COMPLETED CG Caustic Sink Launcher Delivery Campaign (Trade)

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So just pick the palladium mission, take all cargo, and then sell it into your secure storage on your carrier (all). As a last step abandon the mission.
  • If it was a wing mission and you picked all the cargo from the port then you won't get a fine, only lose a little reputation (what you can get back next time at the port after some credit donation missions).
  • If it was not a wing delivery mission (or you don't pick all the palladiums up), you will l get the fine (= the price of the goods)

Next if you buy it back from your own secure storage it won't be flagged as stolen and it can be sold into normal markets - just like the CG.

Its a bit of a patience game to find these type of missions and you need luck, too, but the best sources of these missions are the refinery large pad ports with strong economy (high biowaste number) where the station owner faction is in Boom state.

FDev told earlier its not an exploit. But yes its a strange way / an alternative solution if resources are low (this method is first used by some Colonia players mostly for picking up tritium at the last Colonia Bridge station and then selling it to other players from their carriers).
Well, I gave this a try last night, and heck it really does work. (At first I didn't realise it required secure storage and thought I'd been trolled! :))
However, I'm kinda confused about the whole penalty/fine policy. I mean, to get fined for taking some of it, but not get fined for taking all of it... where's the sense in that?

On my first mission I had space for it all, abandoned, no fine. On my second I ran out of space and thought "OK time to find out what happens if I don't take it all": LOL, biggest fine I've ever seen landed on my head - almost 280 million :ROFLMAO:
I have to confess that it does feel seriously cheaty/exploity but if FD have denied this then... OK. (I do think they should at least fix the "no fine if you take it all" thing.)

I will probably get bored of unloading and park my carrier somewhere near the CG with cheap Palladium soon :)
[edit: will be interesting to see how long I can go without paying that fine - sadly it's with a faction I do actually trade with normally :D]
 
They generally try to set the tiers so that the maximum one is possible but will last the entire week - so either narrowly hit or narrowly missed.

If they significantly underestimate or overestimate the popularity - and just in the last year or so, trade CGs have varied between 10 million tonnes delivered and 140 million tonnes delivered in a week - then it can end up getting nowhere near the top or finishing by the weekend.

Most trade CGs get around 40 million tonnes in a week, so a final target of 52 million is more likely to be missed than met but is well within "normal" possibilities for tonnage.
 
Has any resource gathering community goal ever completed before the deadline?
Yes, like this one from a month ago

768-progress.webp
 
I noticed on Inara that the minimum amount to be a top ten CMDR was 74.000. Then it suddenly dropped to 61,000. Is that possible? It’s been stuck at that amount for 3 hours. A bug???
 
I went and hauled a bit more today after all. I'm in the top 50% now but won't have time to add more. But either way -- even if I get kicked out or the CG falls short, I made well over 1 Bn in net profits, I'll take that. The nice thing is that with this operation, my carrier basically earned its keep for several years.

I expect a surge tomorrow night as many cmdrs will unload their FCs on the last day.
 
Is there a guide somewhere to how to sample from the caustic generators? I searched but couldn't find one, and I can't figure out how to do it. If I get close enough to scan (yes, I have the enhanced scanner) they just zap me and blast me out of range again, and before long I'm off to the rebuy screen. Is there some trick to it?
 
I noticed on Inara that the minimum amount to be a top ten CMDR was 74.000. Then it suddenly dropped to 61,000. Is that possible? It’s been stuck at that amount for 3 hours. A bug???
No reason to suspect a bug - remember that not every CMDR feeds their data to Inara...
 
Is there a guide somewhere to how to sample from the caustic generators? I searched but couldn't find one, and I can't figure out how to do it. If I get close enough to scan (yes, I have the enhanced scanner) they just zap me and blast me out of range again, and before long I'm off to the rebuy screen. Is there some trick to it?
What it probably was is the lowest top 10 inara data they had was 74000, then another cmdr uploaded their data and they were top 10 but lower, so it adjusted.
 
Is there a guide somewhere to how to sample from the caustic generators? I searched but couldn't find one, and I can't figure out how to do it. If I get close enough to scan (yes, I have the enhanced scanner) they just zap me and blast me out of range again, and before long I'm off to the rebuy screen. Is there some trick to it?
The enhanced scanner has a range of 2km, that should be plenty to avoid triggering it? Otherwise pay close attention to the lights on its edges and your ship's temperature, the faster they flash the closer they are to detonating (based on how well they are sensing you which is a combination of heat and distance).
 
"Nanomachines, son."
Whilst I am also intrigued by the “handwavium” explanation for how these things work “in real life”, I’m more intrigued by how they will work from a “game” perspective.

I mean, they have to be “better” than decontamination limpets in some way, right?

And they kinda have to better than “overheat + heatsink” as well since they take up a utility slot?

But if you lose a utility slot and still have to carry limpets for repairs … I‘m not sure where these will fit in?
 
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