Is that where people get naked and dance excstatically? They are free to evangelize me. And I don't say noto the money either.Jesus game in danger = faithful to the rescue (through evangelization or money or both)
Is that where people get naked and dance excstatically? They are free to evangelize me. And I don't say noto the money either.Jesus game in danger = faithful to the rescue (through evangelization or money or both)
'Recover'?"Star Citizen might not recover from this"
Rather dramatic.
Yeah, because cheating is the actual problem with SC."Star Citizen might not recover from this"
Rather dramatic.
Ooooh!...The drama! PvP'ers accusing each other of cheating...
As relevant as a video on cheating in Half-Life 3.
"Half-Life 3 might not recover from this"As relevant as a video on cheating in Half-Life 3.
ouchYeah, because cheating is the actual problem with SC.
Oh look, more hipster day names. What's this one? Kupe sailing out to find NZ?
Named after CIG employee WakapediaOh look, more hipster day names. What's this one? Kupe sailing out to find NZ?
There is but one true waka and that was the jiggle of Shakira's hips.Named after CIG employee Wakapedia![]()
There is but one true waka and that was the jiggle of Shakira's hips.
I know it's unnecessary drama, but it shows that SC engine still has full client authority - which makes those cheats possible. This means it's still the same old CE from 2008 or so and CiG has done absolutely nothing on it to make it properly multiplayer (other than the original LAN party use case for this engine).Ooooh!...The drama! PvP'ers accusing each other of cheating...
Never been done before
I'll have to pop round to the island shop to buy some fresh f***'s, I seem to have run out![]()
That's just the haters throwing sand in your eyes. In fact the data transmitted today already contains all the necessary info to authorise the server to anything.One thing i've seen from the faithful regarding the cheating video is that once SC is ready for release everything will be checked server side, it will be fully server side authoritative.
Now, one thing they don't seem to consider is the more validation you push server side, the more network traffic you generate, and as we know, SC already suffers from a high network/server overhead, so it would be dumping more load on that, potentially leading to lower server tick rates and therefore more lag and bugs.
There are solutions out there, although some of them are not liked (eg: Denuvo) and bring their own problems to the table, but to give them credit, they know what they are doing and work hard at stopping cheaters based on years of experience. CIG would have to replicate that knowledge and experience and create something on a par... which i think we all know they won't be able to do.
Furthermore, even they can be got around by clever programmers or by holes in the defenses left by developers. Even protected games suffer from hacks, especially if the game is popular or... has a playerbase with a lot of disposable income, making it worth the while of hackers.
Hackers vs devs is a constant game of cat and mouse.
Sometimes the devs do score a win though...
Source: https://www.reddit.com/r/pcgaming/comments/118hqqh/valve_today_we_permanently_banned_over_40000/