Game Discussions Star Citizen Discussion Thread v12

Viajero

Volunteer Moderator
Apparently this was posted around PTU stress test time by CIG, before Zyloh´s excuse about launching 3.18 to Live because they did not get enough participation in PTU...

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Stanton... the Best Star Ever Made in any videogame...

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They (SC fans) keep continually making comparisons to other REAL and FINISHED games... and still dare to say that "what's in SC is clearly better and more realistic..."

That is what CR has instilled in their brains, not to think with criteria, simply to repeat the nonsense of "we are the best of the best".

Just a point of note for those whales and knights who think that "the stars on SC" (well, actually for the moment only 1, and it's really only a jpg.... it doesn't exist as such physically) are the best:
https://elite-dangerous.fandom.com/wiki/Stars

ChatJ3PT responds

How much value does the star actually bring at this point to warrant it's prioritisation? Very little. It will be worked on and they have said that Pyro's star has been specifically worked on and lessons learned from that will feed through to Stanton. We even have a version in AC that is an exaggerated version of it.

Throwing around that it will take another decade for x, y and z only undermines your points completely. It is always those that don't really keep up to date on things that do it funnily enough.

First star still not a priority in the only system they have, after 11 years?
 
ChatJ3PT responds



First star still not a priority in the only system they have, after 11 years?

Surely the lessons learned should have been learned from the "first" star and then applied to the second, they're doing it backwards, ah but of course since Stanton's star isn't actually a star it doesn't count as the "first" star, or even a star at all, that will be a bit of a let down to all the players who have insisted over the years it is actually a star.
 
I don't know how much I trust that chart, but I give Chris Roberts full credit for finding a way to monetize games in a way no other games had ever managed.
Which explains why I lost all hope for humanity.
I trust it about as much as I trust CIG to release the game that backers originally pledged for.

I would be very curious to know the source of the figures , it could just be an RNG with a multiplier when a ship sale is on :)
 
How much value does the star actually bring at this point to warrant it's prioritisation? Very little. It will be worked on and they have said that Pyro's star has been specifically worked on and lessons learned from that will feed through to Stanton. We even have a version in AC that is an exaggerated version of it.
What a silly comment; the value of something ingame is given by the developer. If tomorrow CIG decides to incorporate the playable mechanic of collecting fuel from the stars, the physical incorporation of Stanton (star) would have a great value....

Or do developed things have a preset standard value and not something subjective given by the developer?

Oh, right, wait... this is the "correct" order of standard values for all Space Sims;

1. Cool graphics.
2. Ship interiors.
3. Rivers.
.
.
.
.
z. Real stars and not a jpg.

"How much value does the river actually bring at this point to warrant it's prioritisation?"
Because we all know the important impact it has ingame and the great value that rivers bring to SC... or the volumetric clouds, or the plushs, or the hundreds of unfinished, bugged ships with no associated ingame playable role...

Dear J3PT, we all know the scale of value of things developed in SC history; things that make money and/or hide the development of core things that CIG are not able to complete.

You have to be very disingenuous to talk about "priority logic" after these 11 years of CIG priority development.
 
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I trust it about as much as I trust CIG to release the game that backers originally pledged for.

I would be very curious to know the source of the figures , it could just be an RNG with a multiplier when a ship sale is on :)

This is what gets me about CIG and its cheerleaders.

After 11 years and over half a billion dollars they still haven't produced content equivalent to what they said they could produce for 5.5 million in 2-3 years.

Based on that, how can anyone believe CIG will ever produce what they promised for 65 million, let alone everything else they have added to the scope since they stopped adding stretch goals. How many billions of dollars and how many years would they require to actually produce that game?
 
This is what gets me about CIG and its cheerleaders.

After 11 years and over half a billion dollars they still haven't produced content equivalent to what they said they could produce for 5.5 million in 2-3 years.

Based on that, how can anyone believe CIG will ever produce what they promised for 65 million, let alone everything else they have added to the scope since they stopped adding stretch goals. How many billions of dollars and how many years would they require to actually produce that game?

This is what gets me about CIG and its cheerleaders.

