Ships New ships?

Om...Om...

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Help the developers and investors out. Invent a ship that does not have an ability that is not covered by the existing ships. Make it so that it is not a ganker's paradise (outperforms existing ships), then invent a purpose for your new ship. Once you have done that, invest a large amount of time and money developing it. Then sell it to FDev and expect to get zero profit back (or make a loss), then you will be in the same position as the developers. Personally I would prefer fewer bugs, more activities and more things to find out in the black using existing ships.

What are you hoping that these new ships will give you? Are you just looking for something shiny or do you have a specific need for a new ship?

SC has loads of new ships for one purpose only. They want to sell them to you for real money and make a profit. Do you want ED to go the same way?
 
Help the developers and investors out. Invent a ship that does not have an ability that is not covered by the existing ships. Make it so that it is not a ganker's paradise (outperforms existing ships), then invent a purpose for your new ship. Once you have done that, invest a large amount of time and money developing it. Then sell it to FDev and expect to get zero profit back (or make a loss), then you will be in the same position as the developers. Personally I would prefer fewer bugs, more activities and more things to find out in the black using existing ships.

What are you hoping that these new ships will give you? Are you just looking for something shiny or do you have a specific need for a new ship?

SC has loads of new ships for one purpose only. They want to sell them to you for real money and make a profit. Do you want ED to go the same way?
NEW SHIPS...

NEW SHIPS...

NEW SHIPS...
 
Help the developers and investors out. Invent a ship that does not have an ability that is not covered by the existing ships. Make it so that it is not a ganker's paradise (outperforms existing ships), then invent a purpose for your new ship. Once you have done that, invest a large amount of time and money developing it. Then sell it to FDev and expect to get zero profit back (or make a loss), then you will be in the same position as the developers. Personally I would prefer fewer bugs, more activities and more things to find out in the black using existing ships.

What are you hoping that these new ships will give you? Are you just looking for something shiny or do you have a specific need for a new ship?

SC has loads of new ships for one purpose only. They want to sell them to you for real money and make a profit. Do you want ED to go the same way?
There’s definitely space for a dedicated AX ship (medium, fast, lots of hull, lots of C2 hardpoints, lots of utility slots) given the current direction of the game. My suggestion is to bring back the Constrictor in this capacity.
 
There’s definitely space for a dedicated AX ship (medium, fast, lots of hull, lots of C2 hardpoints, lots of utility slots) given the current direction of the game. My suggestion is to bring back the Constrictor in this capacity.
But would such a ship give an unfair advantage over other ships in PvP?
 
But would such a ship give an unfair advantage over other ships in PvP?
I don’t think so …

Optimum load out for AX would be C2 hardpoints only so I’m envisaging 3 pairs of C2s, staggered along the roof of the ship. I’m also envisaging a poor shield multiplier such that running HRPs would be great for AX combat but shields wouldn’t be anywhere near PvP levels.
 
I don’t think so …

Optimum load out for AX would be C2 hardpoints only so I’m envisaging 3 pairs of C2s, staggered along the roof of the ship. I’m also envisaging a poor shield multiplier such that running HRPs would be great for AX combat but shields wouldn’t be anywhere near PvP levels.
To quote myself … twice …
Given the Constrictor was a military prototype in the original Elite, I think now would be the perfect time to bring it back as a medium-or-large sized AX Protoype with three pairs of C2 hardpoints staggered along its “spine” for maximum DPS potential and 6 Utility slots for xeno scanner, field neutraliser and plenty of heat sinks.

C7 PP so that armoured or low emissions are viable options but a C6 PD so as not to encroach on the Kraits. It should be fast, though. Like Mamba fast. Maybe even C7 thrusters if the mass requires it.

The balance should be a rubbish shield multiplier and a good number of the internal slots would be military so that it wouldn’t be any good for cargo / passenger stuff.

I’m thinking a single C6 (AMFU), two C5s (MRP and Weapon Stabilizer), 5 Military C4s (HRPs) and then a C2 and C1 (further MRPs) That would give you a few options whilst still requiring some choices between limpets / AMFU vs overall hull numbers.

Based on that, I would pitch the base armour at around 2500 with Military Composite Heavy Duty / Deep Plating engineering, in order to hit around 5.5k for a typical build (as I propose above) or less if you want to sub in some limpets. Though that would likely require reducing module protection or dropping the Weapon Stabilizer, so it’s not an “all powerful” design.
 
