Greetings Commanders,
We're checking in again to see whether you're enjoying the Thargoid War at large. We recently posted
this thread to ask for feedback on the specific mechanics, let us know about any bugs or issues and technical things of that nature. We'd like thank you all for the feedback you provided. It has been immensely helpful in working with the developers to plan the direction of future changes. We have already started to roll out these plans the form of
recent balancing adjustments and changes to the weekly reset system. If you have further feedback of this kind, please make sure to leave it in that thread!
This time, we're checking in to better understand how you
feel about the War. Here are some questions to give an idea of what we're trying to understand:
- Are you enjoying the Thargoid War?
- Are you motivated to engage in the gameplay associated with the war?
- Are you optimistic or pessimistic about humanity's chances to win?
- What do you think of this direction for the narrative?
Once again, please keep any feedback on specific gameplay related issues or suggestion, to
this thread. Thanks in advance!
O7
Hi, Bruce! Thanks again for reaching out to players to get their opinions about the conflict, and cheers to FDev generally for some of the most quality content in years.
Are you enjoying the Thargoid War?
I think it's correct to say that I've
enjoyed the Thargoid War so far. It caused me to download 4.0 and pick up the game after a hiatus of about 2 years as soon as I saw the headlines break on other PC gaming news websites. I've enjoyed mastering the shard AX Chieftain, and occasionally running into other CMDRs on the field of battle. It's great when we're able to gib a Thargoid together before they can regenerate, and makes us glow with a sense of teamwork!
Are you motivated to engage in the gameplay associated with the war?
Not any longer. I've killed about 3k Thargoids and rescued over 20k civvies and feel like I've gotten what I can out of the present gameplay loops. That's playing for about maybe 1-2 hours a day, completing half a CZ or a few evac runs in the morning before work, and then soloing a CZ in the evenings usually. The biggest problem I feel is that all the equipment offered so far is a sidegrade, not an upgrade. The shard AX Chieftain still remains my personal meta, despite trying out the 6-shard gib conda, AXMC Chiefs, a shard Corvette, and shard Kraits. I've gotten really good at chaining together the four goids that usually show up in a CZ, taking down each one's petals successively while I wait for the others' shields to drop.
Nothing introduced to this point really improves on that, reducing my time-to-kill on the flowers, and I'm very much invested in killing them in bulk as this seems a sheer numbers game. Interceptor combat as it stands feels too
artisanal, which I think is reflected in, say, the ranks and achievements and trick piloting of a player-group like AXI. We need to
industrialize the murder of Thargoids to win this war; the time for jousting with them honorably is over. I have an image of the hot-shot AX guys soloing Hydras in an Eagle being like the last samurai during the industrialization of Japan, or something. There's still a place for them, admittedly, shepherding these skills and traditions into a new era of AX combat. But the battlefield has got to change with the moment. That said, I'd myself like something that really mixes up combat for the medium-size ships, as the large ships are just too slow to dictate the pace and tempo of engagement with interceptors. My money is on AX Cannons with muzzle velocities close to that of the Salvation Shards. We also need small AXMCs, badly.
Are you optimistic or pessimistic about humanity's chances to win?
Optimistic. Technological improvements will come as a content dripfeed and ultimately turn the tide. In any case, we have 20 years before they make any big dent on the bubble. It's a war of attrition. Defense in depth. Wear them down. We're killing them faster than they can kill our combat pilots. (Civvie casualties are another matter entirely, although they seem unrelated to our industrial base.) The major superpower navies haven't even gotten involved yet. The Pilots' Federation has carried the war so far. Personally, I don't see this going to Colonia. If anything, the Thargoids should strike
at Colonia (comparable to the recent attacks in the Witch Head) to demonstrate that there is no "Bubble B," they can reach us wherever and whenever they like, and the only way to end this is to defeat their forces extensively and in detail.
What do you think of this direction for the narrative?
I think it's the only one that makes sense. What are the possible gameplay loops for peace? Most of ED is built around combat. I actually
preferred peace and thought that
genocide is bad (shocking, that idea, I know). But then when they invaded the bubble, I became furiously involved in the defense. I truly have come to
hate the Thargoid with a passion I've never experienced in another video game before, and would now advocate wiping them out to the last. See Andrei Bolkonsky in
War and Peace on how war should be brutal to end it quickly and decisively, or Konstantin Simonov's
Kill Him! I.e., blow up their mother-ships, terraform their ammonia worlds, harvest and burn their barnacles to extinction, and watch their stupid detergent Tide-Pod stain remover babies boil and dissolve at room temperature before my very eyes. Seriously, good stuff FDev, engendering this kind of visceral violence against an imaginary foe! I think DCoH puts us at something like 7 billion humans killed or turned into refugees by these space thugs; ~3 million Thargoid war dead doesn't begin to balance that butcher's bill!