Game Discussions Star Citizen Discussion Thread v12

A day or so back I watched Yamiks live streaming, playing 3.18. It was his second day, and by his reports the second day was much worse than the first.

He's been a long time backer, and these days has calmed down enough to be for me to find him quite palatable to watch. What I have always liked about him is that he calls it as he sees it. You may disagree, I often do, with what he says, but I don't doubt that he is largely sincere.

Several times I felt quite sorry for him, and so by proxy, all others invested in SC'isnt. I watched about 50 minutes, during which he managed to 'load' two ships. One exploded in flight and the other was quite stable, such that he was actually out and exploring.

He had reportedly been playing for two hours at that point, and even his subscribers were suggesting that he gave up. A fed up and unhappy Yamiks is... not something I've seen before. One thing that struck me was that there was a huge amount of walking required to get started. Something that is fun for the first few times, but, afterwards... not so much imho/ymmv.

There's no 'point' or 'moral' to the story, but it's not for the first time that I was left feeling sadness for and sympathy with the sincerrly invested fans of this game.
 
I did 'play' for a few hour last night and it was not that bad for me as far as SC goes.

All I was doing was flying around to different stations buying stuff so no missions or anything.

Biggest issue I ran into was the ATC/landing clearance stopped working so I had to get impounded every time i wanted to land somewhere.

And that i havent really played in a year. Could not remember how to find the landing zone at orison when flying in and spent way to much time flying around trying to find it.


Also put the prison alt account in prison. could not stop killing the npc's in the mines. :ROFLMAO:

if PES really works out i will spend all my time filling the prison caves with dead npcs.
 
50 empty water bottles in a container... a PES milestone... and absolutely necessary and useful for the gameplay of a Space Sim. Then you complain about Desync and 30k....

Automatic emptying of containers? Don't even think about it; the real SC fans want maximum fidelity, so we know that in the future (soon©) CR will incorporate a playable role of space janitor, and one of its functions will be to empty all the garbage containers... What we still don't know is which vehicle will be sold for this purpose... surely some very cool one.
Wh,y would anyone collect pixel trash when everyone knows despawning the clutter would be the optimum way. Or wait, just not generate trash in the first place?
 
I expect NMS players to be equally impressed.
There is more player placeable entities in one small base-build of NMS than in an entire server of SC :LOL:
Perhaps SC needs another decade to achieve the same result...
Someone remind me, how's base building coming on?

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I expect NMS players to be equally impressed.
There is more player placeable entities in one small base-build of NMS than in an entire server of SC :LOL:
I don't think so...500 000 entities by server before 3.18. Limit of NMS ? 16,000 base entities...

Some info about NMS
Each save has a limit of 450 bases including one's freighter base, so 449 planetary bases. The game displays a generic "unsuitable location" error message once the limit has been reached. There is also a limit of 16,000 base objects per save and a 3,000 components upload limit per base. Bases which use more than 3,000 parts cannot be uploaded.
 
I don't think so...500 000 entities by server before 3.18. Limit of NMS ? 16,000 base entities [per save]...

Some info about NMS

You're confusing/conflating servers and saves, and also assuming that 'entities' are comparable between games and engines.

E.g. I have iro 40 bases in NMS. If I've used 3,000 parts per base, then one SC server is already 20% full. Room for another four commandos to play. But this is comparing apples to pears and fully functioning game mechanics to plans. It's therefore pointless.

As an aside, when was base building going to be in-game in SC? Have they shown how it works? Have they finalised how land-claims work? Have they stopped selling 'land claims'? Has the penny dropped yet?
 
Unreal Engine is truly incredible, and looks so easy to develop in. If only Chris Roberts clearly understood game development and switched to UE back in late 2014 when he decided to put SC and Sq42 into scope-creep development hell.

Not sure a different engine would have helped the project. Their problems are not all down to the choice of engine, they are down to Chris.
 
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