Krait and chieftain already ruined the playing field and reduced many ships to useless/only for fun

Thinking about it.. Most already are 'useless' considering the current landscape. All fed ships except corvette are outclassed. T6, T7, t10, Keelback, Challenger, Crusader, Adder, Hauler, Beluga, the eagles, the scouts...

If you are looking to optimize there are only a few ships left:

Alliance Chieftain - Top fighter
Anaconda - Jumper
Asp Explorer - Classic
Cobra Mk III - Classic
Diamondback Scout - Ultimate explorer
Dolphin - Best Bubble ship
Federal Corvette - War boat
Fer-de-Lance - Top fighter
Imperial Cutter - Hauler/Miner
Imperial Eagle/clipper - For basking
Krait Mk II - Top fighter
Orca - Goes fast
Python - Ultimate Multirol medium
Sidewinder - Classic
Vulture - Ultimate combat boat

Guess I will dust of my Vulture and head off to a Hazres for some good old boom boom

Good luck coming up with that missing ship. Id love to hear about it
 
What about asking Frontier to produce some novelty ships, like a Constitution-refit as a Large-type, any of the Battletech spacecraft as a Medium-type, or Capt. Power's (one of those 80s interactive videogames) starfighter as a Small-type on the ARX store?
Copyright lawyers say 👏
 
Okay fr.
Sure the Phantom has out classed the Asp Explorer, but ships are what we make them to be. I use the Phantom as a combat ship even though the krait mk2 are a better option.
In the real world there is always new and better cars that out class each other, I don't see why we have to wait this long for new ships especial in a galaxy where space flying are the main thing.
For starters, all of the fed ships could get new roles, if they freed up the military slots, same for the alliance ships.

I would like to see new combat ships, in the small to medium range.

Example a Viper mk5

Hardpoints
  • 1 Large
  • 2 Medium
  • 2 Small
Utilities
  • 4 slots
Core internals
  • Class 6 Power Plant
  • Class 6 Thrusters
  • Class 5 Frame Shift Drive
  • Class 4 Life Support
  • Class 6 Power Distributor
  • Class 4 Sensors
  • Class 4 Fuel Tank
Optional Internal
  • 2 Class 5 slots
  • 2 Class 4 slots
  • 2 Class 3 slots
  • 1 Class 2 slots
  • 3 Class 1 slots
NO slf, This is almost similar to the Alliance Crusader, but smaller and far better movement profile like between the Vulture and the Chieftain

Base price ~10mil

Or a Clipper but with better hardpoint placement <- idk
 
Okay fr.
Sure the Phantom has out classed the Asp Explorer, but ships are what we make them to be. I use the Phantom as a combat ship even though the krait mk2 are a better option.
In the real world there is always new and better cars that out class each other, I don't see why we have to wait this long for new ships especial in a galaxy where space flying are the main thing.
For starters, all of the fed ships could get new roles, if they freed up the military slots, same for the alliance ships.

I would like to see new combat ships, in the small to medium range.

Example a Viper mk5

Hardpoints
  • 1 Large
  • 2 Medium
  • 2 Small
Utilities
  • 4 slots
Core internals
  • Class 6 Power Plant
  • Class 6 Thrusters
  • Class 5 Frame Shift Drive
  • Class 4 Life Support
  • Class 6 Power Distributor
  • Class 4 Sensors
  • Class 4 Fuel Tank
Optional Internal
  • 2 Class 5 slots
  • 2 Class 4 slots
  • 2 Class 3 slots
  • 1 Class 2 slots
  • 3 Class 1 slots
NO slf, This is almost similar to the Alliance Crusader, but smaller and far better movement profile like between the Vulture and the Chieftain

Base price ~10mil

Or a Clipper but with better hardpoint placement <- idk
100% agree that new ships ”outclassing” old ones should not be considered a problem; it’s just progress.

