I definitely do it. I think theres a few types of players in elite.. the goal activity types, and the rp types. See from the moment i started concluded that the hamster wheel activity dispenser elite provides is so woefully bad and under developed that i found it very hard to be convinced by it. The only reason i played for thousands of hours was first pretending to be in space. You can't even say elite is bad, they simply didn't build the goal feedback experiences nearly every other game intends and provides. Or there's a whole middle part of the experience that's been left out.
And of course, there are few RP types: the play-actors, and the in-characters. The play actors need to have sets, and wardrobes, and props to act out their fantasies. The in-characters need to have meaningful choices in a game, so that they can make those choices
in character.
I'm the latter type of RPer. I'm certainly not goal oriented, and quite frankly what I imagine my character is doing
in universe is far better than what can be portrayed
in the game, but as Frontier chipped away at the depth of this game, and thus the meaningful choices I have to make, my interest in playing also waned. I wanted to play a struggling Imperial Commander, fighting a private war with the Evil Galactic Federation. I wanted meaningful decisions to make: financial, technical, legal, and moral. Instead, I'm playing a wealthy dilettante, who's most meaningful decisions in the game are on the order of what she want's for supper.
Even BGS play is one dimensional these days. It used to be that manipulating the BGS was a matter of trading personal reputation and/or faction influence for particular faction states, especially in busy systems with lots of neutral players. These days, BGS play is a straight on, head to head influence grind, because heaven forbid there is nuance in gameplay.
I don’t need to walk up to the bartender
in the game to imagine my character would spend time in that bar, watching traffic, as she waits for her cargo to load. She’d actually spend that time in a bar in one of the rings, if they exist, star gazing. I do need there to be a meaningful difference between missions, especially if fulfilling those missions may have detrimental effects on a faction, to make an
in-character decision between them.
I don’t need to meet a contact in a bar
in the game to imagine my character doing so. I do need credits to be sufficiently rare, and to have more than one type of bar to meet in, to make a decision between meeting a contact at an expensive bar that provides privacy for its customers and guarantee a mission remains covert, and meeting that contact in a seedy dive which all but guarantees
every faction knows what’s going on.