All stations in invaded/alert systems have loads of passenger missions to a rescue ship. If you kit out a Python or a Type 7 (if large pad available) with cheapo passenger cabins then you can do runs to and from the rescue ships. My evac ships can carry 152 passengers, it's usually 3 or 4 jumps to the rescue ship (then the same back), and about 16M credits per run. Both ships can boost above 420 so Thargoid interceptions are just a nuisance.Maybe that was it, Where do you get those?
I'm sorry what does CG stand for?The profits depend on how the mission is set up. Some missions, as CGs can be very profitable, others less so. You have to look around.
There is a new trade CG, so might be worth checking the profitability of that.
Steve
PS I've been having most fun in a Type 7 - it gets 6 more LY range than my Python so sometimes cuts 4 jumps to 3, handles nicely in supercruise and just outruns the murderflowers...All stations in invaded/alert systems have loads of passenger missions to a rescue ship. If you kit out a Python or a Type 7 (if large pad available) with cheapo passenger cabins then you can do runs to and from the rescue ships. My evac ships can carry 152 passengers, it's usually 3 or 4 jumps to the rescue ship (then the same back), and about 16M credits per run. Both ships can boost above 420 so Thargoid interceptions are just a nuisance.
You can use an Anaconda if you want to fit in a few more cabins, but higher rebuy if an interception goes wrong.
I'm sorry what does CG stand for?
Community Goal - intermittent community missions introduced by Frontier. Trade missions usually pay a bit over the odds (sometimes spectacularly over the odds)I'm sorry what does CG stand for?
PS the current CG is in reasonably spectacular territory - if you have a large trading ship (700T+), then each full load of Palladium delivered nets over 100M profit.Community Goal - intermittent community missions introduced by Frontier. Trade missions usually pay a bit over the odds (sometimes spectacularly over the odds)