleet carrier ride instead
 
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Done it with a 30ly jump range, stars aren't that far apart out there that you can't get around with 30ly range.
If you want to reach there without manual plotting shenanigans, that wouldn't be enough.
 
There are some difficult arreas near HIP 33601 for low jump range ships. About two weeks ago, in one of the fuel cases that I attended, I had to assist a cmdr who got out of their depth in the area. You wil generally find plotting easier near to the galactic plane, so get nearer to HIP 36601 travelling on the plane, then try plotting "up".

If you are currently in a particularly tricky area, you can see which stars (remote from the system you are in), are within your jump range of each other, by pointing at a star on galaxuy map. Other stars within your current jump range of that star gain little orange hats if they are within your jump range of the pointed to star.

If piecing together a route, you can use bookmarks as breadcrumb trails in tricky regions.

As has been said above, it should not be too difficult to work around the situation in this case, but coming at the issue cold, these situations can be a bit of a shock to the system.
 
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I was just at Hip 36601 and got hyperdicted along the way. Just submit, boost away from the goids and restart the jump as soon as your drive cools down. I had no issues.
 
Because the route plotter is fairly simple and where a plotted route requires a "very" large deviation from the direct path it fails, this is to avoid a massively increased load on the route plotter and extended times sitting there waiting while it tries to find a way around. Generally the best solution is to fly up a couple of hundred light years (or below depends where you are) above the bubble, thus avoiding all the thargoid controlled system, and plot a route from there either directly to or directly above your target, and then drop into it from there.
Okay makes sense. I'll try to go in incremental steps to my destination. Thanks.
 
If you can gather them from anywhere, then why do the guides tell you to go here?
And how do I figure out myself how to find the places?
Guides are written by people who are trying to find the "most efficient" or "easy" way to do things. Sometimes they're not even right. I've never been to the crystal shard sites, raw mats are fully maxed out. 🤷‍♂️

No one told me how to do that either, I figure stuff out by playing the game and not playing Google. But then I'm old school. I also share my knowledge on the GA discord.

Low grade raw mats are easily gained by mining, which is something you'll want to do for various reasons anyway. Other mats can be gathered by roaming planet in the srv and finding nodes, meteors and geo features. The DSS tells you what mats can be found on each planet. You can also get a few from various crashed anaconda POIs. Some new Ody POIs also drop mid level raws.
 
If you can gather them from anywhere, then why do the guides tell you to go here?
And how do I figure out myself how to find the places?

Oh hi again, finding places is as simple as exploring. Way back when there were no POI's or FSS or anything, most stuff had to be found by eye, finding a planet that might have vulcanism according to its setup in the system (how close it is to gas giants or partners, how old the system is etc), flying there and then flying across the surface around 30klms up looking for the blue markers, or even earlier where there no blue markers just watching out for gas plumes and etc. We did that a lot and created spreadsheets for players with bio and geo marked for system/planet/planetary coordinates.

It's much easier now due to the FSS and DSS, but in the end finding stuff still relies on people just flying places and looking around to see what's there, that's really the only way it can be done if you want to find your own. You never know what going to be in the next unexplored system until you go there, no-one does, not even FDEV!
 
If you are currently in a particularly tricky area, you can see which stars (remote from the system you are in), are within your jump range of each other, by pointing at a star on galaxuy map. Other stars within your current jump range of that star gain little orange hats if they are within your jump range of the pointed to star.
I KNEW THOSE HATS MEANT SOMETHING IMPORTANT. Thank you!
 
Indeed, spansh allows plotting routes that diverge a lot from the almost straight line the ingame plotter is using

Yeah it certainly does, only have a couple of % of the possible routable star systems helps a great deal in this case, they can allow far larger divergence from the straight line without having issues, but it will only route through already known and reported systems so you won't get any first discoveries using it of course.
 
And you also need to be familiar with using neutron stars, managing your fuel and FSD health when using neutron stars etc.
 
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