Doomed anarchies

Especially since being hostile to a faction and continuing to operate in their space will result in this:

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Which... honestly sounds like way more in line with how an criminal faction would operate rather than faffing around with bounties and arrest warrants.

Funnily enough, I've never had one of these from an anarchy. Even when I've seriously annoyed that anarchy. I've had it a few times from lawful governments though. This message is one I got while I was in their haz-res, bounty hunting for them in order to get my rep out of hostile. Funny how that works.
Classic backstab!

For me the fun is when you get one of those and you can't for the life of your commander figure out why it happened.
 
I think there's another issue here - the absolute best way to farm Odyssey materials involves raiding settlements. If there was another method that rewarded as good if better amounts of odyssey materials, you would see less raiding.

Think about all of the ways to obtain credits or even ship engineering materials. Sure you could raid lawless places like Hot Jupiter, but there's also salvage in RES, surface sites, and trading down from rare mats. I'd make exobio and exploration data convertible to Odyssey mats.
 
I think there's another issue here - the absolute best way to farm Odyssey materials involves raiding settlements. If there was another method that rewarded as good if better amounts of odyssey materials, you would see less raiding.

Think about all of the ways to obtain credits or even ship engineering materials. Sure you could raid lawless places like Hot Jupiter, but there's also salvage in RES, surface sites, and trading down from rare mats. I'd make exobio and exploration data convertible to Odyssey mats.
Reactivation missions beat the crap out of raiding anarchies for mats.
 
Reactivation missions beat the crap out of raiding anarchies for mats.

Heh. Lots of people making guides I've seen had loops of rapidly raiding settlements. Kill loot relog repeat. I thought that was what was killing anarchy systems.

I was hoping to do more reactivation missions for the new Thargoid content, hopefully that gets sorted out. It feels more in character for my CMDR to "creatively salvage" rather than toast a settlement. ;)
 
Yes, it does...

...but they don't have to be anarchy controlled - far simpler to just raid every settlement one desires in the system one is in, are players really so bothered by a little bit of notoriety and a tiny bounty?
I doubt they care about the credit value of the bounty, but it means they can't let themselves get scanned while trying to sneak into the settlement to turn off the alarms first. Why not go to the settlement that doesn't have that.

Dying at an anarchy settlement also respawns you just above it, as opposed to a prison ship however many LY away if you had a bounty.
 
Heh. Lots of people making guides I've seen had loops of rapidly raiding settlements. Kill loot relog repeat. I thought that was what was killing anarchy systems.

I was hoping to do more reactivation missions for the new Thargoid content, hopefully that gets sorted out. It feels more in character for my CMDR to "creatively salvage" rather than toast a settlement. ;)


Yeah, I really can't see how reactivation beats raiding. Reactivation requires being able to find a mission for reactivating which is linked to distance and state of factions. Sure you can grind away at one settlement by taking the regulator back and starting again but that takes a lot of time and you only get whatever this type of settlement offers. Plus you don't really gain many power regs that way.

With modest upgrades completed killing off a settlement and stealing everything is quite simple and I can hop from one to the next with ease getting a nice mix of spawned data and assets.

Reactivation are nice when you find them but raiding anarchy is simple without needing to find a faction in the right state. Populated anarchy = free stuff.
 
Yeah, I really can't see how reactivation beats raiding. Reactivation requires being able to find a mission for reactivating which is linked to distance and state of factions. Sure you can grind away at one settlement by taking the regulator back and starting again but that takes a lot of time and you only get whatever this type of settlement offers. Plus you don't really gain many power regs that way.

With modest upgrades completed killing off a settlement and stealing everything is quite simple and I can hop from one to the next with ease getting a nice mix of spawned data and assets.

Reactivation are nice when you find them but raiding anarchy is simple without needing to find a faction in the right state. Populated anarchy = free stuff.
It's easy to find settlements that need reactivation. And if you're doing it right you want a particular settlement anyway, just picking a random one is not the best way to get what you want. You don't have to waste time shooting people in the face in a reactivate, just in and gone, get what you need and redo it again. If you're getting PRs from settlements you're doing it wrong. It's easier just to nick them from a reactivate mission and "pay" for it.
 
Isn't that what sneaking is? Avoiding attention?
If you're wanted, you have to sneak the entire time. If you're clean, you're completely free to wander around the outside base as you like, look for good guards to scan, follow people through doors, whatever. If a guard takes notice of you, worst case you drop your clearance and try again. But if you're wanted, that random guard on top of the Hab building who spotted you trying to walk through the door now means you have no choice but to start shooting.

For an experienced or well equipped player, it doesn't matter too much, but it's still objectively easier to get into somewhere when you're clean. It gives a lot of leniency. So anarchies are always the best choice, especially for new players, since the anarchies have difficulty remembering that you just killed ten of them and perhaps should not be allowed to creepily follow technicians around.
 
If you're wanted, you have to sneak the entire time. If you're clean, you're completely free to wander around the outside base as you like, look for good guards to scan, follow people through doors, whatever. If a guard takes notice of you, worst case you drop your clearance and try again. But if you're wanted, that random guard on top of the Hab building who spotted you trying to walk through the door now means you have no choice but to start shooting.

For an experienced or well equipped player, it doesn't matter too much, but it's still objectively easier to get into somewhere when you're clean. It gives a lot of leniency. So anarchies are always the best choice, especially for new players, since the anarchies have difficulty remembering that you just killed ten of them unless it was right in front of them.
I normally sneak just enough to get L3 clearance, then just switch off the alarms, shooting anyone who gets in the way, before eliminating the entire, always lawful, base.

...with luck players will eventually remove anarchy from controlling anything, with all that entails for their 'grind' (y)
 
If you're wanted, you have to sneak the entire time. If you're clean, you're completely free to wander around the outside base as you like, look for good guards to scan, follow people through doors, whatever. If a guard takes notice of you, worst case you drop your clearance and try again. But if you're wanted, that random guard on top of the Hab building who spotted you trying to walk through the door now means you have no choice but to start shooting.

I wish it was like that for Hostile rep... (it's not; it's much harder)
 
It's easy to find settlements that need reactivation. And if you're doing it right you want a particular settlement anyway, just picking a random one is not the best way to get what you want. You don't have to waste time shooting people in the face in a reactivate, just in and gone, get what you need and redo it again. If you're getting PRs from settlements you're doing it wrong. It's easier just to nick them from a reactivate mission and "pay" for it.

I love people with "your doing it other than my way which is 'wrong'". No. I'm not doing it 'wrong'. I'm doing it in a way that I find entertaining and enjoyable. Buying them by simply serially stealing them from missions does not appeal. Anarchy settlement raiding will remain easy and popular because it is available 100% of the time, requires no hunt for missions nor the short timers to complete them nor the return journey to hand them in and has zero consequence beyond increasing your mercenary rank. That's because shooting faces is the only way that happens.
 
I wish it was like that for Hostile rep... (it's not; it's much harder)

Yeah... wanted is a piece of cake. I walk around like I own the place wanted. You need to scan me? "I'm sorry... you died today". Hostile? Hostile is when it gets fun. Hostile + covert mission is actually a challenge. One guard sees you too early and it's game-on. Better be close to the alarms already. Hostile + non-violent = darn near impossible.
 
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