Game Discussions Star Citizen Discussion Thread v12

Viajero

Volunteer Moderator
Haven't had time to watch it yet, but hooo boy, this has not gone down well, going by the comments...

Source: https://www.reddit.com/r/starcitizen/comments/1145s86/inside_star_citizen_meshing_together_part_1/


Sounds like they've just laid out yet again how far away they are from the promised land... And the spin hasn't stuck this time.
In addition to candidly confirming that they have not been really working in server meshing for quite a while (min 07:21) they also introduce the idea that Pyro will be in the game before meshing. Probably through a menu option or through a jump point animation or mini game. I am so glad they read this thread.

 
Usually you design that BEFORE. It's called software architecture, or in this case game design. But yeah, I know, CRoberts doesnt follow the rules of the industry.
Yes you design it before but you do not use it in the first iteration of the persistent state as the bugs of cleaning will overlap the bugs of persistent state.
Cleaning will be tested AFTER the persistent state is stabilised, not at the same time.
 
In addition to candidly confirming that they have not been really working in server meshing for quite a while (min 07:21) they also introduce the idea that Pyro will be in the game before meshing. Probably through a menu option or through a jump point animation or mini game. I am so glad they read this thread.


PES and SM was originally designed to be developed side by side, late 2020, that didn't work so they concentrated on PES.
I think it was late 2021 when they said they had PES working internally, we got it for NDA testing a few months later.

What Chris said should be 3 months of testing actually ended up 9 months, but it is working now.

On to the next thing, so far as these so called Jesus or milestone tech things go it does look like we are now on the final one, tho having said that i think full Vulkan API conversion is necessary with it.

Given that Pyro is apparently done there is no reason to hold that back and make it dependent on SM if its not necessary, IMO the smart thing to do would be to put it in ASAP in which ever way they can, because if they can to chose not to is suicidal, making people wait for a back end technology they are not even supposed to notice is there just because reasons would be a daft choice.

They needed PES as the foundation to build SM on, i get that, i think what they should do now is branch builds from it, 3.18 that is, one with SM and one without but with Pyro, the branch with Pyro can be scrapped once the branch with SM and Pyro is done.
 
lol..... you can feel the frustration in his voice.

I haven't whatched it my self yet but it sounds like they got everyone together to say absolutely nothing at all.

I don't get why now? How does it compare to all the other videos they have put out over the years where they spend time saying nothing of substance?
 
In addition to candidly confirming that they have not been really working in server meshing for quite a while (min 07:21) they also introduce the idea that Pyro will be in the game before meshing. Probably through a menu option or through a jump point animation or mini game. I am so glad they read this thread.


Ah, remember all the times we heard they couldn't put Pyro in before server meshing?

And how many times did someone suggest a menu option or a loading screen?
 
I don't get why now? How does it compare to all the other videos they have put out over the years where they spend time saying nothing of substance?
Back then it had substance but it was all too easy and Robbers one night went into the archive and burned all copies and saves of the code. And thus they started over. It was all done and ready but the challenge just was not high enough.
 
Ah, remember all the times we heard they couldn't put Pyro in before server meshing?

And how many times did someone suggest a menu option or a loading screen?
Yeah, golloggs. Of course they could put Pyro in before the mashings. All they had to do was making a load screen transition, login screen like some of the smarter folks pointed out.
That's why Pyro wasn't done like they claimed - they had to invent a "blocker" to conceal the truth.
 
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