After 11 years and over half a billion dollars they still haven't produced content equivalent to what they said they could produce for 5.5 million in 2-3 years.

Based on that, how can anyone believe CIG will ever produce what they promised for 65 million, let alone everything else they have added to the scope since they stopped adding stretch goals. How many billions of dollars and how many years would they require to actually produce that game?
Someone formally of this parish once said, back in July 2015* "The game as pitched, will never be made, ever" I agree with him.

* Blimey has 8 years gone so fast!
 
Nah, didn't CIG already have racing as a standalone module back when it was just hangars, star marine etc? With actual courses I think? So the racing isn't being used to steal ED players, they're just using locations players already used as tracks so they don't have to do it and adding some fluff around it. Racing was something CIG came up with, not a bitter ex ED player.

I mean certain youtubers may * think * they've singlehandedly persuaded CIG to implement their racing gameplay, unlike the dastardly devs at frontier towers, but lol. No.

Just out of interest I watched one of that youtubers videos from a few months ago, he was complaining about the different flight modes CIG were implementing, too complicated. And suggesting he was going to persuade them to ... add another mode just for racing.

How to ruin a game - listen to the noisy youtubers.

It isnt some youtuber thinking they were the spark that kicked off the new found interest in SC racing.

It is me, I think that. That is why I posted it.

CIG had abandoned racing module in Arena Commander. It was designed around the 2.x (hell, maybe 1.x) flight model. It does not really work with current flight model as far an enjoyability goes.

Yeah, its terrible when game devs listen to their players. :rolleyes:
 
ChatJ3PT responds

How much value does the star actually bring at this point to warrant it's prioritisation? Very little. It will be worked on and they have said that Pyro's star has been specifically worked on and lessons learned from that will feed through to Stanton. We even have a version in AC that is an exaggerated version of it.

Throwing around that it will take another decade for x, y and z only undermines your points completely. It is always those that don't really keep up to date on things that do it funnily enough.

First star still not a priority in the only system they have, after 11 years?
Star-Not-A-Priority Citizen
 
CIG had abandoned racing module in Arena Commander. It was designed around the 2.x (hell, maybe 1.x) flight model. It does not really work with current flight model as far an enjoyability goes.

Never fear, they are revamping it as we speak!

Although from another perspective, that's not necessarily a great thing...

Roadblocked for another year regarding meaningful PU progress, other resources drawn off into SQ42... Why not just polish the old modules instead? (The ones that you made to convince people you could build the full game ;))

---

Some fun bits from the vid:

Source: https://www.youtube.com/watch?v=UhVg_ihBEII

1m - AC was 'the first game that we rolled out'

1m20s - 'There were those at Firesprite who wanted to continue to work with AC' [But not ToW? ;)]

4m25 - Tracy doesn't want to build a castle in the sky. So is starting with the front end presentation.... [Removing Flash lol]

8m35s - Front end important so first impression, and foundations, are sound...

10m30s - There was AI in one of the decorative stations in AC, lowering performance...

As for the in-game racing, it's all fine. But it's also been done as a random side project, as CIG themselves say.

Given how past experiments in that area have gone (Scramble Races etc), you've gotta wonder how well they'll be maintained...

Source: https://youtu.be/7GtF8I3BgsA


(The biggest question marks in PTU were: Will the checkpoints continue to falter when the servers are overloaded? And will the respawn journeys make them too annoying to use repeatedly?)

(The less said about the buggy racing track the better ;))
 
Never fear, they are revamping it as we speak!

Although from another perspective, that's not necessarily a great thing...



As for the in-game racing, it's all fine. But it's also been done as a random side project, as CIG themselves say.

Given how past experiments in that area have gone (Scramble Races etc), you've gotta wonder how well they'll be maintained...

Source: https://youtu.be/7GtF8I3BgsA


(The biggest question marks in PTU were: Will the checkpoints continue to falter when the servers are overloaded? And will the respawn journeys make them too annoying to use repeatedly?)

(The less said about the buggy racing track the better ;))

A side project you say? Just like Theaters of War and Sataball!

Well, at least this one made it in.
 
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