I had originally considered putting this in Suggestions, but this is by no means a fully-formed "suggestion". I feel like it's a topic worth discussing, so I dropped it here, and I would love to see what other forumites think of making ship interiors meaningful (something worthy of development focus) by making the experience truly interactive.
A portion of the Elite Dangerous player base has always been vocal about their desire to see explorable and interactive ship interiors to the game, but we seldom discuss the interactive part. I think that's one of the reasons why Frontier was able to say "Well, we didn't add them in Odyssey because entering and exiting ships on foot is a loop that will eventually get boring and start to feel like a timesink". And fair game to them; it's a reasonable judgement to make, assuming that ship interiors and the enter/exit loop is nothing more than a visual feast.
What got me thinking about interactivity recently is something that CDPR introduced (albeit in a very limited way) to Cyberpunk 2077: apartment buffs.
In CP2077, a player can interact with different things in their apartments. When players interact with these things, they receive temporary buffs...
In my opinion, this is a reasonable model to build on for ED's ship interiors. Imagine if you could interact with different parts of your ships and temporarily buff them.
On top of that, interacting with that coffee maker in your ship could improve your top speed while running by X% for an amount of time. Interacting with a panel inside your ship could allow you to interact with the system's mission board without you having to dock anywhere (obviously, you'd still need to dock to outfit, refuel, repair, restock, buy, sell, or change up your livery). New panels could be added that highlight certain features of the solar system without players needing to use a nav beacon. And so much more.
If ship interiors are made functional, development of them would be justified. Unfortunately, if their only purpose is eye candy, they're a hard sell in terms of development focus and will likely never happen. They simply aren't worth it if they're just something you walk through and eventually get used to and then bored of.
Maybe I'm barking up a dead tree here, but I would love to hear thoughts.
A portion of the Elite Dangerous player base has always been vocal about their desire to see explorable and interactive ship interiors to the game, but we seldom discuss the interactive part. I think that's one of the reasons why Frontier was able to say "Well, we didn't add them in Odyssey because entering and exiting ships on foot is a loop that will eventually get boring and start to feel like a timesink". And fair game to them; it's a reasonable judgement to make, assuming that ship interiors and the enter/exit loop is nothing more than a visual feast.
What got me thinking about interactivity recently is something that CDPR introduced (albeit in a very limited way) to Cyberpunk 2077: apartment buffs.
In CP2077, a player can interact with different things in their apartments. When players interact with these things, they receive temporary buffs...
- Showering: 'Refreshed' status for one hour (regenerates health during combat up to 60%; increases further 20% with the Regeneration perk).
- Sleeping: Applies 'Rested' status for one hour (+20% skill XP) and regenerates health.
- Brewing coffee: 'Energised' status for one hour (+25% Max Stamina, +30% Stamina regen).
In my opinion, this is a reasonable model to build on for ED's ship interiors. Imagine if you could interact with different parts of your ships and temporarily buff them.
- Engine tuning: Engines and thrusters are X% more efficient, and top speed/maneuverability is improved by X%. Effect slowly degrades.
- Weapon tinkering: Damage increased by X%. Effect slowly degrades.
- Repair by hand: Module and hull damage repaired by hand increases overall module and hull resilience by X%. Effect slowly degrades.
On top of that, interacting with that coffee maker in your ship could improve your top speed while running by X% for an amount of time. Interacting with a panel inside your ship could allow you to interact with the system's mission board without you having to dock anywhere (obviously, you'd still need to dock to outfit, refuel, repair, restock, buy, sell, or change up your livery). New panels could be added that highlight certain features of the solar system without players needing to use a nav beacon. And so much more.
If ship interiors are made functional, development of them would be justified. Unfortunately, if their only purpose is eye candy, they're a hard sell in terms of development focus and will likely never happen. They simply aren't worth it if they're just something you walk through and eventually get used to and then bored of.
Maybe I'm barking up a dead tree here, but I would love to hear thoughts.