An alternative to brand new ships would be to rework the current ships to introduce different configurations:

  • Alliance ships are merged into a single ship.
  • Likewise for the Federal ships (FDS, FAS, FGS)
  • Core internals should be fixed, which will require some thought as to what gives the right balance but, given these are upgraded versions of the existing ships, I feel they should lean towards delivering the best stats of the existing ships (without exceeding them) - so that’s probably whatever gives a Chief / FAS flight model.
  • Existing hardpoint compliments become “weapon layout modules” which can be switched between in Outfitting
  • Existing internals become “ship layouts modules”
  • Initial purchase price of these layout modules should be large (like when you first buy Military Grade Hull) but a smaller charge (maybe 50% of the ship cost) should also be applied on future switching between owned layout modules, reflecting the high amount of work required to fit the parts to completely reconfigure the ship.
  • The alternative looks of the ship then become “skins” - costing ARX to purchase, much like for Fleet Carriers

This simply represents the Alliance and Federal navies consolidating what they’ve previously built and learned. And it allows pilots to choose the configuration that best suits the role and weapons (size, fixed vs gimballed, etc) they want to use. It does rather highlight a gap on the Imperial side, though …

Also, at this point, internal layout and hardpoint layout options could be introduced for other ships such as the Clipper (for better fixed weapon positioning) or the Corvette (larger but less hardpoints would be my preference!) and - the key for FDev if this were to be economically attractive - skins for other ships too, to change the look for an ARX fee.
 
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I'd like to see a very large explorer / science vessel that can out jump the Anaconda with better cockpit views and would carry a landable SLF type vehicle that doubles as an SRV when landed, and also a science station from which you can send probes to ALL bodies whether landable or not, Not much to ask for :ROFLMAO:;)

And what's up with Saud Kruger? There's a war going on people need rescuing, so build a ship that's as fast as an Orca, carries at least as many as a Python (80+54), has caustic resistant armour and fits on a medium pad and for balance so it's doesn't nerf the Orca (which should be medium anyway) has NO hard points. ;)
 
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I'd like to see a very large explorer / science vessel that can out jump the Anaconda with better cockpit views and would carrier a landable SLF type vehicle that doubles as an SRV when landed, and also a science station from which you can send probes to ALL bodies whether landable or not, Not much to ask for :ROFLMAO:;)

And what's up with Saud Kruger? There's a war going on people need rescuing, so build a ship that's as fast as an Orca, carries at least as many as a Python (80+54), has caustic resistant armour and fits on a medium pad and for balance so it's doesn't nerf the Orca (which should be medium anyway) has NO hard points. ;)
I like the large explorer / “Ship Launched SRV” ideas!
 
We need more variety of ship producers and ships:
For example Armstrong Indepenent Spacetech with light combat ships of all sizes.
Or Gagarin Kosmonavtika with retro-looking crafts.
(FDev, you are free to use that or similar name lol)
Etc
I can't believe that only a few producers exists and small companies don't try to fill some niche of space craft industry.

We need more faction ships like medium ships for Empire, or medium combat ships similar to FDL and Mamba for all factions.

We need the overhaul of vanilla ships like Asp Scout in general or sizes of Clipper, Orca and T-7 etc.
 
... specialized ship with built-in modules, like mining ships with guaranteed 1 class mining laser and refinery (size depends on ship size), or headhunter ships with scanners and FSD interdictor.
These modules can't be removed (only disabled) but they will have better stats in comparison with default or slightly engineered ones.
 
Flying bricks, please
Reflected sound of underground spirits (echognomics) demands ships that are shaped like flying bricks. Like a T7, but filling small, medium and large pads in all three dimensions, maximizing cargo space.
They would need several main thruster modules and their maneuvering thrusters would use cheap standard main thrusters of a smaller class. They would be moderately fast, but unable to boost and unable to slow down in any reasonable length of space unless they are turned around to use their main thrusters for the process.
The monopoly on docking computers would be unable to provide working software for flying bricks for a few years, because the monopoly on docking computers is a complacent bunch of lazy lamers who feel tired when burdened with the exhausting task of counting the days left until retirement. That wouldn't stop people from trying to use docking computers and complaining about them, though.
 
Where new ships?
If you also want new ships! Chant with me!
No thanks, I don't own every ship in the game in every possible module configuration with every possible engineering modification yet. Or every single ship kit and paint job to make them look different. As there is a ship capable of every single thing you can possibly try to do in the game, there's no need for "new" ones to be added - you can buy and modify new ones to you.
 
No thanks, I don't own every ship in the game in every possible module configuration with every possible engineering modification yet. Or every single ship kit and paint job to make them look different. As there is a ship capable of every single thing you can possibly try to do in the game, there's no need for "new" ones to be added - you can buy and modify new ones to you.
Okay no new ships for you mr naysayer.
I want new ship.
New ships now.
New ships now.
New ships now.
 
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